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Apothecary Za'ki
Biomass Positive
1032
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Posted - 2014.10.13 16:14:00 -
[1] - Quote
change WP cost for OBs down to 3750-4000 that way there is a few more of them.. more readily available to to clear roofs of those pesky roof campers or make a tactically timed push on the point or clear out the ledge campers on Broken road single cap point map.
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Apothecary Za'ki
Biomass Positive
1034
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Posted - 2014.10.13 17:36:00 -
[2] - Quote
Arkena Wyrnspire wrote:Oh **** no.
Orbitals are already incredibly strong when used correctly. They do not need to be utterly unsurvivable in the wide blast zone. idk what your on about but iv servived orbitals before.. its a circle of influance in where several smaller circles fill and apply damage.. so its not a 100% guarentted area wipe
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Apothecary Za'ki
Biomass Positive
1034
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Posted - 2014.10.13 17:37:00 -
[3] - Quote
Benjamin Ciscko wrote:Maybe they could use a touch up on how they work because there are frequent problems such as I die to the OB then hear it drop, and some buff to splash so that you can't stand in the null cannon and avoid death but not so much that you can't survive by standing underground. Your proposal would detract from PC because in 3in 2out cargo hub people hold "C" over "A" and are willing to sacrifice "A" to save "C" because you can't OB "C" so if you establish enough of a defense and enough links you can push out onto "A" easily by OB'ing them off. dieing to OB and THEN hearing it is due to poor latency as it should ALWAYS do the sound and then the multiple shots
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Apothecary Za'ki
Biomass Positive
1034
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Posted - 2014.10.13 17:50:00 -
[4] - Quote
Ripley Riley wrote:Myron Kundera wrote:TL; DR. WB strikes do no damage when under certain structures or near certain structures. Bug or feature? keep or fix? It was intentionally done, and should be kept. 5,000 WP is only hard to attain if you aren't utilizing squad orders. i still feel 5000 was a bit too high as the 2500 WP OB was the relic of the 4 man squads (2500/4 = 625 per person)
my suggestions have both previously been...
1. 3750wp (3750/6 = 625) basically the original points per player BUT now there is 6 per squad.
and
2. 4000wp (4000/6 = 666.6 [ so 667 basically]) thats 41WP more per player needed to drop an OB
however i may stretch to..
3.4050wp (4050/6 = 675 [ because butthurt religious types dont like 666]) which is +50wp more then what it used to be
4. 4200wp (4200/6 = 700) thats 75wp more then what it used to be..
current orbital cost is +208 wp (833 each) more then what it used to be and i think was too much too fast as we should have tried options 1 2 3 and 4 first.. i would lean more toward option 2 because my OCD demands round numbers and 666 looks neat and tidy.
orbital use before the nerf was indeed too much but fights did feel alot more frantic and full of action where as now they feel dull and boring with the exception of choak-point meat grinders which is my basis and argument for a balance of option 1 or 2 to bring back the action and excitement of the old days with out going over the top.
ps. disclamer , not all squad mates are equal.. some may not even reach 600+ points in a match where as some may hit 2k+
PPS. lower the cost = more orbitals = less roof campers/ledge campers = more pushing the point = more action = more kills/deaths
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