John Demonsbane wrote:(Note: I am not in front of the needed information, and more importantly, am too lazy to make precise calculations. Use the current numbers as reference.)
Step 1: Nerf uplinks hard. Like back into the stone age, even the flaylock will feel sorry for you hard.
- 30 sec spawns at STD, 15 PRO, 10 sec with the Amarr LP store one.
- Spawn count 3 at STD, 4 ADV, 10 PRO quantum.
That kind of thing, maybe worse (both of the above with slight adjustments for the flux/quantum variants).
Step 2: Massively buff the logi suits.
- Amarr logi gets the same GÇ£with-bonusGÇ¥ performance as now at proto. Again, without going through the math, letGÇÖs aim for Amarr logi level 1 or 2 gets current GÇ£no-bonusGÇ¥ performance, and level 5 gets pretty much what you get at level 5 now, slightly worse would be OK but not my preference.
Obviously, that may not scale properly, so this progression is not set in stone. This would also make it mandatory that the uplink bonus be fixed so that if you die and are re-spawning the bonus still applies. Naturally if you are re-spawning in a non-logi suit, the bonus dies when you do so.
- The rest of the racial logis get major bonuses to uplinks as well. Again, speaking in broad terms, aim for current uplink performance at level 3 or 4, and slightly better than current non-Amarr performance at proto, so they get a little buff to uplinks compared to now. In light of the ongoing discussions about logi bonuses, you could tweak it so that, for example, Caldari get faster spawns but Minmatar get more spawns, or whatever. They should still all get nearly equal to current non-Amarr overall performance eventually though, this would just be an additional perk at higher levels.
-Finally, scouts. Yes, an argument can be made that uplinks are indeed scouty as well. But, letGÇÖs be honest, we donGÇÖt need scouts still doing everything just as well as the other suits. So, I would propose that at level 5, the Amarr scout would get about 75% or so of current GÇ£no-Amarr logi-bonusGÇ¥ uplink performance, and the other scouts get half that.
In summary, what this leaves us with is:
1) Amarr logi stays more or less the same.
2) The other logis can still use reasonably useful uplinks at lower levels, and good ones once they skill up to level 5.
3) Scouts, at higher levels, can still also have functional uplinks.
4) Uplinks will be scheit on other suits. Like cloaks on non-scouts, you can do it, but itGÇÖs not going to work very well. This will reduce spam as nobody is going to bother using a 30 second spawn. This de-incentivizes people who wonGÇÖt be using support minded suits for the majority of the battle: There will be significantly less reward to the start-of-battle uplink spamfest followed by mass exodus to the supply depot.
5) CRUs will have greater tactical value.
6) mCRUGÇÖs will hopefully also make a resurgence and get DS pilots more transport WP. Not sure about spawn WP in this scenario, normally I am in favor of it, but in this case you might want to just buff transport WP instead to include people who spawn and drop without being transported a certain distance.
You could also apply this to nanohives but it's a little tricky because nanohives are legitimate additions to any suit and so you couldn't be so harsh.
I encourage healthy, logical, and non-ragey discussion. I'll likely ignore most trollposting.
AndGǪ Go!