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Apothecary Za'ki
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Posted - 2014.10.15 16:36:00 -
[1] - Quote
the problem is their ewar and tacnet evasion even when not useing ewar moduals which allows them the luxuray of fitting more tank.. so my proposal is simple..
Raise scout scan profile, lower scan precision and scan radius to be equal to medium suits.
this change would force scouts to choose if they want ehp.. or if they want OP tacnet immunity+wallhacks meaning they would have to fit more ewar moduals.
so this gives them the choice of EHP or Ewar.. not BOTH.
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Apothecary Za'ki
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Posted - 2014.10.15 16:41:00 -
[2] - Quote
Leadfoot10 wrote:This is a good idea.
I agree, wholeheartedly, that the real problem with scouts isn't necessarily they can evade all scans or see everyone, but rather they can do so while tanking significant HP.
Your proposal would solve this rather nicely. i cant believe it took me this long to figure out the problem and then the solution to the problem..
as scouts get a massive ewar bonus already so even if they used 1 damp and 1 presision they could still fit some hp.. maybe 400ish to 500ish tops instead of the 700-900 iv seen
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Apothecary Za'ki
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Posted - 2014.10.15 16:55:00 -
[3] - Quote
Sequal Rise wrote:It would be nice indeed.
But then scouts are gonna whine about the fact that they cant "see" some assault suit that would use damps. Even if it would mean a big sacrifice for the assault suit, scouts player wont care and will only see this fact. This is how this community works, it's a great idea you just put here, but unfortunately CCP will never make it happen... they would see them it just depends more on the race choice for the suit for precision rather then take the OP cal scout as default
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Apothecary Za'ki
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Posted - 2014.10.15 16:59:00 -
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Sequal Rise wrote:It would be nice indeed.
But then scouts are gonna whine about the fact that they cant "see" some assault suit that would use damps. Even if it would mean a big sacrifice for the assault suit, scouts player wont care and will only see this fact. This is how this community works, it's a great idea you just put here, but unfortunately CCP will never make it happen... i can only see gal or amarr assault useing damps and most likely only 1 damp in place of a sprint mod but with scout precision bonus and their ewar bonus + precision mod they will "see" those damped assaults still.
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Apothecary Za'ki
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Posted - 2014.10.15 17:34:00 -
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Blueprint For Murder wrote:As a scout you do not need ehp so they will remain slayers unless there offence is capped e.g. sidearms you do need some ehp or else you get wiped like bitches.. that is why i proposed my proposal about scouts.. so it still gives them the choice and options to be ehp or ewar or inbetween (but not as powerful as they currently are)
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Apothecary Za'ki
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Posted - 2014.10.15 17:36:00 -
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Sequal Rise wrote:I didnt think about their passive bonus indeed x) Well then it wont change ANYTHING! The only suits that will counter scouts will still be scouts, problem not solved at all^^ scouts or gal logi with focused active scanner.. BUT the main objective was to get scouts ehp lower.. ie they sacrificed ehp for ewar.. where as atm they dotn sacrifice anything for the ewar side and because of that they can get stupid ehp (for a light/scout suit)
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Apothecary Za'ki
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Posted - 2014.10.15 19:46:00 -
[7] - Quote
Joel II X wrote:That would result in scout players switching to assault and ripping people's asses with more health, and keeping their damp since they probably have Dampening at 5.
Besides, our Ewar is the only thing going for us. If we show up on radar, we're dead.
I don't think this fix is good enough. you are whining for no reason.. you get your ewar still.. and as for assaults useing damps they already do but the fact of the matter is they are slower, bigger hitboxes and easier to see regardless.. so there is no real bonus except element of suprise insted of scouts where speed and ewar is their speciality
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Apothecary Za'ki
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Posted - 2014.10.15 19:49:00 -
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Monty Mole Clone wrote:any assault can fit 3 damps which forces every scout cept the amar to use 2 precision enhancers, so instead of gimping scout ewar raise medium and heavy frames base stats so it becomes a more viable way to fit.
just numbers i pulled out my ass
new medium stats profile, precision, range 40/45/20
new heavy stats profile, precision, range 45/50/20
you mean any suit with 3 highs.. but that isnt the case.. as gal logi with 3 precision still dosnt get enough to see a full ewar scout.. but a full ewar scout is maybe 200-300ehp which seems fair.. yet fact of the matter is no one botheres with gal logi 5+active scanner 5 unless they PC hard.. in pub and fw that most likely never happens
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Apothecary Za'ki
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Posted - 2014.10.15 19:59:00 -
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Magnus Amadeuss wrote:Joel II X wrote:That would result in scout players switching to assault and ripping people's asses with more health, and keeping their damp since they probably have Dampening at 5.
Besides, our Ewar is the only thing going for us. If we show up on radar, we're dead.
I don't think this fix is good enough. You mean other than speed and a tiny hitbox that glitches at high strafe speeds and as many equipment slots as the amarr logi a-1 and insane shield regen and great stamina/stamina regen and invisibility yeah... whatever would you do without EWAR superiority too....... crutch useing bittervets got too used to OP scouts which have gone form flavour of the month to Flavour of the year.. which is why they are soo opposed to being nerfed back into a balanced state.. like how ADS were gods till they were de-throned and became mortals again.
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Apothecary Za'ki
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Posted - 2014.10.15 20:16:00 -
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Alena Ventrallis wrote:I would rather see them return to their old profile of 40dB. This means they have to fit more ewar to get the same low profile, meaning less ability to brick tank. Also makes detecting brickers that much easier. that is basically the idea i said in my OP
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