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emm kay
G0DS AM0NG MEN General Tso's Alliance
198
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Posted - 2014.09.18 19:01:00 -
[1] - Quote
How about AFKers? Will they end up in a Mu stasis where they are matched up at the same str level because of the k/d not changing and the (almost) 50/50 win/loss?
How about the logis? Logis have a low KDR. Will we be able to logi for a few rounds to be matched up with noobs? Or will we go logi vs. Logi battles? That brings up heavies
They have the highest KDR and influence the WLR more than any other dropsuit type. Will we see the elites having huge bloodbaths withnno logi support?
Speaking of bloodbaths, let's touch the sensitive topic of ads Everyone knows that the pilot doesn't get the kills, it's the gunner. Does this mean if you logi as a squad lead and get into lower battles that the pilot will get more oppertunities for the gunner?
And finally squad items Will our 'battle rating' adjust slower if we are in squads?
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You called, sir?
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1896
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Posted - 2014.09.18 19:28:00 -
[2] - Quote
emm kay wrote:How about AFKers? Will they end up in a Mu stasis where they are matched up at the same str level because of the k/d not changing and the (almost) 50/50 win/loss?
How about the logis? Logis have a low KDR. Will we be able to logi for a few rounds to be matched up with noobs? Or will we go logi vs. Logi battles? That brings up heavies
They have the highest KDR and influence the WLR more than any other dropsuit type. Will we see the elites having huge bloodbaths withnno logi support?
Speaking of bloodbaths, let's touch the sensitive topic of ads Everyone knows that the pilot doesn't get the kills, it's the gunner. Does this mean if you logi as a squad lead and get into lower battles that the pilot will get more oppertunities for the gunner?
And finally squad items Will our 'battle rating' adjust slower if we are in squads?
Your first mistake was thinking that the matchmaking has anything to do with KDR.
Your second mistake was visiting the forums |
emm kay
G0DS AM0NG MEN General Tso's Alliance
199
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Posted - 2014.09.19 02:23:00 -
[3] - Quote
@ryme. Ccp ratatti said himself that the algorithm was based closely on KDR.
--
You called, sir?
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Duke Noobiam
S.e.V.e.N. General Tso's Alliance
165
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Posted - 2014.09.19 02:38:00 -
[4] - Quote
It's not matchmaking that they implemented, it was better team balancing. Specifically, they added logic related to balancing squads during team creation.
In other words they are not segregating the players by skill level, new players will still be in the same matches as vets, but the teams will be much more balanced even when players are deploying in squads.
From the games I've had in the last 2 days, it looks like this is working very well as 9/10 games have been close and the outcome has been decided only at the end of the match.
How do you kill that which has no life?
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Thokk Nightshade
KNIGHTZ OF THE ROUND
527
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Posted - 2014.09.19 03:03:00 -
[5] - Quote
Duke Noobiam wrote:It's not matchmaking that they implemented, it was better team balancing. Specifically, they added logic related to balancing squads during team creation.
In other words they are not segregating the players by skill level, new players will still be in the same matches as vets, but the teams will be much more balanced even when players are deploying in squads.
From the games I've had in the last 2 days, it looks like this is working very well as 9/10 games have been close and the outcome has been decided only at the end of the match.
Today wasn't as good as yesterday but I'm chalking that up to the seemingly higher number of protosquads. One 5 or 6 man squad was owning the entire match multiple times (sorry Rattati, I don't have a video to show you) so it didn't matter if the next 16 best players were on the other team, the teamwork of 6 Protos was going to own the day if there is no coordinated squad to oppose them.
Thokk Kill. Thokk Crush. Thokk Smash.
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1898
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Posted - 2014.09.19 05:48:00 -
[6] - Quote
emm kay wrote:@ryme. Ccp ratatti said himself that the algorithm was based closely on KDR. CorrelationGëácausation |
emm kay
G0DS AM0NG MEN General Tso's Alliance
199
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Posted - 2014.09.19 11:04:00 -
[7] - Quote
Ryme Intrinseca wrote:emm kay wrote:@ryme. Ccp ratatti said himself that the algorithm was based closely on KDR. CorrelationGëácausation
CCP Rattati wrote:When enough players have queued up, a battle is created and the Team Balancer goes to work. Units are created out of individual players and squads, and these Units have the Rank of "sum of Mu of Unit", where Mu is a paramater closely correlated to both W/L and K/D ratios.
Once Ranking has taken place, Units are placed on Teams in descending order, always placing the Unit on the Team with the lowest current sum of Rank.
in this case, yes. It does.
--
You called, sir?
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Ryme Intrinseca
Fatal Absolution General Tso's Alliance
1939
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Posted - 2014.09.24 19:50:00 -
[8] - Quote
emm kay wrote:Ryme Intrinseca wrote:emm kay wrote:@ryme. Ccp ratatti said himself that the algorithm was based closely on KDR. CorrelationGëácausation CCP Rattati wrote:When enough players have queued up, a battle is created and the Team Balancer goes to work. Units are created out of individual players and squads, and these Units have the Rank of "sum of Mu of Unit", where Mu is a paramater closely correlated to both W/L and K/D ratios.
Once Ranking has taken place, Units are placed on Teams in descending order, always placing the Unit on the Team with the lowest current sum of Rank.
in this case, yes. It does. No it doesn't. As Rattati says, it is correlated, i.e. there is a tendency for a high mu player to have high KDR as well. But mu is not based on KDR in any way. For that to be the case, KDR would have to feature in the mu equation. But the equation is this:
NewMu=OldMu+"Player seconds in Battle/Battle Duration" * Win/Loss
KDR doesn't come into it. |
One Eyed King
Land of the BIind
4374
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Posted - 2014.09.24 19:57:00 -
[9] - Quote
Point of clarification:
It is not matchmaking, but team balancing.
Matchmaking being placing people of like skill with one another.
Team balancing means arranging people of different skill levels together in such a way that the overall teams' skills are as close as possible.
You can always tell a Millford Minja
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emm kay
G0DS AM0NG MEN General Tso's Alliance
203
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Posted - 2014.09.24 22:34:00 -
[10] - Quote
Ryme Intrinseca wrote:emm kay wrote:Ryme Intrinseca wrote:emm kay wrote:@ryme. Ccp ratatti said himself that the algorithm was based closely on KDR. CorrelationGëácausation CCP Rattati wrote:When enough players have queued up, a battle is created and the Team Balancer goes to work. Units are created out of individual players and squads, and these Units have the Rank of "sum of Mu of Unit", where Mu is a paramater closely correlated to both W/L and K/D ratios.
Once Ranking has taken place, Units are placed on Teams in descending order, always placing the Unit on the Team with the lowest current sum of Rank.
in this case, yes. It does. No it doesn't. As Rattati says, it is correlated, i.e. there is a tendency for a high mu player to have high KDR as well. But mu is not based on KDR in any way. For that to be the case, KDR would have to feature in the mu equation. But the equation is this: NewMu=OldMu+"Player seconds in Battle/Battle Duration" * Win/Loss KDR doesn't come into it.
So, lets take a step back. I say that the algorithm is based closely on kdr. You repeal with the fact that correlation is not always causation I post a quote by ratatti, and say that in this case, it is. You form a rebuttal by telling me how close the correlation is with kdr?
--
You called, sir?
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