Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jack 3enimble
Vengeance Unbound Dark Taboo
411
|
Posted - 2014.09.30 14:31:00 -
[1] - Quote
There is a ongoing debate about the armor vs shield vehicles (mostly about tanks) balance in the features and ideas section. The majority of the replies state that shield based vehicles (tanks) are less effective than their armor counter parts.
So my question to you guys is:
Do you think that the shield and armor based dropsuits are equally effective (balanced)?
Please state what you run and give your opinion.
I'll go first.
- All Caldari suits proto
I think that shield and armor are fairly balanced although I see a steady increase in armor rep assault suits that can get almost the same amount of reps as their shield counterparts, with no delay. Also when running my Cal sentinel It's rare to be repped because logi's flock to the armor sentinel to get more wp's of them. I'd like to see a reptool that bypasses shield delay to allow a shield sentinel to benefit from continuous reps.
I'm building a rep assault (Gal) on my alt to get a better comparison and will update this thread with my findings
Like I said feel free to give your opinions |
Atiim
12622
|
Posted - 2014.09.30 14:38:00 -
[2] - Quote
Matari & Caldari Assaults need an HP/s and Delay Buff.
I fail to see why something meant of Intel gathering has lower delays and better regen than a unit designed to be the best at slaying.
The 1st Matari Commando
-HAND
|
Vulpes Dolosus
molon labe. General Tso's Alliance
2196
|
Posted - 2014.09.30 14:38:00 -
[3] - Quote
I think they're pretty balanced. Only thing I'd consider chaining is moving damage mods to low slots.
Dust was real! I was there!
My current background
|
Cody Sietz
Evzones Public.Disorder.
4026
|
Posted - 2014.09.30 14:41:00 -
[4] - Quote
I think it's balanced, of course we will always have a grass is always greener thing going on.
We can get a hefty amount of Armour reps, but at a very steep PG cost and lost of tank. Also, something to keep in mind is that most shield based suits can achieve nearly equal armour reps, while is it is nearly impossible for a armour based suit to get anywhere near a shield suits type of shield repair.
I really do think it's balanced gene both sides stick to their respective tank/rep. It's when you dual tank however that the shield based suit gains a slight edge.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
|
John ShepardIII
DUST University
757
|
Posted - 2014.09.30 14:46:00 -
[5] - Quote
I think all the assault suits are fine. If you put a bunch of armor rep on a cal assault then you're stupid. The min assault has a bad shield delay and I think it's fine. Also the min can be a armor or shield tank suit that's just what makes them cool.
The True Shepard.
Helping noobs everywhere. *Lvl .7 Forum Warrior
|
Cpt McReady
Amarr Templars Amarr Empire
82
|
Posted - 2014.09.30 14:48:00 -
[6] - Quote
minmatar could get a slight buff for delays, beside that I think it is mostly fine. |
Fox Gaden
Immortal Guides
4420
|
Posted - 2014.09.30 15:03:00 -
[7] - Quote
Jack 3enimble wrote:There is a ongoing debate about the armor vs shield vehicles (mostly about tanks) balance in the features and ideas section. The majority of the replies state that shield based vehicles (tanks) are less effective than their armor counter parts.
So my question to you guys is:
Do you think that the shield and armor based dropsuits are equally effective (balanced)?
Please state what you run and give your opinion.
I'll go first.
- All Caldari suits proto
I think that shield and armor are fairly balanced although I see a steady increase in armor rep assault suits that can get almost the same amount of reps as their shield counterparts, with no delay. Also when running my Cal sentinel It's rare to be repped because logi's flock to the armor sentinel to get more wp's of them. I'd like to see a reptool that bypasses shield delay to allow a shield sentinel to benefit from continuous reps.
I'm building a rep assault (Gal) on my alt to get a better comparison and will update this thread with my findings
Like I said feel free to give your opinions Dropsuits have more ability to dodge behind cover mid fight to regenerate shields than vehicles do.
I think vehicles should have continuous recharge to shields even when taking damage, with a short depletion delay when the shields drops completely. I also think that shield recharge on vehicles should follow the shield recharge profile they have in EVE where the regen rate increases as the shields drop, until the shields drop below 30%, at which point the shields are overwhelmed and the regen rate drops off quickly as the remaining shields approach 0%.
I am fine with damage interrupting shield regen on Dropsuits, as the shield generators on a dropsuit would be so small you would expect them to have more restrictive limitations. And as I said, from a playability standpoint, a merc in a Dropsuit can duck behind cover to give its shields a chance to regen.
The Caldari Sentinel suddenly became a lot more formidable against other Sentinels when the projectile damage profile was changed. However, I have not played my Cal Sentinel yet to determine the full implications of this. I do agree that the medium frame Shield suits might need another positive tweak.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
|
Logi Bro
Brutor Vanguard Minmatar Republic
3361
|
Posted - 2014.09.30 15:07:00 -
[8] - Quote
Atiim wrote:Matari & Caldari Assaults need an HP/s and Delay Buff.
I fail to see why something meant of Intel gathering has lower delays and better regen than a unit designed to be the best at slaying.
The Caldari definitely do NOT need any more buffs to shields. They are already unarguably the best in every aspect related to shields, there is no reason to buff them even more.
I would have liked a Minmatar shield regen buff before Delta, but now that they've gone and given them a completely unnecessary buff that everyone in the discussion thread disagreed with, it would be a bad idea to double buff them.
Really all they need to do is nerf the shield stats on scouts.
SP Sinks? Fixed.
|
John ShepardIII
DUST University
760
|
Posted - 2014.09.30 15:08:00 -
[9] - Quote
Fox Gaden wrote:Jack 3enimble wrote:There is a ongoing debate about the armor vs shield vehicles (mostly about tanks) balance in the features and ideas section. The majority of the replies state that shield based vehicles (tanks) are less effective than their armor counter parts.
So my question to you guys is:
Do you think that the shield and armor based dropsuits are equally effective (balanced)?
Please state what you run and give your opinion.
I'll go first.
- All Caldari suits proto
I think that shield and armor are fairly balanced although I see a steady increase in armor rep assault suits that can get almost the same amount of reps as their shield counterparts, with no delay. Also when running my Cal sentinel It's rare to be repped because logi's flock to the armor sentinel to get more wp's of them. I'd like to see a reptool that bypasses shield delay to allow a shield sentinel to benefit from continuous reps.
I'm building a rep assault (Gal) on my alt to get a better comparison and will update this thread with my findings
Like I said feel free to give your opinions Dropsuits have more ability to dodge behind cover mid fight to regenerate shields than vehicles do. I think vehicles should have continuous recharge to shields even when taking damage, with a short depletion delay when the shields drops completely. I also think that shield recharge on vehicles should follow the shield recharge profile they have in EVE where the regen rate increases as the shields drop, until the shields drop below 30%, at which point the shields are overwhelmed and the regen rate drops off quickly as the remaining shields approach 0%. I am fine with damage interrupting shield regen on Dropsuits, as the shield generators on a dropsuit would be so small you would expect them to have more restrictive limitations. And as I said, from a playability standpoint, a merc in a Dropsuit can duck behind cover to give its shields a chance to regen. The Caldari Sentinel suddenly became a lot more formidable against other Sentinels when the projectile damage profile was changed. However, I have not played my Cal Sentinel yet to determine the full implications of this. I do agree that the medium frame Shield suits might need another positive tweak. i love my Cal sentinel although the whole 1 flux and your dead thing sucks
The True Shepard.
Helping noobs everywhere. *Lvl .7 Forum Warrior
|
Kalante Schiffer
763
|
Posted - 2014.09.30 15:09:00 -
[10] - Quote
armor all day |
|
Sgt Kirk
Fatal Absolution
7682
|
Posted - 2014.09.30 15:12:00 -
[11] - Quote
Minmatar need slightly better recharge rate than Caldari, keep their depletion the same.
Caldari suits are generally fine, like someone stated before, there's no reason an intel suit needs to be good at slaying but overall Caldari suits are very good shield suits... if you know, you SHIELD TANK IT.
People need to know how to properly shield tank and how to fight with their suits. The first problem is people thinking every suit and defense plays the same.
Something's wrong when you regret
Things that haven't happened yet
|
John ShepardIII
DUST University
760
|
Posted - 2014.09.30 15:15:00 -
[12] - Quote
Kalante Schiffer wrote:armor all day Nice corp :)
The True Shepard.
Helping noobs everywhere. *Lvl .7 Forum Warrior
|
Ripley Riley
Incorruptibles
3439
|
Posted - 2014.09.30 15:23:00 -
[13] - Quote
Jack 3enimble wrote:Do you think that the shield and armor based dropsuits are equally effective (balanced)? No, but they are close.
Armor tanking allows you to stack hundreds of HP worth of plates and take so much punishment. It's glorious. Shield tanking feels lackluster. I would like CCP to review the data and see if it is in need of a slight buff. Maybe give Caldari an even shorter shield delay while giving Minmatar a few more HP/sec shield regeneration.
He imposes order on the chaos of organic evolution...
|
Alex-ZX
Valor Coalition Red Whines.
2
|
Posted - 2014.09.30 15:25:00 -
[14] - Quote
I believe that the main issue is that ppl doesn't really know how to shield tank a suit properly, it requires a lot of space, an training, but of course it would be good to have a little buff on shields. If u want a good charge delay n a good shield tank I usually use THIS: 3 shield extenders complex 1recharger complex 3regulators Complex 1armor rep complex With that fit UR ehp is not that high but if u are good u can get almost everything without too much problems, and it's shields are as fast as cal scout, but with a better ehp using 1 reactive complex.
|
John ShepardIII
DUST University
760
|
Posted - 2014.09.30 15:29:00 -
[15] - Quote
Alex-ZX wrote:I believe that the main issue is that ppl doesn't really know how to shield tank a suit properly, it requires a lot of space, an training, but of course it would be good to have a little buff on shields. If u want a good charge delay n a good shield tank I usually use THIS: 3 shield extenders complex 1recharger complex 3regulators Complex 1armor rep complex With that fit UR ehp is not that high but if u are good u can get almost everything without too much problems, and it's shields are as fast as cal scout, but with a better ehp using 1 reactive complex.
On my Cal assault I put 4 comp shield extenders and .... To find out more please pay the 5 mill Isk :)
The True Shepard.
Helping noobs everywhere. *Lvl .7 Forum Warrior
|
Alex-ZX
Valor Coalition Red Whines.
2
|
Posted - 2014.09.30 15:42:00 -
[16] - Quote
John ShepardIII wrote:Alex-ZX wrote:I believe that the main issue is that ppl doesn't really know how to shield tank a suit properly, it requires a lot of space, an training, but of course it would be good to have a little buff on shields. If u want a good charge delay n a good shield tank I usually use THIS: 3 shield extenders complex 1recharger complex 3regulators Complex 1armor rep complex With that fit UR ehp is not that high but if u are good u can get almost everything without too much problems, and it's shields are as fast as cal scout, but with a better ehp using 1 reactive complex.
On my Cal assault I put 4 comp shield extenders and .... To find out more please pay the 5 mill Isk :)
If u want a buff go for it I prefer something that reps way faster, the bad is that if u fight against 1 Scr u are dead, always try to get a balance between arm shield speed, in my opinion
|
Jack 3enimble
Vengeance Unbound Dark Taboo
411
|
Posted - 2014.09.30 15:51:00 -
[17] - Quote
Sgt Kirk wrote:Minmatar need slightly better recharge rate than Caldari, keep their depletion the same.
Caldari suits are generally fine, like someone stated before, there's no reason an intel suit needs to be good at slaying but overall Caldari suits are very good shield suits... if you know, you SHIELD TANK IT.
People need to know how to properly shield tank and how to fight with their suits. The first problem is people thinking every suit and defense plays the same.
You are absolutely right. That's why I'm field testing different suits on my alt to have a fair comparison on all aspects of the suits including fighting style.
Update after field test 1
Here's why I think the armor suits can outperform shields on longer ranges. It's because there is no downside on running the RR on all suits while it's supposed to be the best on the Cal. So if a rep tanked Gal assault uses it he can cqc brawl and be just as effective as the Cal on longer ranges, all while having instant armor rep and no delay. I think a decent Cal and Gal bonus solves this issue.
More field testing coming up.
Sidenote.
It took me a while to figure out how to set up my suits but now shields are the way to go for me. |
|
|
|
Pages: 1 :: [one page] |