Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Blueprint For Murder
Immortal Guides
97
|
Posted - 2014.10.10 10:04:00 -
[1] - Quote
I have seen a few threads about upcomming changes and well while rof and all the dmg multiplying buffs would be cool what I think would make the suit stand out is if you could reload ARs while running if using a gk assault suit along with the current buffs. I don't really know how you make it work in the description or if it could even be done, but this small increase in mobility could really make the suit stand out and possibly balance it without using a generic buff.
Tell me what you think If you would like to read more from Blueprint For Murder check out the links below:
Commando enhancement: https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
New Heavy Weapon: https://forums.dust514.com/default.aspx?g=posts&m=2387915#post2387915
Biotics enhancements: https://forums.dust514.com/default.aspx?g=posts&t=177028
General Discussion: https://forums.dust514.com/default.aspx?g=posts&m=2391386#post2391386
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
The Master Race
Immortal Guides
106
|
Posted - 2014.10.10 10:04:00 -
[2] - Quote
I have seen a few threads about up coming changes among them was assault suit revamp and while I saw a lot of ideas for dmg multiplying buffs It would be nice if it was something that made the class its own in addition to the current buffs being able to reload Gallente weapons while running. With the decreased range and lack luster dmg/accuracy/rof higher mobility seems to fit the weapons. While it seems to be a change that would not allow you to over take a CR or RR head on it is because it isn't what it would allow you to do however is flank and fire with out a hiccup. While this wouldn't balance the weapons per se it would give the Gallente weapons function despite its many flaws. I don't really know how you would make it work in the description or if it could even be done, but this small increase in mobility could really make the suit stand out and possibly balance it without using a generic buff.
This way RR and CR can remain the same and AR while weaker has its place in the sun. http://warrior-of-sunlight.tumblr.com/
Tell me what you think If you would like to read more from Blueprint For Murder check out the links below:
Commando enhancement: https://forums.dust514.com/default.aspx?g=posts&m=2385448#post2385448
New Heavy Weapon: https://forums.dust514.com/default.aspx?g=posts&m=2387915#post2387915
Biotics enhancements: https://forums.dust514.com/default.aspx?g=posts&t=177028
General Discussion: https://forums.dust514.com/default.aspx?g=posts&m=2391386#post2391386
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
You Are Inferior
Edimmu Warfighters Gallente Federation
0
|
Posted - 2014.10.11 08:39:00 -
[3] - Quote
+1 |
Apothecary Za'ki
Biomass Positive
993
|
Posted - 2014.10.11 13:54:00 -
[4] - Quote
a good idea but i feel this may be encroaching upon the realm of minmatar's speed
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Racro 01 Arifistan
501st Knights of Leanbox
426
|
Posted - 2014.10.11 15:15:00 -
[5] - Quote
personally. any changes to gallente assault and their weapons would eaisly make them op.
stemming from the fact that all I run is gallente and when your anywhere between cqc -medium ranges you can devastate targets. and when balancing 1 or 2 enhanced armour plates with 2-3 complex reps makes you quite durable and able to regen quickly with decent speed/agility.
giving the gallente rep bouns would quickly make them op and changing even their assault suits bonus would also make that suit alone stronger than other suits.
try running 3 complex armour reps and have a logi bro throw a proto rep tool on you.
30.12 hp/s repair (3 complex reps/armour rep 5 and gall 2hp/repair.) with a proto rep tools 70 hp/s..........you aint dieing anytime soon.
Elite Gallenten Soldier
|
The Master Race
Red and Silver Hand Amarr Empire
0
|
Posted - 2014.10.11 17:20:00 -
[6] - Quote
Racro 01 Arifistan wrote:personally. any changes to gallente assault and their weapons would eaisly make them op.
stemming from the fact that all I run is gallente and when your anywhere between cqc -medium ranges you can devastate targets. and when balancing 1 or 2 enhanced armour plates with 2-3 complex reps makes you quite durable and able to regen quickly with decent speed/agility.
giving the gallente rep bouns would quickly make them op and changing even their assault suits bonus would also make that suit alone stronger than other suits.
try running 3 complex armour reps and have a logi bro throw a proto rep tool on you.
30.12 hp/s repair (3 complex reps/armour rep 5 and gall 2hp/repair.) with a proto rep tools 70 hp/s..........you aint dieing anytime soon.
Lol I am pretty sure a assault re-tune is at hand you must be amazing because most of the time my bullets hit all around my targets hit box with sharp shooter and suit bonuses. The other proposals were rof, dmg, range buffs I think in comparison this is quite balanced. The AR is in no way close to the realm of equal and I can't see it being op at any point no matter the changes chosen having ehp is nice but it doesn't matter if your weapon doesn't work. This increase in combat mobility would be a nice perk for a weapon meant to be versatile even though it falls short in every aspect. |
Blueprint For Murder
Immortal Guides
106
|
Posted - 2014.10.11 19:33:00 -
[7] - Quote
This is also a buff that would effect all of the gal weapons.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
The Master Race
Immortal Guides
106
|
Posted - 2014.10.11 19:33:00 -
[8] - Quote
This is also a buff that would effect all of the gal weapons.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
TRULY ELITE
WarRavens Capital Punishment.
61
|
Posted - 2014.10.11 21:13:00 -
[9] - Quote
Blueprint For Murder wrote:This is also a buff that would effect all of the gal weapons. Bit OP tbh and would probably need a client side patch so this is off the table though it seems that CCP have been opening up more about changes and improvements. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13478
|
Posted - 2014.10.13 01:13:00 -
[10] - Quote
I genuinely cannot see why this is a necessity.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
|
|
Blueprint For Murder
Immortal Guides
110
|
Posted - 2014.10.13 01:29:00 -
[11] - Quote
It isn't a necessity it is just a suggestion if they are going to buff them people were talking about enhancing a few assault suites and I thot this fits pretty well. I think one of the most valid arguments I saw was that you can't even tell a difference and you can't really. I said they should just increase the buff, but then thought of this and think it would be pretty epic buff that wouldn't change the attributes of the weapon. Another argument was that ak and mk suit buffs actually noticable effect on their weapons.
New, delicious, Soylent green the miracle food of high-energy plankton gathered from the oceans of the world.
|
|
|
|
Pages: 1 :: [one page] |