|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:30:00 -
[1] - Quote
ARF 1049 wrote:You almost never hear the SMG is OP because everyone uses it... It's like a bar full of alcoholics no on admits they have a problem instead they say the world has problems! So it turns into buff the pistols! reduce Magsec kick! etc.
The reason the SMG is outperforming is because the only "usable" pistol to compare it to is the ScP with after the nerf takes accuracy and timing etc. But the SMG has the largest magazine out of all weapons accept the HMG and the Krins. Why would a sidearm be able to compete with damage and combat functionality of all rifles accept range?
The SMG is the oldest sidearm in this game (by chronological weapon order in market) and does the best damage profile (as of now) it was made in the time of no aim assist or bullet magnetism... The ScP had accuracy and the SMG had spray, but after all these changes the SMG hasn't been hit hard at all, compared to pistol performance, accept the occasional damage or range correction.
The reason the SMG isn't raising alarms is because it would crank EVERYONES play style accept a select few who are racial nuts or like screwing around. How does a sidearm do more damage than a rifle bullet? With only a slight RoF and functioning range reduction? With a larger magazine size!? With the pistols you can kill off 1-2 people if your good with the exception of heavies (accept the FP). and with the sub easily 1-3 including heavies...
So what needs to be done about the SMG magazine size nerf? Damage? RoF? the issue is it has over impressive range compared to the pistols so that needs to be hit... It can engage way to many targets on one mag... But this is where the road splits,
1. we can keep the damage and reduce magazine size to 25-35 to instate a finishing weapon.
OR...
2. Cut mag to 60-70 and make it so you have to drain most of the mag by halving the damage to 10-11 so it fulfills the credo of "...what it lacks in stopping power and accuracy it grossly overcompensates for with quantity..."
We don't need a handheld BK-42 to do everything when our light weapon runs out...
Let me know which side you think is better for the SMG. actually quite a few people are bitching and whineing about SMG but i feel (excluding the assault varients and the breach[needs buff]) are a great sidearm which feels good and other sidearms should use it as a "control" and be balanced accordingly against the smg.
yes yes that would mean buffing the bolt and ion and SCP(back up to its near op state) aaand flaylock but i thin it will be worth it.
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:33:00 -
[2] - Quote
Fizzer XCIV wrote:Vulpes Dolosus wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. ??? No it doesn't. AR: 800rd/min (13.3rd/sec) 30.9 damage per shot 30.9*13.3= 412dps SMG: 1000rd/min (16.76rd/sec) 21damage per shot 21*16.67= 350dps Next time show your work before you pull assertions out of you butt. Heck, the STD AR has more DPS than the bloody ACR: 1200rd/min (20rd/sec) 20 damage per shot 20*20= 400 And yeah, it's supposed to be better against armor. That's why it has 2 friggen bonuses to do damage against armor. You forgot to factor in damage profiles. The SMG does more damage vs armor than an AR. As it should. I personally want to see the rest of the sidearms brought up to the "almost as good as a light weapon" status of the SMG. firstly AR is going to be a monster in delta for CQB and secondly yes SMG has near the same requirments as light weapons so why shouldnt it do near light weapon damage?!
[[LogiBro in Training]]
Level 1 Forum Pariah
|
Apothecary Za'ki
Biomass Positive
725
|
Posted - 2014.09.02 09:35:00 -
[3] - Quote
Maken Tosch wrote:ARF 1049 wrote:Vulpes Dolosus wrote:The SMG is fine. The others just need buffs. The SMG puts out a higher DPS to armor than an AR... Your argument is invalid... The others need to be brought up a little and the SMG toned down. Last time I checked, I thought the Gallente AR (now known as the plasma rifle) is anti-shield. In that case, the SMG is suppose to be better against armor than the AR. In fact, the AR's proficiency skill book shows it's anti-shield, not anti-armor. You just invalidated your counter-point. its +10 shield - 10 armor but if you take prof 5 into account its more like +10 shield +5 armor
and then there is going to be a buff to AR in delta
[[LogiBro in Training]]
Level 1 Forum Pariah
|
|
|
|