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Apothecary Za'ki
Biomass Positive
807
|
Posted - 2014.09.08 21:14:00 -
[1] - Quote
basically without uplinks it will just be a case of die spawn at nearest CRU die again spawn.. then get farmed till the CRU is capped and then get pushed back to spawn..
instead of the idiotic CPM idea of NERF UPLINKS!
why not.. BUFF MCRU.. make them USEFUL and comparable to uplinks.. 10 seconds spawn with -10% per level so its 5 second at level 5..
drawbacks are your landing on the ground so the time it takes to recover from landing your a sitting duck, and with the swarm buff in delta dropships will be more vulnerable to anti vehicle.
some other problems with MCRU is a seemingly lack of points from spawns on HAV or LAV
SAY NO TO UPLINK NERF!
VOTE YES FOR MCRU BUFF!!
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Soraya Xel
Abandoned Privilege Top Men.
3304
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Posted - 2014.09.08 21:17:00 -
[2] - Quote
Nerf the uplinks. Nerf them hard.
Really, we need more CRUs, rather than uplinks. Not really something we can do for DUST though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Apothecary Za'ki
Biomass Positive
807
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Posted - 2014.09.08 21:22:00 -
[3] - Quote
Soraya Xel wrote:Nerf the uplinks. Nerf them hard.
Really, we need more CRUs, rather than uplinks. Not really something we can do for DUST though. well personally i dont want to see them nerfed too hard.. maybe a cap at 5 seconds spawn time would be nominal
where as MCRU needs a buff to 5 seconds instead of 10-15.. that way it can be of benefit to spawn in a dropship despite the heavy risk from the Delta-improved swarms
id also like to see transport assist poitns for LAV/HAV transports too
personally i had an idea of a personal carried spawn beacon which only works for squad mates(promoting team play) same 25wp per spawn but you yourself are the beacon.. vulnerable like a clone is.. but mobile like an MCRU.. but no transport assist
so with these 3 types of changes/implementations it would bring back the speedy fierce and furious fighting of Bravo with out the WP farming or stupid amount of orbitals per match
PS. 10 seconds feels like an eternity in the middle of a heated battle.
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Soraya Xel
Abandoned Privilege Top Men.
3308
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Posted - 2014.09.08 21:28:00 -
[4] - Quote
Apothecary Za'ki wrote:PS. 10 seconds feels like an eternity in the middle of a heated battle. if i wish to throw away clone after clone i should be allowed to as the downside is im throwing isk away to try solve a problem/win a fight.
That's because it is an eternity. :/
But again, what's the point of killing someone if they magic respawn behind you three seconds later? (Outside of Ambush, of course, where it's the point.) The primary penalty of death is removal from gameplay. Removal which grants your enemy precious time to take the lead on objective control.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Mejt0
The Only Survivor.
453
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Posted - 2014.09.08 22:01:00 -
[5] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:PS. 10 seconds feels like an eternity in the middle of a heated battle. if i wish to throw away clone after clone i should be allowed to as the downside is im throwing isk away to try solve a problem/win a fight. That's because it is an eternity. :/ But again, what's the point of killing someone if they magic respawn behind you three seconds later? (Outside of Ambush, of course, where it's the point.) The primary penalty of death is removal from gameplay. Removal which grants your enemy precious time to take the lead on objective control.
Yes they should. Dying doesnt matter in dust as you just simply respawn in 3sec where you onyl want.
People spam uplinks more than anything else. They are everywhere. Just look at map in PC. You cant see them under uplinks glowings.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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SoTa Senpai
Ametat Security Amarr Empire
71
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Posted - 2014.09.08 22:03:00 -
[6] - Quote
Apothecary Za'ki wrote:basically without uplinks it will just be a cold-ass lil case of take a thugged-out dirtnap spawn at nearest CRU take a thugged-out dirtnap again n' again n' again spawn.. then git farmed till tha CRU is capped n' then git pushed back ta spawn..
instead of tha idiotic CPM scam of NERF UPLINKS!
why not.. BUFF MCRU.. make dem USEFUL n' comparable ta uplinks.. 10 secondz spawn wit -10% per level so its 5 second at level 5..
drawbacks is yo' landin on tha ground so tha time it takes ta recover from landin yo' a chillin duck, n' wit tha swarm buff up in delta dropships is ghon be mo' vulnerable ta anti vehicle.
some other problems wit MCRU be a seemingly lack of points from spawns on HAV or LAV
SAY NO TO UPLINK NERF!
VOTE YES FOR MCRU BUFF!! Translated to reach a wider audience.
o7 |
Apothecary Za'ki
Biomass Positive
808
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Posted - 2014.09.08 22:06:00 -
[7] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:PS. 10 seconds feels like an eternity in the middle of a heated battle. if i wish to throw away clone after clone i should be allowed to as the downside is im throwing isk away to try solve a problem/win a fight. That's because it is an eternity. :/ But again, what's the point of killing someone if they magic respawn behind you three seconds later? (Outside of Ambush, of course, where it's the point.) The primary penalty of death is removal from gameplay. Removal which grants your enemy precious time to take the lead on objective control. inded its a penality but dust and eve are abotu risk and reward.. so if im to respawn 3 seconds later i could easly be killed by a waiting RE or heavy or any uplink camper.. or the uplink can be popped to stop spawns.. its that simple
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Apothecary Za'ki
Biomass Positive
808
|
Posted - 2014.09.08 22:08:00 -
[8] - Quote
SoTa Senpai wrote:Apothecary Za'ki wrote:basically without uplinks it will just be a cold-ass lil case of take a thugged-out dirtnap spawn at nearest CRU take a thugged-out dirtnap again n' again n' again spawn.. then git farmed till tha CRU is capped n' then git pushed back ta spawn..
instead of tha idiotic CPM scam of NERF UPLINKS!
why not.. BUFF MCRU.. make dem USEFUL n' comparable ta uplinks.. 10 secondz spawn wit -10% per level so its 5 second at level 5..
drawbacks is yo' landin on tha ground so tha time it takes ta recover from landin yo' a chillin duck, n' wit tha swarm buff up in delta dropships is ghon be mo' vulnerable ta anti vehicle.
some other problems wit MCRU be a seemingly lack of points from spawns on HAV or LAV
SAY NO TO UPLINK NERF!
VOTE YES FOR MCRU BUFF!! Translated to reach a wider audience. o7 hahaha.. yeah i guess this will be legible for the COD kiddies who have joined dust too :P
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
|
Apothecary Za'ki
Biomass Positive
808
|
Posted - 2014.09.08 22:10:00 -
[9] - Quote
Mejt0 wrote:Soraya Xel wrote:Apothecary Za'ki wrote:PS. 10 seconds feels like an eternity in the middle of a heated battle. if i wish to throw away clone after clone i should be allowed to as the downside is im throwing isk away to try solve a problem/win a fight. That's because it is an eternity. :/ But again, what's the point of killing someone if they magic respawn behind you three seconds later? (Outside of Ambush, of course, where it's the point.) The primary penalty of death is removal from gameplay. Removal which grants your enemy precious time to take the lead on objective control. Yes they should. Dying doesnt matter in dust as you just simply respawn in 3sec where you onyl want. People spam uplinks more than anything else. They are everywhere. Just look at map in PC. You cant see them under uplinks glowings. PC is PC.. not "normal" gameplay.. as most of the CPM seem to just be liek the nullsec blocs in eve where they are tryign to change the game to benefit the neiche they play and not the whole game
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Michael Arck
5440
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Posted - 2014.09.08 22:47:00 -
[10] - Quote
What folks dont understand is that the environment creates unwarranted adaptability. This is evolution of the gameplay. You increase CRUs throughout maps you will only serve to adapt the game into CRU camping.
The OB increase furthured the uplink spam. Plus this is another case of how the hunt for market items/SP has turned people into WP whores/fiends. Two spawns are one kill in a sense. If we eliminated WP gain, see how the spam would disappear. Hell people dont even drop ammo because its 10. They would rather get 25.
While it may be good to change it, I only feel that it will morph into another headache. I really feel the OB strike should be lowered. It regulated the spam.
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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HOWDIDHEKILLME
Dying to Reload
462
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Posted - 2014.09.09 00:51:00 -
[11] - Quote
Why not just make it so only logi can carry drop links, ammo, injectors, scanners, and rep tools ( support equipment ). And only scouts, assault, and commandos can carry cloaks, re's, and proxy mines ( offensive weapons ).
Holy **** logis are now needed and infantry are now dependent upon each other... Makes sence right?
Gasoline now added to the fire, continue.
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
462
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Posted - 2014.09.09 00:54:00 -
[12] - Quote
Oh and heavy/sentinel shouldn't be able to use light weapons.
Lonewolf till I die
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Michael Arck
5441
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Posted - 2014.09.09 00:58:00 -
[13] - Quote
HOWDIDHEKILLME wrote: Why not just make it so only logi can carry drop links, ammo, injectors, scanners, and rep tools ( support equipment ). And only scouts, assault, and commandos can carry cloaks, re's, and proxy mines ( offensive weapons ). Holy **** logis are now needed and infantry are now dependent upon each other... Makes sence right? Gasoline now added to the fire, continue.
Only a scout should be able to fit a cloak IMO. What is a Commando doing with a cloak? Is he a chickenshit? Why assault, a frontline soldier of fortune, should carry a cloak?
Archistrategos
Where the fear has gone there will be nothing....only I will remain
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HOWDIDHEKILLME
Dying to Reload
462
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Posted - 2014.09.09 01:11:00 -
[14] - Quote
Michael Arck wrote:HOWDIDHEKILLME wrote: Why not just make it so only logi can carry drop links, ammo, injectors, scanners, and rep tools ( support equipment ). And only scouts, assault, and commandos can carry cloaks, re's, and proxy mines ( offensive weapons ). Holy **** logis are now needed and infantry are now dependent upon each other... Makes sence right? Gasoline now added to the fire, continue. Only a scout should be able to fit a cloak IMO. What is a Commando doing with a cloak? Is he a chickenshit? Why assault, a frontline soldier of fortune, should carry a cloak?
Deal
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
462
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Posted - 2014.09.09 01:12:00 -
[15] - Quote
Makes sense tho huh?
Lonewolf till I die
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HOWDIDHEKILLME
Dying to Reload
462
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Posted - 2014.09.09 01:27:00 -
[16] - Quote
While we're at it why can ads use mcru or carry more than 2 gunners/passengers (maybe even basic drop ships shouldn't have guns their for transport right? ), getting in and out of vehicles should take time this isn't dukes of hazard, 2 sec in or out of dropship/lav, 4 seconds for a tank ( fastest egress a tank driver has ever made by a long shot ).
Flame on...
Lonewolf till I die
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Thor Odinson42
Molon Labe. General Tso's Alliance
4620
|
Posted - 2014.09.09 01:30:00 -
[17] - Quote
Uplinks didn't need nerfs.
There should have been a limit to overall number of deployables from the start.
Level 4 Forum Warrior Very, very bitter vet
PSN: wbrom42
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Dust User
KILL-EM-QUICK RISE of LEGION
579
|
Posted - 2014.09.09 01:38:00 -
[18] - Quote
Apothecary Za'ki wrote: PC is PC.. not "normal" gameplay.. as most of the CPM seem to just be liek the nullsec blocs in eve where they are tryign to change the game to benefit the neiche they play and not the whole game
There is only one CPM member that even plays PC. The others may have tried once but that's about it. |
Apothecary Za'ki
Biomass Positive
815
|
Posted - 2014.09.09 02:19:00 -
[19] - Quote
Michael Arck wrote:What folks dont understand is that the environment creates unwarranted adaptability. This is evolution of the gameplay. You increase CRUs throughout maps you will only serve to adapt the game into CRU camping.
The OB increase furthured the uplink spam. Plus this is another case of how the hunt for market items/SP has turned people into WP whores/fiends. Two spawns are one kill in a sense. If we eliminated WP gain, see how the spam would disappear. Hell people dont even drop ammo because its 10. They would rather get 25.
While it may be good to change it, I only feel that it will morph into another headache. I really feel the OB strike should be lowered. It regulated the spam. withthe OB change i find WP gain from plinks has slowed down a hell of alot and im having to go maximum rep tool/injector whoreing just to make up 2/3 of the average points i used to
[[LogiBro in Training]]
Level 1 Forum Pariah
What ever happened to buffing Logi eHP in Delta?!
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Leeroy Gannarsein
Legio DXIV
690
|
Posted - 2014.09.09 02:22:00 -
[20] - Quote
Apothecary Za'ki wrote:Michael Arck wrote:What folks dont understand is that the environment creates unwarranted adaptability. This is evolution of the gameplay. You increase CRUs throughout maps you will only serve to adapt the game into CRU camping.
The OB increase furthured the uplink spam. Plus this is another case of how the hunt for market items/SP has turned people into WP whores/fiends. Two spawns are one kill in a sense. If we eliminated WP gain, see how the spam would disappear. Hell people dont even drop ammo because its 10. They would rather get 25.
While it may be good to change it, I only feel that it will morph into another headache. I really feel the OB strike should be lowered. It regulated the spam. withthe OB change i find WP gain from plinks has slowed down a hell of alot and im having to go maximum rep tool/injector whoreing just to make up 2/3 of the average points i used to no, see, what he means is that you used to use OB to counter uplink spam. Can't really do that anymore.
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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Outie 500
Brutor Vanguard Minmatar Republic
0
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Posted - 2014.09.09 04:37:00 -
[21] - Quote
Soraya Xel wrote:Nerf the uplinks. Nerf them hard.
Really, we need more CRUs, rather than uplinks. Not really something we can do for DUST though. So glad I didn't vote 4 u! You people are Killing this game. Games are suppose to be FUN. Instead, you want to make dust a BIGGER waste of time. Most matches last 10-15 minutes.
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Arcturis Vanguard
Murphys-Law General Tso's Alliance
306
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Posted - 2014.09.09 04:46:00 -
[22] - Quote
Apothecary Za'ki wrote:basically without uplinks it will just be a case of die spawn at nearest CRU die again spawn.. then get farmed till the CRU is capped and then get pushed back to spawn..
instead of the idiotic CPM idea of NERF UPLINKS!
why not.. BUFF MCRU.. make them USEFUL and comparable to uplinks.. 10 seconds spawn with -10% per level so its 5 second at level 5..
drawbacks are your landing on the ground so the time it takes to recover from landing your a sitting duck, and with the swarm buff in delta dropships will be more vulnerable to anti vehicle.
some other problems with MCRU is a seemingly lack of points from spawns on HAV or LAV
SAY NO TO UPLINK NERF!
VOTE YES FOR MCRU BUFF!!
Uplink spam by one player needs to be nerfed. Mcrus need to be buffed in a huge way to add any other dynamic to PC matches.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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