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        | Author | Thread Statistics | Show CCP posts - 0 post(s) | 
      
      
        |  Bright Cloud
 Namtar Elite
 Gallente Federation
 
 382
 
 
      | Posted - 2014.10.06 15:57:00 -
          [1] - Quote 
 Currently at standard lvl the caldari sentinel has no lowslot though a fair amount of its HP is armor (525HP shields, 390HP armor). Its a silly concept cause at standard lvl it cannot repair itself and is not self sufficent in that regard. I would say shift some HP from armor over to the shields mayble like 635shields and 260 HP armor (130 armor HP shifted to shields).
 
 Another thing is i cant really make decent use of modules like shield regulators cause it requires usually 2 to make good use of them. So the sentinel should have changed module slot progression like this:
 
 -STD
 2 high.1 Low
 
 -ADV
 3high, 1 low
 
 -PRO
 3 high, 2 low
 
 Overall the suit has more shields which it can faster regen and has better survivability vs HMG's and with 2 low slots you have more fitting freedom as just a reactive plate/armor repper. So at proto with all skills to 5 the suit would have stats like this:
 
 Fitting (tank with lvl5 skills):
 -2 rechargers, 1 shield extender, 2 shield regulators (all complex)
 Shields: 866,35HP
 Armor: 325HP
 Shield regen: 66HP/s
 Shield regen delay: 1,6 secs non depleted and 0,5 secs depleted
 (comparison to what we have today is 4 secs non depleted and 1 sec depleted)
 
 Overall the suit would make much better use of shield modules and the layout change would aswell offer more freedom as just "put a armor rep on". With the Hp shift from armor to shields it would compensate for the loss of 1 high slot. And remember shield tanking is not just a thing for highslots.
 
 So please pickup the original concept that rattati was thinking about previously. Its for the better of suit.
 
 Bright is the opposite of dark! Who would have thought of that?! | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3221
 
 
      | Posted - 2014.10.06 16:38:00 -
          [2] - Quote 
 The 3 high and 2 low slot combo was considered for a while I think, but people freaked out and said no, so they went back to 4/1.
 
 Hotfix Delta Sentinel eHP Calcs | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 4477
 
 
      | Posted - 2014.10.06 16:47:00 -
          [3] - Quote 
 If you cut the armor too low you become susceptible to Flux grenades and Laser weapons.
 
 My suggestion is to give it a 2 HP per second built in armor repair, so that you donGÇÖt get gimped by not having a low slot and at the higher level you can fit something other than the Armor Repair.
 
 That being said, I tested the Standard Caldari Sentinel suit running with an HMG and found it to be viable. Not having the armor repair was not as big an issue as I expect.
 
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
      
        |  Pokey Dravon
 OSG Planetary Operations
 Covert Intervention
 
 3221
 
 
      | Posted - 2014.10.06 17:02:00 -
          [4] - Quote 
 
 Fox Gaden wrote:If you cut the armor too low you become susceptible to Flux grenades and Laser weapons.
 My suggestion is to give it a 2 HP per second built in armor repair, so that you donGÇÖt get gimped by not having a low slot and at the higher level you can fit something other than the Armor Repair.
 
 That being said, I tested the Standard Caldari Sentinel suit running with an HMG and found it to be viable. Not having the armor repair was not as big an issue as I expect.
 
 
 I think a small amount of armor repair built in for all suits makes sense at this point. All suits with very rare exception hybrid tanking to some degree, so even Caldari units expect to take armor damage at some point, yet are often restricted by low slots so its not advantageous to waste a slot with an armor repairer.
 
 Perhaps add a +0.2 Armor Regen/second per level to the Core Dropsuit Upgrades skill?
 
 Hotfix Delta Sentinel eHP Calcs | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3418
 
 
      | Posted - 2014.10.06 17:16:00 -
          [5] - Quote 
 do not touch my calsent.
 
 It is a pure shield tank. I pack about 900 shields with a regen rate of about 60 per second-ish and I run a regulator in the low. It is also my most survivable suit.
 
 You may not change my slot layout. jerk.
 | 
      
      
        |  BL4CKST4R
 La Muerte Eterna
 Dark Taboo
 
 3197
 
 
      | Posted - 2014.10.06 17:34:00 -
          [6] - Quote 
 
 Pokey Dravon wrote:Fox Gaden wrote:If you cut the armor too low you become susceptible to Flux grenades and Laser weapons.
 My suggestion is to give it a 2 HP per second built in armor repair, so that you donGÇÖt get gimped by not having a low slot and at the higher level you can fit something other than the Armor Repair.
 
 That being said, I tested the Standard Caldari Sentinel suit running with an HMG and found it to be viable. Not having the armor repair was not as big an issue as I expect.
 
 I think a small amount of armor repair built in for all suits makes sense at this point. All suits with very rare exception hybrid tanking to some degree, so even Caldari units expect to take armor damage at some point, yet are often restricted by low slots so its not advantageous to waste a slot with an armor repairer. Perhaps add a +0.2 Armor Regen/second per level to the Core Dropsuit Upgrades skill? 
 I wouldn't mind if all suits had passive armor repair, as long as my Gal suit gets more :>]
 
 
 supercalifragilisticexpialidocious | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 207
 
 
      | Posted - 2014.10.06 23:31:00 -
          [7] - Quote 
 
 Breakin Stuff wrote:do not touch my calsent.
 It is a pure shield tank. I pack about 900 shields with a regen rate of about 60 per second-ish and I run a regulator in the low. It is also my most survivable suit.
 
 You may not change my slot layout. jerk.
 Give me your fit i can barely fit 2 rechargers on it and im maxed.
 | 
      
      
        |  wiseguy12
 Ancient Legion
 
 88
 
 
      | Posted - 2014.10.07 01:24:00 -
          [8] - Quote 
 I believe in running reactive plates in my low slots definately worth it.
 
 Pro Caldari assault and sentinel. Proto magsec, Forgegun and Rail Rifle Onuoto Uakan | 
      
      
        |  ACT1ON BASTARD
 Amarr Templars
 Amarr Empire
 
 208
 
 
      | Posted - 2014.10.07 01:45:00 -
          [9] - Quote 
 
 wiseguy12 wrote:I believe in running reactive plates in my low slots definately worth it. Nice never thought of that, fits perfect. Comp reactive, 2 rechargers, and an extender on the adv cal sentinel. For proto ill probly put 2 an extra extender or 3 rechargers if it fits
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3431
 
 
      | Posted - 2014.10.07 07:43:00 -
          [10] - Quote 
 
 ACT1ON BASTARD wrote:Breakin Stuff wrote:do not touch my calsent.
 It is a pure shield tank. I pack about 900 shields with a regen rate of about 60 per second-ish and I run a regulator in the low. It is also my most survivable suit.
 
 You may not change my slot layout. jerk.
 Give me your fit i can barely fit 2 rechargers on it and im maxed. 
 3 proto extenders, one proto energizer. The energizer is about as efficient as two rechargers. The penalty to shield HP is negligible. Proto regulator in the lows or armor rep in the lows. Proto HMG. Nades and sidearm optional.
 
 Regulator for HMG reps for AV fits.
 
 Survivability: high.
 
 C-1 sentinel: two mlt extender BPOs. MLT recharger. Survivability on par with galsent or amsent of similar grades. Use caution vs. ADV enemies. They can eat you.
 
 Edit: I THINK the calsent C-1 only has 3 highs. It's been a while since I looked.
 
 The HMG and forge guns reap less benefit from damage mods than they are worth.
 
 HMG damage mods provide single digit percentages of a second boost to TTK.
 
 Forge, 2 damage mods vs. Zero damage mods LOOKS different when you watch a vehicle health bar. However, # of shots to kill said vehicle does not change.
 | 
      
      
        |  Racro 01 Arifistan
 501st Knights of Leanbox
 
 423
 
 
      | Posted - 2014.10.07 09:56:00 -
          [11] - Quote 
 
 Bright Cloud wrote:Currently at standard lvl the caldari sentinel has no lowslot though a fair amount of its HP is armor (525HP shields, 390HP armor). Its a silly concept cause at standard lvl it cannot repair itself and is not self sufficent in that regard. I would say shift some HP from armor over to the shields mayble like 635shields and 260 HP armor (130 armor HP shifted to shields). 
 Another thing is i cant really make decent use of modules like shield regulators cause it requires usually 2 to make good use of them. So the sentinel should have changed module slot progression like this:
 
 -STD
 2 high.1 Low
 
 -ADV
 3high, 1 low
 
 -PRO
 3 high, 2 low
 
 Overall the suit has more shields which it can faster regen and has better survivability vs HMG's and with 2 low slots you have more fitting freedom as just a reactive plate/armor repper. So at proto with all skills to 5 the suit would have stats like this:
 
 Fitting (tank with lvl5 skills):
 -2 rechargers, 1 shield extender, 2 shield regulators (all complex)
 Shields: 866,35HP
 Armor: 325HP
 Shield regen: 66HP/s
 Shield regen delay: 1,6 secs non depleted and 0,5 secs depleted
 (comparison to what we have today is 4 secs non depleted and 1 sec depleted)
 
 Overall the suit would make much better use of shield modules and the layout change would aswell offer more freedom as just "put a armor rep on". With the Hp shift from armor to shields it would compensate for the loss of 1 high slot. And remember shield tanking is not just a thing for highslots.
 
 So please pickup the original concept that rattati was thinking about previously. Its for the better of suit.
 
 you do relize the cal sent has fck all dely between both shield recharge and depleted shield recharge right?
 
 this is because well.........flux nades practically say your dead. so instead of having a gimped suit it has the shortest shield regen times. so if someone throws a flux and dosnt follow up with an attack it wont bother you....apart form having to duck and re-charge.
 
 
 Elite Gallenten Soldier | 
      
      
        |  Echo 1991
 WarRavens
 Capital Punishment.
 
 470
 
 
      | Posted - 2014.10.07 10:11:00 -
          [12] - Quote 
 The caldari sentinel should mirror the gal sentinel.
 | 
      
      
        |  Breakin Stuff
 Goonfeet
 Special Planetary Emergency Response Group
 
 3431
 
 
      | Posted - 2014.10.07 12:02:00 -
          [13] - Quote 
 
 Echo 1991 wrote:The caldari sentinel should mirror the gal sentinel. No it shouldn't.
 
 Symmetry is awesome in theory and gets crapped on in practice.
 
 And I am well aware of the recharge delay. Im a horribad person who enjoys making that window of opportunity so tight you couldn't pull a needle through it with a mack truck.
 
 And it works. Less than 30 seconds to max shield from zero.
 | 
      
      
        |  Fizzer XCIV
 Company of Marcher Lords
 Amarr Empire
 
 401
 
 
      | Posted - 2014.10.07 12:08:00 -
          [14] - Quote 
 
 Breakin Stuff wrote:Echo 1991 wrote:The caldari sentinel should mirror the gal sentinel. No it shouldn't. Symmetry is awesome in theory and gets crapped on in practice. And I am well aware of the recharge delay. Im a horribad person who enjoys making that window of opportunity so tight you couldn't pull a needle through it with a mack truck. And it works. Less than 30 seconds to max shield from zero. I agree.
 I'm glad that the Cal/Gal symmetry is abolished for the most part.
 
 If anything, the Cal should mirror the Amarr, and even then it should only be a loose mirroring. Like a cracked a warped mirror, enough that you can tell its a mirror, but that's about it.
 | 
      
      
        |  Fox Gaden
 Immortal Guides
 
 4481
 
 
      | Posted - 2014.10.07 12:24:00 -
          [15] - Quote 
 
 BL4CKST4R wrote:Pokey Dravon wrote:Fox Gaden wrote:If you cut the armor too low you become susceptible to Flux grenades and Laser weapons.
 My suggestion is to give it a 2 HP per second built in armor repair, so that you donGÇÖt get gimped by not having a low slot and at the higher level you can fit something other than the Armor Repair.
 
 That being said, I tested the Standard Caldari Sentinel suit running with an HMG and found it to be viable. Not having the armor repair was not as big an issue as I expect.
 
 I think a small amount of armor repair built in for all suits makes sense at this point. All suits with very rare exception hybrid tanking to some degree, so even Caldari units expect to take armor damage at some point, yet are often restricted by low slots so its not advantageous to waste a slot with an armor repairer. Perhaps add a +0.2 Armor Regen/second per level to the Core Dropsuit Upgrades skill? I wouldn't mind if all suits had passive armor repair, as long as my Gal suit gets more :>] I agree.
 
 I also think the Gallente Sentinel needs a significant passive armor repair bonus to make up for losing a low slot and the Projectile damage profile change. I am just not sure if the bonus should be equivalent to an Enhanced Armor Repair or a Complex Armor Repair.
 
 
 Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition. | 
      
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