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Ripley Riley
Incorruptibles
3682
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Posted - 2014.10.14 16:31:00 -
[1] - Quote
Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder.
Fitting requirements are up for discussion.
Increases jump distances. STD: 50% length, 25% height ADV: 75% length, 30% height PRO: 100% length, 40% height
Note: may need to be tweaked based on dropsuit "weight". Lights would travel the full distances, mediums 10% less, heavies 25% less.
My advice to you, playa...
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Halla Murr
Skullbreakers
46
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Posted - 2014.10.14 17:28:00 -
[2] - Quote
Essentially a jump booster that you can't use with your weapon out? Yeah, I can get behind that.
Would help reduce the amount of rooftop camping (or at least, low rooftops anyway.)
Main of Kallas Hallytyr. ADS, Logistics, Scout, Commando and Assault.
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Cat Merc
Onslaught Inc RISE of LEGION
12610
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Posted - 2014.10.14 17:50:00 -
[3] - Quote
Pretty sure that would require a client update. I don't know of any equipment that can change the movement stats of anyone within its radius.
Feline overlord of all humans - CAT MERC
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Ripley Riley
Incorruptibles
3693
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Posted - 2014.10.14 18:15:00 -
[4] - Quote
Cat Merc wrote:Pretty sure that would require a client update. I don't know of any equipment that can change the movement stats of anyone within its radius. Could jump lengths be modified purely with coding shenanigans? No new art assets to make, no new visuals. The jumping animation is already in game.
My advice to you, playa...
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el OPERATOR
Capital Acquisitions LLC General Tso's Alliance
385
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Posted - 2014.10.14 19:27:00 -
[5] - Quote
I could support this if the proposed numbers regarding frame weight were actually inverted, so scouts jump half (by virtue of the light frame only being able to equip a smaller exo) but the heavies jump 100% (bigger frame=more reinforcement for mounting a larger exo).
The % values read as extensions of the existing distances, lights vs. heavies are already substantially advantaged.
Open-Beta Vet.
Drunk Night Tree Burner.
This is my Main and Original.
DUST514 is WARFARE, not WAR-FAIR.
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The-Errorist
SVER True Blood
828
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Posted - 2014.10.14 19:32:00 -
[6] - Quote
I kinda miss people walking around with nothing, so +1
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2579
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Posted - 2014.10.15 01:04:00 -
[7] - Quote
Ripley Riley wrote:Cat Merc wrote:Pretty sure that would require a client update. I don't know of any equipment that can change the movement stats of anyone within its radius. Could jump lengths be modified purely with coding shenanigans? No new art assets to make, no new visuals. The jumping animation is already in game. Hmm.. if it required you to put the weapon away it'd e ok.
Jump is a k(move speed) where k is a constant
"Minmitar Scout" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
Give the Minja active dampening!--By Bor
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1929
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Posted - 2014.10.15 02:13:00 -
[8] - Quote
Ripley Riley wrote:Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder.
Fitting requirements are up for discussion.
Increases jump distances. STD: 50% length, 25% height ADV: 75% length, 30% height PRO: 100% length, 40% height
Note: may need to be tweaked based on dropsuit "weight". Lights would travel the full distances, mediums 10% less, heavies 25% less. There is no such jump length. Only height. Length is determined by your speed when you initiate the jump.
For the State.
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Kaze Eyrou
Molon Labe. General Tso's Alliance
730
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Posted - 2014.10.15 02:48:00 -
[9] - Quote
Ripley Riley wrote:Equipment name: Lowerbody exoskeleton Visually, equipment does not add anything new to the dropsuit. The market icon can look like a nanohive. Doesn't matter, it's just a placeholder.
Fitting requirements are up for discussion.
Increases jump distances. STD: 50% length, 25% height ADV: 75% length, 30% height PRO: 100% length, 40% height
Note: may need to be tweaked based on dropsuit "weight". Lights would travel the full distances, mediums 10% less, heavies 25% less. Hahaha.
I can easily see how this could be abused.
Closed Beta Vet // Logi Bro // @KazeEyrou
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Cat Merc
Onslaught Inc RISE of LEGION
12614
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Posted - 2014.10.15 04:07:00 -
[10] - Quote
Ripley Riley wrote:Cat Merc wrote:Pretty sure that would require a client update. I don't know of any equipment that can change the movement stats of anyone within its radius. Could jump lengths be modified purely with coding shenanigans? No new art assets to make, no new visuals. The jumping animation is already in game. Coding = Client update
Hotfixes are just number changes in a database.
Feline overlord of all humans - CAT MERC
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