|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apothecary Za'ki
Biomass Positive
947
|
Posted - 2014.10.05 14:21:00 -
[1] - Quote
Atiim wrote:If you don't enjoy reading, then I suggest skipping to the TL;DR. Currently, the only thing required to be successful with a Repair Tools is latch onto an Armor Tanker and hold on for dear life. This doesn't require much thought or user input, and makes things monotonous for those using them. Along with that, Repair Tools favor those with higher HP/s, which makes them inferior to the Focused variants. To solve these issues, I suggest giving them a Capacitor and adjusting their HP/s accordingly. This way, those wielding a Repair Tool would have to decide when or where to use one, but still being effective. Here's an example of what their stats would be: Quote:Normal Repair Tool
- Uptime: 25s
- Downtime: 35s
- Armor Repair Rate: 80HP/s
This would be the general purpose Repair Tool. It's HP/s seems a bit much, but it can only restore a total of 6000HP before it needs to recharge, which is enough to heal an entire squad before needing to recharge Flux Repair Tool
- Uptime: 15s
- Downtime: 25s
- Armor Repair Rate: 60HP/s
Along with being the long range Repair Tool, it would also have an emphasis on going in an out of engagements quickly. Though with only 2400HP before depletion, using it for squad support isn't recommended. Focused Repair Tool
- Uptime: 3s
- Downtime: 30s
- Armor Repair Rate: 215HP/s
This would be the extreme alpha, low duration Repair Tool. It's able to yield incredible amounts of health, but only in short bursts; thus making it ideal for solo play and in situations where you need someone healed quickly. These numbers aren't definitive, but are simply placeholders to show what their purposes would be under my idea. With that in mind, what do you think the stats should be? TL;DR while usually i tend to agree with your ideas but this is a BAD idea.. in heavy combat with my dual beam rep tool i get finger ache from all the constant repairing i do.. AKA doing what the logi role is there to do! not just BURST reps.. and the downtimes are an eternity when engaged in a "hot zone".
ps i rather use reptools instead of Rep hives as current speculation is deployables cause lag.. but they are also very vulnerable, but you have mostlikly overlooked the RACIAL bonus's to reptools / rep-hives.. you nerf reptools and players will just stack rep hives as they hit multiple targets, they last unlimited duration (for proto REP only hive) and are exempt from the triage points per minute cap (iirc) the reptool is a mobile repair tool which is limited to 1-2 targets and has a harsh PPM cap. they do NOT need nerfing any more!
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
947
|
Posted - 2014.10.05 14:26:00 -
[2] - Quote
Alena Ventrallis wrote:I think logis need a buff before we start touching their equipment. Honestly, other than a minlogi on a sentinel, what do logos do that scouts cannot do with better stealth and combat capabilities?
Not that I'm against the idea, but not until we get other things sorted out. I will say this though, that focused til seems pretty useless. Make it 15 sec uptime. finally a voice of reason in this mad house..
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
947
|
Posted - 2014.10.05 14:28:00 -
[3] - Quote
Ripley Riley wrote:I like this. It might make the perma-repped sentinel + logi combo a little less frequent and that is a good thing.
Now if could just get an infantry shield transporter tool... sent+logi? meet the scout with RE! 2 for 1 special!
or PLC/massdriver to facemelt them with splash as dead logi = dead sentinel
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
947
|
Posted - 2014.10.05 14:33:00 -
[4] - Quote
I am a hardcore LogiBro on 3 of my characters (out of 6) i may not be a Shayz but i can tell you this is a bad idea. as scouts already are superior to assaults.. and with dual equipment slots can even encroach on the realm of Logi's.. i would like to see a reptool nerf if it only effected the use of reptools on non-logi suits aka.. works like they do now on logi suits but has a penality when used on non logi suits.. that way it brings people back to logi role and not just slap on a retool on their commando/assault/scout
ps. only dedicated logibros should comment, not just pretenders to the role.
[[LogiBro in Training]]
Level 2 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
1015
|
Posted - 2014.10.12 16:31:00 -
[5] - Quote
Atiim wrote:If you don't enjoy reading, then I suggest skipping to the TL;DR. Currently, the only thing required to be successful with a Repair Tools is latch onto an Armor Tanker and hold on for dear life. This doesn't require much thought or user input, and makes things monotonous for those using them. Along with that, Repair Tools favor those with higher HP/s, which makes them inferior to the Focused variants. To solve these issues, I suggest giving them a Capacitor and adjusting their HP/s accordingly. This way, those wielding a Repair Tool would have to decide when or where to use one, but still being effective. Here's an example of what their stats would be: Quote:Normal Repair Tool
- Uptime: 25s
- Downtime: 35s
- Armor Repair Rate: 80HP/s
This would be the general purpose Repair Tool. It's HP/s seems a bit much, but it can only restore a total of 6000HP before it needs to recharge, which is enough to heal an entire squad before needing to recharge Flux Repair Tool
- Uptime: 15s
- Downtime: 25s
- Armor Repair Rate: 60HP/s
Along with being the long range Repair Tool, it would also have an emphasis on going in an out of engagements quickly. Though with only 2400HP before depletion, using it for squad support isn't recommended. Focused Repair Tool
- Uptime: 3s
- Downtime: 30s
- Armor Repair Rate: 215HP/s
This would be the extreme alpha, low duration Repair Tool. It's able to yield incredible amounts of health, but only in short bursts; thus making it ideal for solo play and in situations where you need someone healed quickly. These numbers aren't definitive, but are simply placeholders to show what their purposes would be under my idea. With that in mind, what do you think the stats should be? TL;DR these changes would be the direct opposite of EVE remote repair thus will never happen and should never happen
[[LogiBro ADV/PRO]]
[[Level 1 Forum Warrior]]
[[Level 2 Forum Pariah]]
|
|
|
|