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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2903
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Posted - 2014.09.20 10:17:00 -
[1] - Quote
CCP Rattati I must respectfully disagree with your assessment that there is nothing wrong with the caldari scouts.
There is a persistent hit detection issue when using direct fire weapons at the calscouts that makes them almost impossible to burn down.
This is not replicable with any other scout suit, and is most noticable with extreme rate of fire weapons such as the Assault rifles, ACR, Asscram, HMG and SMG.
the behaviors of the scout players is different for each suit with noticable trends because of each suit's quirks and if it was a lag issue it would be evident in other scouts and forge hits on ADS as they all operate at extreme speeds.
Most scouts instantly bug out once they are detected because they get ripped. I will use the HMG as the example here because it provides the most extreme illustration of the phenomenon.
The results of firing an HMG and the behaviors of the scouts are as follows:
Amarr: universally try to bug out and get out of range or behind cover. They take a bit to kill because amarr scouts have the best overall EHP. The damage he takes from the HMG is NOTICABLE.
Gallente: Binary. Either you saw him first, or he's trying to hit the sentinel the second time before panic fire kills him. He will either bug out of he has not hit you, or he will try to close fast to pull the second shot for the kill. Damage taken from the HMG is not only noticable, but he will die with any sustained fire. You maybe waste half a msg if he's extremely dodgy. More likely 100-150 bullets to kill.
Minmatar: We call them Minjas for a reason. They are dependent on not being seen and being on you so fast there is no chance to react. When seen by an HMG the damage is not only notable but extreme. They are incredibly hard to track with an HMG but when they get hit they lose massive amounts of shields and armor instantly. An encounter with most minmatar scouts is binary. Either he gets the drop on you and you die or you fire first and he bugs out or dies.
You never see scout packs. Now we come to the exception to tge general themes of scout behavior. Unlike the others, most calscouts seem to favor the CR or SMG. When fired upon in CQC if they flee, they do so in straight lines. Usually they will cheerfully tackle a sentinel in CQC at 15-20m. This is odd. Why is it?
When fired upon with HMG or other autofire weapon a calscout typically strafes at 15-20m around the target firing an SMG or CR variant. When they are tagged inside the reticle most of the time they take no damage or miniscule damage. I have never beaten a calscout in cqc who was not standing still and I know its not skill issue. When I catch other scouts they bug out or die.
This is not a standard hit detection problem. The shield flash only happens when they actually register the hit. This happens intermittently. Usually no hits register. The illusiory shield flicker bug is entirely absent.
I use the HMG as the example because it is the most obvious and extreme example. The problem crops up with all direct fire weapons.
The only reliable way I have found to apply damage to caldari scouts has been via splash damage. Only mass drivers, flaylocks (when they arent at the apex of a jump), plasma cannon, RE, grenades and forge guns (you wont get a body shot) can consistently register hits.
Watch how they play. Caldari scouts are absolutely fearless and I have found entire squads who do not bother utilizing cloaks, behaving in all ways as superior model calassaults.
Other scouts do not display this resilience or behavior.
I am not saying that a nerf is needed. I am saying somewhere the calscout is mechanically broken. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2910
|
Posted - 2014.09.20 14:25:00 -
[2] - Quote
Vulpes Dolosus wrote:Film a video and support a help ticket? That would probably get the best response.
I do not have the capability of doing this. All I can do is describe in as much detail what I am observing and hope it's not just my perception that is jacked.
So I have been studying the differences between the behaviors of the scouts over the last few weeks.
I'm only now confident that there is a consistent, repeating pattern. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2910
|
Posted - 2014.09.20 14:27:00 -
[3] - Quote
Adipem Nothi wrote:1. Agreed on CalScout buggy hitbox 2. Disagreed on "never see Scout packs"
Perhaps anecdotal, but I am much more likely to survive f*ckups in my Caldari Scout than in my Gallente, Amarr or Minmatar Scout.
You almost never see galscout, amscout or minja packs.
They aren't packhunters normally.
It is not unusual to see 3-6 calscouts operating not only as a squad, but more tellingly not bothering to run cloaks. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2912
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Posted - 2014.09.20 15:40:00 -
[4] - Quote
I was expecting a lot more cries that the calscouts are fine.
In almost 6 hours no such thing. Interesting. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2914
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Posted - 2014.09.20 16:02:00 -
[5] - Quote
Theres a few people who seem to both realize the weirdness and are capitalizing on it hard. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2916
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Posted - 2014.09.20 16:13:00 -
[6] - Quote
Lightning35 Delta514 wrote:Tell me how 3 shots from a duvolle shottie hit the cal scout today, but he still killed me with one from an adv shottie. We both had full health. Both adv, him in a cal and me in a gal. TELL HOW THE F!!!!!!!!! That happened
This is kinda the question we are all asking here. We have a scout user saying something is hinky here.
The Calscout is an anomaly |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2938
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Posted - 2014.09.21 15:38:00 -
[7] - Quote
the radar reaches 120.
You can only detect inside the tiny circle (20-40m-ish.)
It's the stupidest thing I have ever seen.
Why do you have a radar that goes out to 120m if it NEVER WORKS??? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2943
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Posted - 2014.09.21 16:05:00 -
[8] - Quote
Only if you have a friendly detector near them or flag them with your reticle.
I can't get it to detect outside the 40m microcircle otherwise for the most part. |
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