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LittleQuantum Player 619
Ametat Security Amarr Empire
0
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Posted - 2014.10.03 17:16:00 -
[1] - Quote
hey guys I just wondering if you could help me with the Amarr suits and weapons
for example I have a imperial assault medium frame G-I suit with basic shield repairs, armor extenders, a GEK - AR a Miltia bolt pistol and a flux grenade.
is this a good fitting for an amarr suit and weapons? What you guys think should I keep it or change it
thanks for read this post and thanks for your feed back im kinda new here |
Gabriella Grey
THE HANDS OF DEATH
166
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Posted - 2014.10.03 17:49:00 -
[2] - Quote
LittleQuantum Player 619 wrote:hey guys I just wondering if you could help me with the Amarr suits and weapons
for example I have a imperial assault medium frame G-I suit with basic shield repairs, armor extenders, a GEK - AR a Miltia bolt pistol and a flux grenade.
is this a good fitting for an amarr suit and weapons? What you guys think should I keep it or change it
thanks for read this post and thanks for your feed back im kinda new here
If you are going to play as an amarr assault you are better off using the weapons given to us by our empire. Scrambler rifles, Laser Rifles, and Scrambler Pistols are where this suit gets its bonuses. If you wanted to do some cross use the Rail Rifle, Magsec, and Bolt pistol are good weapons to cross use as well.
If you are wanting to use the GEK more so then you just may be better off using a Gallente suit because of their bonus to the weapon. The best of wishes to you on exploring what works for you and what doesn't!
Always Grey Skies
Leader of the Alpaca Commandos
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Glock Team GOONS
Inner.Hell
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Posted - 2014.10.14 08:09:00 -
[3] - Quote
LittleQuantum Player 619 wrote:hey guys I just wondering if you could help me with the Amarr suits and weapons
for example I have a imperial assault medium frame G-I suit with basic shield repairs, armor extenders, a GEK - AR a Miltia bolt pistol and a flux grenade.
is this a good fitting for an amarr suit and weapons? What you guys think should I keep it or change it
thanks for read this post and thanks for your feed back im kinda new here
This is how I have a basic amarr assault suit setup to farm Isk but I have proficiency 3 in ar low slot 2basic reps 1basic reactive plate high slot two damage modds nade m1 and r-9 uplink a Bar a breach Smg tell you I get a good payout/wp after each match but I have my cores to lv 3 so that's why I can fit this Alston have lv 5 armor so I have about 600 ehp
Oh you say scrambler is op? Just mad you ain't skilled in it
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Kaze Eyrou
Molon Labe. General Tso's Alliance
728
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Posted - 2014.10.14 16:45:00 -
[4] - Quote
Gabriella Grey wrote:LittleQuantum Player 619 wrote:hey guys I just wondering if you could help me with the Amarr suits and weapons
for example I have a imperial assault medium frame G-I suit with basic shield repairs, armor extenders, a GEK - AR a Miltia bolt pistol and a flux grenade.
is this a good fitting for an amarr suit and weapons? What you guys think should I keep it or change it
thanks for read this post and thanks for your feed back im kinda new here If you are going to play as an amarr assault you are better off using the weapons given to us by our empire. Scrambler rifles, Laser Rifles, and Scrambler Pistols are where this suit gets its bonuses. Just wanted to correct something said above: the Scrambler Pistol does not benefit from the Amarr bonus as the bonus only reduces laser weaponry heat buildup. What this means for you with Laser Rifles and Scrambler Rifles though is you can shoot longer before the weapon overheats, potentially doing more damage (and the Laser Rifle, exponentially more so).
Since the Scrambler Pistol has no overheat mechanic, it doesn't affect this weapon.
Some people on the forums will however tell you that you should only use Amarr tech granted by your gods and empress Jamyl Sarum. (read: some well-known roleplayers)
Others are min/max-ers which will have a weapon to drain shields and another to punish armor. For example, projectile and explosive weapons are great at doing this and tend to be Minmatar tech.
But why would you want to do that, you heathen.
EDIT: Also, have your first like.
Closed Beta Vet // Logi Bro // @KazeEyrou
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The-Errorist
SVER True Blood
828
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Posted - 2014.10.14 18:22:00 -
[5] - Quote
LittleQuantum Player 619 wrote:hey guys I just wondering if you could help me with the Amarr suits and weapons
for example I have a imperial assault medium frame G-I suit with basic shield repairs, armor extenders, a GEK - AR a Miltia bolt pistol and a flux grenade.
is this a good fitting for an amarr suit and weapons? What you guys think should I keep it or change it
thanks for read this post and thanks for your feed back im kinda new here A good Amarr fit has damage mods instead of shield modules like rechargers & energizers on the high slots. For the lows, it's best to have just one armor repair module (or reactive plate), and the rest armor and or ferroscale plates depending on how tanky/slow you want to be and how much you can fit.
MAG + Dust cb vet, an alt of Velvet Overkill & Agent Overkill. http://vimeo.com/93181621
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