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poison Diego
Vengeance Unbound Dark Taboo
436
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Posted - 2014.09.24 21:09:00 -
[1] - Quote
and I am loosing 3-5 pythons a match to swarms. And I am supposed to be called an average ADS pilot, even a good pilot by some.
I must say my problem is not necessarily the RoF, Im kind of ok with it as it is though there is no chance for me to kill vehicles. My problem is how vulnerable the ship is. I always get hit with 3 volleys from a swarm now unless I am already on on the move when the first one hits me, they are taking half my shield every hit so if I ccome across a proto AV or an advanced+ commando I stand "almost" no chance. I cannot even imagine what the incubus pilots are going through right now The "almost" means that I am sometimes able to hit all 3 hits on that commando and he actually dies before he can hit me the third time. If he has company its impossible.
If I get hit with my afterburner on cooldown(not even hovering) I am dead already and could just abandon the ship right then. I will never be able to fit more than a basic AB because of how ridiculus it is to fit on PG so I will always have to wait at least 33,75 sec (45x0.75=33,75)
The rotation speed of swarm missiles went down from 90 to 80. I am really sorry to say but I notice no difference at all, absolutely none. They still follow me around buildings, I can not turn away from them(if I do it just takes them 0.1 sec longer to catch up to me)
I gonna get **** on for this but.. To be absolutely honest and even my minmando friends agree with me(I am one to btw). The swarm didnt need a speed buff. It was really powerful before, it didnt deny all airspace like it does now but it was good for keeping dropships away and very often did the last punch to them. The forge guns already exists so whenever a dropship runs away really hurt by swarms gets gunned down by the forge. or 2 swarmers would gang up on an ADS and take it down with ease. Not all weapons have to have the exact same role.
I think ADSs should at least have some shot of escaping. On the graphs rattati showed us it shows that you can run away only getting hit by 2 volleys going from hovering mode. He doesnt count in that you need at least 1,5 sec recover from the impact the first volley punches.
I am ok with the python as it is, its not to powerful, it is a threat to infantry still but not to big though. Its a descent threat for shield tanks and almost no threat to armor tanks (annoying f*cking flies taking down my shield!) The swarm is OP AS FUQ is what I say and will not take it back.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
437
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Posted - 2014.09.24 23:01:00 -
[2] - Quote
Soraya Xel wrote:My swarms are Wiyrkomi with Proficiency... IV, I believe, and some damage mods. And I stopped being able to kill derpships with it months ago.
I am telling you from EXPERIENCE that ADSs are unusable now, unless the enemy team has nothing but militia AV. I dont think you actually understand how I bleed when a SINGLE swarmlauncher catches on. I am on half armor every engagement with an ADV swarm and dead vs proto.
I dont care how much you jack your swarm off at night.
THIS IS UNBALANCED
ADSs were unbalanced before, now the have been nerfed to sh*t=balanced but the swarms didnt need this
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
437
|
Posted - 2014.09.24 23:34:00 -
[3] - Quote
Soraya Xel wrote:poison Diego, if the data supports that claim, CCP Rattati will buff the ADS.
no they dont need a buff unless its 800-1000 more shields. The swarm needs not to be this powerful
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
437
|
Posted - 2014.09.24 23:45:00 -
[4] - Quote
Soraya Xel wrote:poison Diego wrote:The swarm needs not to be this powerful I haven't seen how Delta swarms perform yet (need to go home and try stuff), but given that swarms have been a useless flare gun for months, I can't imagine them being that incredible. The primary notion was that it needed to be possible for swarms to catch up to an ADS which wasn't afterburning. Being able to hit your target on occasion is a fundamental requirement of being at all useful.
they were good before. they would take my ship down to about 200-400 shield before I could slip away. Or they would give me the last kiss after a forge has hit me once. It needed 1 and a half AVer to kill a dropship before. now it is a cakewalk. Believe me, I have commando NEO mk.0 with state wirokomi and no proficiency and those tinkerbells melt in seconds..
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:44:00 -
[5] - Quote
Atiim wrote:@P1
I find 3-5 deaths to be rather reasonable in a Multiplayer FPS title. But if you're somehow loosing 3-5 ships then you must not be as good as people say you are. The only way to die that many times to a Swarm Launcher is to keep getting within it's range as opposed to attacking from a different area.
@P2
I fail to see a problem with being hit by Swarms if you aren't "on the move". As an ADS Pilot, you shouldn't be standing still anyways. Though I'm glad to see that you find surviving engagements against AV difficult, as this means that Hotfix Delta was indeed a success.
@P3
When CCP was "rebuilding" vehicles from the ground up, they stated that vehicles (and AV by extension) would have to follow a "Waves of Opportunity" model. Truth be told, Assault Dropships aren't exempt from this rule either.
As for not being able to fit a better AB due to CPU/PG requirements, I'd suggest studying this thing that seems to be very common with CCP's design, called quid pro quo. Basically, if you want something, you'll have to make a sacrifice in return for it.
Just like a MinCom (or any suit) looking to deal max damage will have to sacrifice a lot of tank, ADSs should be sacrificing max efficiency if they want to escape engagements easier.
@P4
It took me about a minute to decide whether or not to waste my keystrokes on this assertion, as it's all anecdotal. Not only is it anecdotal (and possibly fabricated), the statements don't support any of the data available collected by CCP. Whether or not Forge Guns exist is irrelevant, as it doesn't change how innefficent SLs were.
If you need to rely on a target being severely damaged to kill it, along with multiple people with similar SP investments to be effective than it has no purpose for existing, as nobody will use that over the other options.
(If 2x Gëñ 1y = 1z, why would anyone use anything but Y or Z?)
@P5
Assault Dropships do have a chance of escaping. You can ADS to survive 3 volleys, so assuming you aren't standing still like a mouthbreather, you'll be able to escape, along with that, you can easily escape 175m before all 3 volleys are fired, provided you aren't 0m away.
1.5s is an exaggeration, and even when you're being knocked back, you can still fly forward.
@Soraya Xel
If the data supports it, then I'm indeed in favor of Swarm Launcher adjustments.
well now it seems to be very popular to run squads of AV and I have been dying alot from those bastards. !,5 sec is not an exaggeration and it is not as easy as it sounds to "just fly forward then" sometimes you are knocked downwards, often to the side, there may be obsticles in the way sou you have to spend extra time getting around them without touching. this all takes time, second swarm already there and the third is guaranteed to hit, OH NO I FORGOT, IM SUPPOSED TO BE ABLE TO DOGE THEM RIGHT???
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:48:00 -
[6] - Quote
Mad Syringe wrote:First of all, ADS Pilot and Proto Minmando with prof V swarms here.
I always found it rediculous, that an anti vehicle rocket could not reach a subject that it's supposed to destroy. So I'm very glad that they finally catch up with the DS. It should have been like that all along.
Second, It makes absolutely no sense that if you launch av against a DS, that the pilot can tank the av for a while instead of just moving out instantly. This has been changed, and I like that a lot. The module cooldown was very needed.
After ADS reign supreme, it was about time that things changed. Do you pilots really think that it's balanced, when barely anybody has the chance to take you down?
A swarmer on a roof has to be taken out by your teammates, if you have no mates, then get in a squad, or avoid the swarmer position. A swarm should be area denial, and that's what we got now. So you better do a strafe run before you start to hover over infantry to go for those easy kills you had for the last months.
BTW I actually would like to have a even bigger turn radius on the swarms, would make it possible to curve swarms around obstacles, like a boomerang.
For how long have been ADS btw. You dont sound like you have ever lost and ADS in your life.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
438
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Posted - 2014.09.25 00:50:00 -
[7] - Quote
Kaughst wrote:You can never please the ADS pilots...Kind of makes me wonder how vehicles are going to have a role in Legion.
They probably wont have a big one. Everything is going to be dominated by infantry. Im surprised we even have to hack nullcannons, wwhy dont we just blow up the MCCs with our own hands
BTW give me back my 50mill
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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poison Diego
Vengeance Unbound Dark Taboo
442
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Posted - 2014.09.25 01:12:00 -
[8] - Quote
If there could be input of a lock on alert it would make it slightly better.
a beeping sound when a launcher has locked on to the ship so you at least know there is one incoming it would fix the problem with swarms not rendering and create a little better situational awareness.
I give up
R.I.P ADS
getting more proficiency in the shotgun so I can kill every single f*ck I see using swarmlauncher
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