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Cody Sietz
Evzones Public.Disorder.
4038
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Posted - 2014.10.07 15:20:00 -
[1] - Quote
if we ever get it, can it have 12 barrels that Fire lasers in a clockwise or counterclockwise fashion?
Oh and when you charge it it fires out 24 rounds at super speeds.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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sabre prime
Crux Special Tasks Group Gallente Federation
590
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Posted - 2014.10.07 15:26:00 -
[2] - Quote
You mean HMG. But you said SMG.
The slow blade penetrates the shield.
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Cody Sietz
Evzones Public.Disorder.
4038
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Posted - 2014.10.07 15:28:00 -
[3] - Quote
sabre prime wrote:You mean HMG. But you said SMG. I think the Amarr heavy weapon is a loser lance.
But yeah, if we got a Amarr HMG it would probably look and function just like the one from FO3.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Awesome Pantaloons
Fatal Absolution General Tso's Alliance
593
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Posted - 2014.10.07 15:28:00 -
[4] - Quote
No, he meant SMG. The HMG will have at least twice as many barrels and fire Deathstar beams.
"Awesome Pants don't care. Awesome Pants don't give a s**t."
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Dingleburt Bangledack
271
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Posted - 2014.10.07 15:31:00 -
[5] - Quote
sabre prime wrote:You mean HMG. But you said SMG. I'd take either of them. Please CCP? |
Fox Gaden
Immortal Guides
4481
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Posted - 2014.10.07 15:38:00 -
[6] - Quote
Cody Sietz wrote:if we ever get it, can it have 12 barrels that Fire lasers in a clockwise or counterclockwise fashion?
Oh and when you charge it it fires out 24 rounds at super speeds. Would we call it "The Clock"?
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Cody Sietz
Evzones Public.Disorder.
4038
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Posted - 2014.10.07 15:42:00 -
[7] - Quote
Fox Gaden wrote:Cody Sietz wrote:if we ever get it, can it have 12 barrels that Fire lasers in a clockwise or counterclockwise fashion?
Oh and when you charge it it fires out 24 rounds at super speeds. Would we call it "The Clock"? Or the toilet, whichever you prefer.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
405
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Posted - 2014.10.07 15:54:00 -
[8] - Quote
Can we make it so it gets more accurate as it is fired?
Overall fairly mediocre stats. 35 or so damage. 600ish RoF. Maybe a 60 round Mag, that'll overheat after 40 or so rounds of constant fire. 35-40m optimal. Somewhere in between the SMG and Magsec. Overall pretty mediocre. Nothing really special about it. Other than this. It gets more and more accurate as the user fires, causing them to weigh their heat gauge and accuracy against each other. You can either have a few pinpoint accurate shots and overheat, or you can let off and go back to bad accuracy so you don't overheat. Or. The user can manually pulse the weapon, Trading DPS for accuracy and a large magazine.
Options! So many options! |
Cody Sietz
Evzones Public.Disorder.
4038
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Posted - 2014.10.07 15:56:00 -
[9] - Quote
Fizzer XCIV wrote:Can we make it so it gets more accurate as it is fired?
Overall fairly mediocre stats. 35 or so damage. 600ish RoF. Maybe a 60 round Mag, that'll overheat after 40 or so rounds of constant fire. 35-40m optimal. Somewhere in between the SMG and Magsec. Overall pretty mediocre. Nothing really special about it. Other than this. It gets more and more accurate as the user fires, causing them to weigh their heat gauge and accuracy against each other. You can either have a few pinpoint accurate shots and overheat, or you can let off and go back to bad accuracy so you don't overheat. I love all of it, perfect stats.
What's sad is he Gallente SMG will just be a rip off of the Minmatar smg(by Caldari) but with a lower RoF and higher dmg.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
406
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Posted - 2014.10.07 16:13:00 -
[10] - Quote
Cody Sietz wrote:Fizzer XCIV wrote:Can we make it so it gets more accurate as it is fired?
Overall fairly mediocre stats. 35 or so damage. 600ish RoF. Maybe a 60 round Mag, that'll overheat after 40 or so rounds of constant fire. 35-40m optimal. Somewhere in between the SMG and Magsec. Overall pretty mediocre. Nothing really special about it. Other than this. It gets more and more accurate as the user fires, causing them to weigh their heat gauge and accuracy against each other. You can either have a few pinpoint accurate shots and overheat, or you can let off and go back to bad accuracy so you don't overheat. I love all of it, perfect stats. What's sad is he Gallente SMG will just be a rip off of the Minmatar smg(by Caldari) but with a lower RoF and higher dmg. Yeah. Pretty much. That and I guarantee the Gallente will get their SMG before the Amarr do. Hell, I would bet on the Caldari/Gallente getting even more weapons before the Amarr even get any new... anything really.
I've sort of given up hope for the Amarr and Minmatar. Sure we have all these great ideas for weapons for them, but we all know that they'll never actually happen because CCP Shanghai has got the largest and most raging hard-on to ever exist for the Cal and Gal side of the cluster. Its just such a shame. The Amarr/Minmatar side of the cluster is just so much more interesting than the Cal/Gal conflict, and I feel like the developers are disservicing themselves by basically ignoring the Amarr and Minmatar. A lot of the players that were a huge boon for the community have left for this reason. The Amarr RPers are almost wiped out at this point. |
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sabre prime
Crux Special Tasks Group Gallente Federation
590
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Posted - 2014.10.07 16:14:00 -
[11] - Quote
Gallente SMG should be cool. Just reverse the profile damage of the minmatar SMG to make it the anti-shield SMG.
The slow blade penetrates the shield.
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