Thokk Nightshade
KNIGHTZ OF THE ROUND
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Posted - 2014.10.03 03:34:00 -
[1] - Quote
The EMP Rifle
Based on the design and format of the Caldari Rail Rifle, the EMP rifle gives heavies a long range alternative to the HMG while still being a "rapid" fire weapon. If fires an electromagnetic bolt through the air. As a Hybrid Weapon, the EMP Rifle has a +10% damage bonus to shields, and a -10% damage penalty to armor. Variations include a single shot and automatic version. The single version has no charge up time, as it stays in a "precharged" mode, while the automatic version has a slight charge up to prepare for continuous firing.
It has solid alpha damage and I believe it is a good middle ground between the two current heavy weapons available. The overall damage output is lower than an HMG by about 15000 damage per minute (475 DPS vs 720 DPS) so in a CQC battle the HMG should tear it up. However, the EMP rifle has longer range, in keeping with Caldari weaponry. It also has less range than a standard light Rail Rifle due to the larger rounds. This is exchanged for more damage dealt per round.
Basic EMP Rifle (single shot, trigger must be pulled for each shot)
Damage - 220 HP RoF - 130 (approximately .46 seconds/shot) Optimal Range(100%) - 45 Effective Range(30%) - 80 Absolute Range(10%) - 150 Magazine Size - 47 Carried Ammo - 705 (15 Magazines) Reload Speed - 3.5 seconds Charge Up Time - 0.0 seconds Accuracy Rating - 57.00 ( I don't know why, I don't know what this means. this is slightly lower than a Standard rail rifle so slightly less accurate is what I'm going for) CPU - 45 PG - 6 ISK - 3000
Now to discus the Automatic variant of the EMP rifle.
The Automatic variant has a higher rate of fire, but each round does less damage. These rifles are not able to "precharge" so they require a "charge up" time, similar to the Rail Rifle it is based off.
Automatic EMP Rifle
Damage - 155 RoF - 184 (approximately .32 seconds/shot) Optimal Range(100%) - 55 Effective Range(30%) - 95 Absolute Range(10%) - 175 Magazine Size - 47 Carried Ammo - 705 (15 Magazines) Reload Speed - 3.5 seconds Charge Up Time - 0.3 seconds (same as a standard rail rifle) Accuracy Rating - 57.00 ( I don't know why, I don't know what this means) CPU - 45 PG - 6 ISK - 3000
The overall DPS/minute is nearly identical than the single shot variant of this weapon. (within 100 HP). However, it has the benefit of being able to simply hold down the trigger while firing instead of having to pull it for every shot. Some may see the ROF as a negative with this weapon. The nearly 1/3 second time in between shots forces the shooter to use skill because of the movement capabilities of the enemy. However, if the user is accurate, it can be lethal due to the high Alpha damage of each shot. A 300 HP scout is going down in two shots, but it is almost 2/3 of a second for those shots and a scout will be moving so that is not easy.
It isn't simply a bigger, badder version of the Rail Rifle. It is a tactical decision allowing Sentinels and Heavies options and different possibilities on the battlefield.
Thokk Kill. Thokk Crush. Thokk Smash.
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