Sequal Rise
Les Desanusseurs
61
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Posted - 2014.09.20 09:09:00 -
[2] - Quote
Monkey MAC wrote:Sequal Rise wrote:RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grenade slot, so why would they need RE's if these werent OP at the moment? Sentinels Traps Destroying large swathes of equipment. Wolfpacks Mosh pits Remote Explosives are useful on variety of occasions. The only other equipment that benefits a scout are. Uplinks Scanner I know it's not the topic of this thread but do they really need a 2nd equipment slot?
Sentinels: throw a grenade/ KN it/ Shotgun it Traps: Run arround your enemies, be smarter than your target and kill it in the back instead of pressing a button.. Destroying equipments: throw a grenade and it will work as well. Wolfpacks/Mosh pits: Again, throw a grenade in the middle of the pack, try to get close to them.
A scout isn't supposed to rush the enemy team in the front line in order to throw a Re and have easy kill. It's supposed to be smarter than the enemy, in order to kill them in their back without beeing spotted.
Sorry for my bad english ^^
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Sequal Rise
Les Desanusseurs
64
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Posted - 2014.09.21 08:48:00 -
[3] - Quote
Monkey MAC wrote:Sequal Rise wrote:Monkey MAC wrote:Sequal Rise wrote:RE's should be AV only. This would fix every problems we all have with it. Now scouts have KN, shotguns and cloaks to sneak behind a team and one shot peoples. They also have a grenade slot, so why would they need RE's if these werent OP at the moment? Sentinels Traps Destroying large swathes of equipment. Wolfpacks Mosh pits Remote Explosives are useful on variety of occasions. The only other equipment that benefits a scout are. Uplinks Scanner I know it's not the topic of this thread but do they really need a 2nd equipment slot? Sentinels: throw a grenade/ KN it/ Shotgun it Traps: Run arround your enemies, be smarter than your target and kill it in the back instead of pressing a button.. Destroying equipments: throw a grenade and it will work as well. Wolfpacks/Mosh pits: Again, throw a grenade in the middle of the pack, try to get close to them. A scout isn't supposed to rush the enemy team in the front line in order to throw a Re and have easy kill. It's supposed to be smarter than the enemy, in order to kill them in their back without beeing spotted. Then prehaps your problem is wkth scouts not the RE. In reality RE's are only effective against dumb or immobile players. The Sentinel running round a corner looking for an eaay kill. The wolfpack jammed into a door way 3 a breast with no-one watching their six. The Logi running 5m behind his dog. If your problem is with Scouts running directly through fire and tossing a momentum boosted RE into the midst of your team. Your question should not be about how the RE needs nerfing to stop it being used like that, because you can't FAIRLY do that without screwing anyone who uses RE's legitimately. You should instead be asking, why are scouts capable of being used like that, to which the answer is considerably simpler. Dodgy Hit boxes Overpowered eWAR Tanked Scouts having to much eHP. Scouts do have important issues and I totally agree with you on this point. Now I think that the combo RE's+ cloaked scout is the real problem. No other suit can throw a charge that deals enormous ammount of damage with a bugged radius (way more than 5 sometimes) while beeing cloaked. Other suits would get spotted instantly and it wouldnt be as effective. Now, if you try to see Dust in a global way, what is the place of Re's in it? The only legitimate use of it is to be plant on a point in order to protect it from unaware enemies. Except this reason, Proxy's do a way better job against vehicles than Re's, and they are 90% of the time, used as insta kill cheap grenades. As I said in another thread, the timer mechanic is broken. The 4secs you have to wait doesnt change anything as the timer begins when you throw the Re, not when it reaches the ground. So most of the time, even when you pay attention to scouts, you see the Re flying at you, you start running, but it explodes so fast that you're already dead.
So I'd say OP because: it explodes way too fast, can be thrown from a really good distance (check the John Psi video), deals huge ammount of damage even at basic lvl, has a bugged radius, can be refilled by nanohives, and also, can be activated after death.
Sorry for my bad english ^^
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Sequal Rise
Les Desanusseurs
64
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Posted - 2014.09.21 18:06:00 -
[4] - Quote
Tectonic Fusion wrote:I haven't been killed by remotes since a few months ago. When I did, it's because they flanked me and I was standing still like a noob, which is okay since they would have killed me anyway if they had nova knives or a plasma cannon. I belive you havent play Dust for a few months^^ There are explosive remote users at every single games. And sometimes even if you see the scout throwong the re, it explodes so fast that running doesnt change a sh!t^^
Sorry for my bad english ^^
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