BL4CKST4R
La Muerte Eterna Dark Taboo
3020
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Posted - 2014.09.06 11:02:00 -
[1] - Quote
Because accuracy stat doesn't mean anything I thought I would post what I think is the best balance for these stats
Short range (0-40M) : Assault rifles under 40M, smgs, ion pistol, scramblers pistols under 40, etc
Hipfire dispersion : lowest Hipfire dispersion while moving: lowest (37.5% than not moving) Dispersion in ADS: none Hipfire recoil: small amounts of side recoil and upward recoil (does not increases with sustained fire I.e recoil is stronger, does not settle back) Ads recoil: strong side to side favoring the left or right and then upward recoil so the gun would climb diagonally to the left slowly.
Mid range (40-60) : CR, aSCR, ARs over 40, aRR, etc
Hipfire dispersion : starts at hipfire dispersion while moving of short range (+1% every 2 meters above 40) Hipfire dispersion while moving: + 37.5 Dispersion in ADS: none Hipfire recoil: moderate upwards, small amounts of side to side (increases slowly with sustained fire does not settle back) ADS recoil: moderate upwards, small side to side.
Long range (60+) : RR, SCR etc
Hipfire djspersion: "" "" of mid range (+1% every 2 meters above 60) Hipfire dispersion while moving: + 37.5 Dispersion in ADS: none Hipfire recoil: moderate upwards, with small amounts of side (increases rapidly with sustained fire does not settle back) ADS recoil: strong upward, very low side to side.
Dispersion in ADS has been set to none because if we have dispersion while ADS some weapons would become extremely inaccurate.
Hipfire recoil what I mean by increases slowly, rapidly etc is that recoil will increase and get stronger with sustained fire, the effect would be weaker with low rof weapons but it will still be noticeable. By not settling back I mean the weapon will not rest back into the center position when your done shooting, like the magsec.
ADS recoil this recoil does settle back after ceasing sustained fire. Right now most weapons kinda flail about erratically when shooting in ADS this makes them very inaccurate and ddistracting. Hopefully the animation is tied to the stats, since I am suggesting more controlled and balanced forms of recoil.
Last but not least hipfire dispersion while moving, I said 37.5% increase, which would mean a 37.5 increase to the visual dispersion reticle. Because I don't know the match I have to estimate it as a casual increase.
supercalifragilisticexpialidocious
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