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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
975
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Posted - 2014.09.04 05:00:00 -
[1] - Quote
Krixus Flux wrote:KBM
You're welcome ... He's talking about the reticule.
If we were talking about cars, and you ran in screaming that you had a potato... that would be pretty similar to the jump in logic you made right here.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
979
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Posted - 2014.09.04 16:54:00 -
[2] - Quote
HOWDIDHEKILLME wrote:Twice the range of a tank and still snipers cry. Fine then, change it to 800 damage per shot, range to 100m maximum, so that it's both inside your little psychological bubble range, and inside of the local DPS model. And finally, remove all sway.
There we have it, an instant kill weapon that anti-snipers cried for the whole time. Enjoy the new "sniper" meta...
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
979
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Posted - 2014.09.04 16:57:00 -
[3] - Quote
x double posted? whut?
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
981
|
Posted - 2014.09.05 16:17:00 -
[4] - Quote
Leadfoot10 wrote:PhantomStranger74 wrote:i cant hit any headshot over 500m now . Good. Get in the fight, for heaven's sake, and stop camping the redline and help your team.
Once you stop piddling around suit swapping at a supply depot, too afraid to do anything further than 30 meters away for fear of loosing said suit, then maybe you'd have a point.
But you don't. Kind of like how you were so stupid to assume that long range attacks cannot support a team. I bet next you're going to say that staying next to the supply depot instead of getting kills is the best way to support your team. Then you'll claim that the objectives are nonsense because they don't have guns, and that they shouldn't be defended specifically because they can't be used to kill other players.
Right? I know how your kind think, "Any style of gameplay that is outside of my safety bubble is instantly not assisting play in any way. It has to be as close to my style of play as possible or else I feel so invalidated that my style might possibly not be the ONLY style that I have to insult all the others. It makes it easier for me to insult someone when I can point them out of a crowd, and because I'm hiding inside of a crowd I can hide from ridicule."
Doesn't work that way in real life child.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
|
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
983
|
Posted - 2014.09.06 01:15:00 -
[5] - Quote
gauntlet44 LbowDeep wrote:Dovallis Martan JenusKoll wrote:[quote=Leadfoot10][quote=PhantomStranger74]
Now, let me tear a hole through your example. Say you line up the reticule with a KB/M, the readout says "headshot" you fire, and get a body shot. What happened there? Quite bluntly the region that detects shots is larger than the actual strikezone the bullet enters. The old reticule had a dot specifially over that spot so that you could evaluate it visually instead of just relying on the jittery calculations of the computer, which fail more often than they work in such a situation.
Not only that, but in order to do the lineup, you have to look down at the readout, then back up at the reticule repetatively waiting for the headshot multiplier to appear. Before this you could watch the numbers change from the peripheral while keeping a focus on the target under the reticule.
You may now return to sticking your head in the ground, since I can tell you obviously did not even test your own statement out ingame. you move the reticle side to side and see where it changes on the tacnet reading at the edge of the circle. use that change for your center, its a head shot for me at least 80% of the time not the 100% it use to be, but it is a skilled weapon after all
A "Skill weapon" provides consistent results, not "well it works most of the time" is basically a weapon that takes effort to aim, but a dice roll to execute. You cannot call it a skill weapon if Luck has a say in it's intended use.
If I pointed an AR at someone from 15 m away, pointed it directly at the body and unleashed a whole clip at them while keeping the reticule perfectly centered, only to have this technique work about 80% of the time, that 20% when the target took no damage for the whole clip would really stick out. Yes, this example is relevant, because most snipers either get their damage to kill from the first shot, or don't get said kill at all.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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