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Louis Domi
Pradox One Proficiency V.
671
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Posted - 2014.09.26 05:03:00 -
[1] - Quote
The bullet drop on other games? I like it, gives me a sense of pride. lining up a far shot, watching the bullet travel and start to drop, watching it hit your target straight on the eyes. Apparently these fancy futuristic snipers don't have the classic dropping of the bullets. |
Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
931
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Posted - 2014.09.26 05:32:00 -
[2] - Quote
Given the distance most sniper rounds have in this game and the fact that all the sniper rifles available are rail guns, it makes perfect sense not to have any bullet drop. What doesn't make sense is why all the scopes are so weak for weapons meant to reach out over a few miles...
I do miss the bullet drop from Battlefield though. I've yet to unlearn my sniping time spent on those games. I always lead the targets too much and miss, even after a year on this game.
Nova Knives are best sidearm.
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Savage Mangler
Molon Labe. General Tso's Alliance
150
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Posted - 2014.09.26 07:39:00 -
[3] - Quote
Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Jathniel
G I A N T
1164
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Posted - 2014.09.26 07:53:00 -
[4] - Quote
Crimson ShieId wrote:Given the distance most sniper rounds have in this game and the fact that all the sniper rifles available are rail guns, it makes perfect sense not to have any bullet drop. What doesn't make sense is why all the scopes are so weak for weapons meant to reach out over a few miles... I do miss the bullet drop from Battlefield though. I've yet to unlearn my sniping time spent on those games. I always lead the targets too much and miss, even after a year on this game.
I know EXACTLY what you mean, and I've played Dust for a long time.
Battlefield teaches you good habits for running a sniper role in a decent shooter, but Dust does not. Dust can easily spoil a good sniper... and fool a garbage sniper into thinking he's a good sniper.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Izlare Lenix
Vengeance Unbound Dark Taboo
991
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Posted - 2014.09.26 09:26:00 -
[5] - Quote
Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile.
<-action=reaction-> this can't be avoided regardless of how the projectile is propelled
Gun control is not about guns...it's about control.
The only way to ensure freedom is by having the means to defend it.
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Iron Wolf Saber
Den of Swords
16753
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Posted - 2014.09.26 09:44:00 -
[6] - Quote
Bullet drop would be nice in this game if the scopes where designed for it,
Not a single one of them is. cept maybe the mass driver.
CPM 1
Omni-Soldier, Forum Warrior
\\= Prototype Sniper Rifles =// Unlocked
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
304
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Posted - 2014.09.26 09:58:00 -
[7] - Quote
Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile. It would still kick. Ever seen a real Railgun being fired? They need to be drilled into concrete slabs/attached to buildings/ mounted on ships. |
Savage Mangler
Molon Labe. General Tso's Alliance
151
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Posted - 2014.09.26 17:24:00 -
[8] - Quote
Izlare Lenix wrote:Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile. <-action=reaction-> this can't be avoided regardless of how the projectile is propelled Kinetic Slug being fired at over 5000 mph, notice the minimal recoil. You can't escape it, but it can be minimalized.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Xerth Frejer
The Unholy Legion Of DarkStar DARKSTAR ARMY
5
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Posted - 2014.09.26 17:35:00 -
[9] - Quote
Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Newton's third law of motion states: "When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body." The user of such a Railweapon will have to absorb the same amunt of kinetic energy that the projectile has when it leaves the rails.
Savage Mangler wrote: Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile. You describe Coilguns, which can propell ferromagnetic or conducting projectiles to hypersonic speeds, with several coils used as electromagnets on a linear path. A railgun has the projectile between 2 conductiv rails and connected to both. The electric current flows from one rail through the projectile and out the other. The projectile is propelled along the rails by the lorentz force. |
Savage Mangler
Molon Labe. General Tso's Alliance
151
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Posted - 2014.09.26 18:30:00 -
[10] - Quote
Xerth Frejer wrote:Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Newton's third law of motion states: "When one body exerts a force on a second body, the second body simultaneously exerts a force equal in magnitude and opposite in direction on the first body." The user of such a Railweapon will have to absorb the same amunt of kinetic energy that the projectile has when it leaves the rails. Savage Mangler wrote: Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile. You describe Coilguns, which can propell ferromagnetic or conducting projectiles to hypersonic speeds, with several coils used as electromagnets on a linear path. A railgun has the projectile between 2 conductiv rails and connected to both. The electric current flows from one rail through the projectile and out the other. The projectile is propelled along the rails by the lorentz force. Ouch, well I've been schooled. My assumption was they were more similiar than that, and I've long associated the term Gauss gun with rail gun. Both use magnetism in their simpliest forms after all.
I get the point about newton's law though. In the case of the coil gun, while the slug would be pulled to the coils, the coils also be pulled to the slug, with the mass of the gun and/or wielder being enough to keep the coils stationary.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Arkena Wyrnspire
Fatal Absolution
17874
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Posted - 2014.09.26 18:33:00 -
[11] - Quote
Placons! \o/
The forums have ruined me.
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Savage Mangler
Molon Labe. General Tso's Alliance
151
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Posted - 2014.09.26 18:45:00 -
[12] - Quote
This conversation just got me thinking.....would'nt a scram cannon be a decent heavy AV weapon for the minmatar lorewise? Might be a little high tech for them, but it sounds about right.
-YOU HAVE BEEN SCANNED-
"Good, then they'll know who killed them."
Salvation...through Annihilation
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Operative 1125 Lokaas
True Companion Planetary Requisitions
409
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Posted - 2014.09.26 18:54:00 -
[13] - Quote
Savage Mangler wrote:Speaking of rail guns, shouldn't RR's have next to no kick science-wise? Recoil happens due to the explosive gases pushing both the bullet and cartridge away from the center of the catalyst point. Rail tech works by magnets pulling the projectile out of the barrel by turning on and off in sequence. Obviously gameplay balance would cease to exist if logic was applied, but that's been bugging me for awhile.
Yes, it should be a bigger spool up and a charged shot with no kick and be single shot.
THIS IS THE VOICE OF RÁN
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Thumb Green
Raymond James Corp
1549
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Posted - 2014.09.26 18:55:00 -
[14] - Quote
I don't see why having bullet drop would give anyone a sense of pride, it's not hard to compensate for. Now if you add in travel time, wind speed & direction, and a moving target. If you land that shot, well then you've got something to feel some pride about.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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SILENT GIANT
FATHERS-AND-SONS
102
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Posted - 2014.09.26 19:32:00 -
[15] - Quote
its the year who knows wtf, they've solved that problem already. anti gravity bullets or whatever you want to call it. Wheres the mind melting devises where all you have to do is look at the enemy |
Bright Cloud
Namtar Elite Gallente Federation
353
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Posted - 2014.09.26 19:46:00 -
[16] - Quote
For this to happend you need to actually render/animate every single bullet fired in the game. And dust doesnt do that except for a few weapons like massdrivers, flaylocks etc.
Bright is the opposite of dark! Who would have thought of that?!
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Thumb Green
Raymond James Corp
1552
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Posted - 2014.09.27 00:28:00 -
[17] - Quote
Bright Cloud wrote:For this to happend you need to actually render/animate every single bullet fired in the game. And dust doesnt do that except for a few weapons like massdrivers, flaylocks etc. Uhm.... no.... no it doesn't. The game doesn't have to render anything to do calculations.
We don't kick ass, we kick dick and we kick it hard.
Join us in our Pumpkin Crushing
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1253
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Posted - 2014.09.27 00:59:00 -
[18] - Quote
hotfix unavailable
...i think i just named my next academy alt
AKA Zirzo Valcyn
AFKing since 2012
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Louis Domi
Pradox One Proficiency V.
674
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Posted - 2014.09.27 20:07:00 -
[19] - Quote
Thumb Green wrote:I don't see why having bullet drop would give anyone a sense of pride, it's not hard to compensate for. Now if you add in travel time, wind speed & direction, and a moving target. If you land that shot, well then you've got something to feel some pride about.
That bullet travel part was supposed to be there too ._. and so is the moving target part. Also that wind part should be here too. |
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