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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
926
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Posted - 2014.09.24 20:37:00 -
[1] - Quote
So... Delta... I'm not entirely sure how to feel about these changes so far...
Scrambler pistol was nerfed... again... Standard and assaults took a massive damage reduction, going from 88 to 59.44 and 68.36 at proto level, respectively. They now feel more like an Ion Pistol with longer range. Both standard and assault manage to hold up nicely with the ROF increase. Whereas the Assault used to be the go to choice between the two main variants, the Viziam has quite a bit more ammo now and only 48 less ROF 9 damage extra. All in all, these pistols still feel nice, but they don't really feel the same without the high damage and I don't believe the ROF increase balances out the damage reductions.
The Breach ScP on the other hand... Ohohoho. Now that's what I'm calling a buff. While the ROF wasn't touched as far as I'm aware, remaining at a slow 150, the damage was given a hefty 50 point increase. With a 457% headshot multiplier, that's a potential 863.73 damage, not counting multipliers. It's absolutely beautiful now, though I expect calls of OP to ring out fairly quickly with this thing taking out proto suits in single shots.
The Burst ScP... I really didn't think it was possible for this gun to get any worse, but somehow... *Gives a round of applause* Congrats, CCP, you made it even worse. 11 damage traded for around a 100 ROF increase sounds okay, but not only was the damage cut, the number of rounds in both your clip and ammo count have been reduced severely, leaving what was already a mediocre gun just a bit deeper in the hole. Poor accuracy and damage along with low magazine capacity (for the ROF) and total ammo count means you'll be reloading and refilling ammo quite often while only occasionally snagging a kill on the unsuspecting militia suit. At least we have something to take the Flaylock and Ion Pistol's place as worst sidearm though, right?
The Ion Pistol is quite lovely. An increased range, magazine size, and reduced heat buildup as well as reduced hipfire spread make it a treat of a pistol. It's still not the best, the range remains lower than other pistols and the damage isn't all that hot, but it's no longer a joke, so you can toss those Yo-yo quips away now.
The Bolt Pistol... Definitely one of my new favorites. This gun used to be decent, holding what I believe was about 150-160 per shot, which is now at a hefty 229 damage at basic and 251 at proto. A nice little bonus headshot multiplier of 225% was added as well, while the magazine capacity was reduced from 6 to 4. Easily able to one shot militia suits from 60+ meters, this is definitely a sidearm worth trying out if you haven't already, though I suspect that, as with the Breach, people will likely start calling this gun OP rather quickly.
The Flaylock no longer sucks! Woo hoo! Minmatar forever! Increases in damage, both direct and splash for the standard variants means this gun is actually usable. You won't win any 1v1 fights with it, but it's back to doing a relatively good job at killing suits, even with the meager 4 round magazine. Still not the best gun around, the bolt and breach ScP are clear choices over this pocket rocket, but hey... you can finally kill militia suits again with a single magazine! Speaking of Breach weapons though, the Breach Flaylock got a hefty damage buff as well. At 325, it's now the hardest hitting of the new pistols, short of headshots on the breach ScP of course, though with a low RoF and a magazine of only two shots, that high damage is balanced out nicely. Skillshotters rejoice, this is your new best friend.
All in all, for the sidearm portion at least, not too bad. I'm going to miss the damage on my ScP, and while I don't believe the nerfs they gave it (Again) were justified, the weapon still holds up alright, as do most of the other pistols. I can't wait to try out the rest of the weapons modified in Delta and just wanted to thank Ratatti and his team for all the work they're putting into these hotfixes.
With that being said, I have some headshot multipliers to test~!
Nova Knives are best sidearm.
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Cheydinhal Guard
Abandoned Privilege Top Men.
200
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Posted - 2014.09.24 22:13:00 -
[2] - Quote
That ScP nerf was a bit too hard. I noticed it's not nearly as much of a powerhouse as it use to be. I feel like people are gonna hop on the bolt pistol bandwagon very soon. I'm still sticking to dat ScP.
I can wait an entire hour in about 10 minutes. Impressive, i know.
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Xocoyol Zaraoul
Superior Genetics
2442
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Posted - 2014.09.24 22:17:00 -
[3] - Quote
I'm a little annoyed that my BP range was nerfed a smidge, and that so many more people are going to be using my favorite sidearm, but all in all I find the changes rather interesting.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Orphan Shadow
Waiting For Deployment
63
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Posted - 2014.09.24 22:35:00 -
[4] - Quote
Xocoyol Zaraoul wrote:I'm a little annoyed that [...] so many more people are going to be using my favorite sidearm Sorry man. If it makes you feel better I'll leave a calling card on dead bodies that says "Xocoyol sends his regards."
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1236
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Posted - 2014.09.24 22:38:00 -
[5] - Quote
Crimson ShieId wrote:So... Delta... I'm not entirely sure how to feel about these changes so far...
Scrambler pistol was nerfed... again...
https://www.youtube.com/watch?v=BNsrK6P9QvI
AKA Zirzo Valcyn
AFKing since 2012
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postapo wastelander
Wasteland Desert Rangers
74
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Posted - 2014.09.24 22:38:00 -
[6] - Quote
Finaly my beloved Flaylooocks
"The human being was not chosen to be a god..the god himself should become a human being."
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
926
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Posted - 2014.09.24 22:51:00 -
[7] - Quote
postapo wastelander wrote:
If I had any points to give that were worth a damn, you would have just earned all of them!
Nova Knives are best sidearm.
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Kalante Schiffer
756
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Posted - 2014.09.24 23:09:00 -
[8] - Quote
I do not like the changes done to the smg. It does not kill faster than it used too and running out of ammo quickly is really annoying due to the reduction to the clip. Once again... another thing nerfed... for the assaults. |
postapo wastelander
Wasteland Desert Rangers
75
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Posted - 2014.09.24 23:16:00 -
[9] - Quote
Kalante Schiffer wrote:I do not like the changes done to the smg. It does not kill faster than it used too and running out of ammo quickly is really annoying due to the reduction to the clip. Once again... another thing nerfed... for the assaults.
Smg was nerfed?! I dont have problem with anykind of smg
"The human being was not chosen to be a god..the god himself should become a human being."
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Kalante Schiffer
756
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Posted - 2014.09.24 23:18:00 -
[10] - Quote
postapo wastelander wrote:Kalante Schiffer wrote:I do not like the changes done to the smg. It does not kill faster than it used too and running out of ammo quickly is really annoying due to the reduction to the clip. Once again... another thing nerfed... for the assaults. Smg was nerfed?! I dont have problem with anykind of smg i have everything maxed out trust me, it performs worse because now we have less bullets and the faster rate of fire which supposedly was meant to replace the original damage, does absolutely nothing. |
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
257
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Posted - 2014.09.24 23:58:00 -
[11] - Quote
Well that is funny i think the smg's are doing just fine to be honest. Although, it's only the first day. It will take time to get used to the guns new quirks and i think there have been some handling changes.
I've started using the breach smg before the hotfix and it was beast. It is still beast and my best friend even over the standard and assault smg variants. It still retains its unique firing sound too. I still getting used to the fact that it fires faster than i'm used to but i've beasted many suits since the hotfix D drop and is now my number 1 defacto submachine gun.
Flaylock has gotten better too but its not worth using over the other sidearms. In direct 1v1 combat i feel there is not enough damage to take down full health suits, a good finisher but not something you can use if you run out of primary.
I'm in the process of thinking of what more can be added or boosted so it can be used as a secondary. I have still gotten kills but a very niche weapon at best, but a better niche than pre delta.
8-Time New Eden Mass Driver Champion
Min Commando Combat Rifle and Mass Driver = FUN and Tears
OMG the Tears!! :)
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postapo wastelander
Wasteland Desert Rangers
79
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Posted - 2014.09.25 00:03:00 -
[12] - Quote
Kalante Schiffer wrote:postapo wastelander wrote:Kalante Schiffer wrote:I do not like the changes done to the smg. It does not kill faster than it used too and running out of ammo quickly is really annoying due to the reduction to the clip. Once again... another thing nerfed... for the assaults. Smg was nerfed?! I dont have problem with anykind of smg i have everything maxed out trust me, it performs worse because now we have less bullets and the faster rate of fire which supposedly was meant to replace the original damage, does absolutely nothing.
Hmm you know what, i actualy understand this. SMG should be sidearm, whats mean it should not be replace for proper Arm amd that can be reason why they took out the bullets from mag. Basicaly similar to SVERs Kriss aka Kurtis 45ACP (powerfull and HiRoF, but no ammo) in MAG. But still i played few and SMGs seems good to me and trust me i using them too.
"The human being was not chosen to be a god..the god himself should become a human being."
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Kaughst
Nyain San General Tso's Alliance
597
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Posted - 2014.09.25 00:44:00 -
[13] - Quote
I am pretty sure that the ion pistol range was nerfed and was compensated with ROF and clip increases...maybe a dam increase I don't remember...I want to use it but I can't get on Dust.
You know you have at least thought about cow tipping. They know, and they're out to settle the score.
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Crimson ShieId
Sinq Laison Gendarmes Gallente Federation
927
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Posted - 2014.09.25 04:40:00 -
[14] - Quote
Kaughst wrote:I am pretty sure that the ion pistol range was nerfed and was compensated with ROF and clip increases...maybe a dam increase I don't remember...I want to use it but I can't get on Dust.
Last time I checked the spreadsheets, it got a pretty significant range buff. I think to about 40 something meters or so instead of the 24 it had before.
Nova Knives are best sidearm.
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