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Thread Statistics | Show CCP posts - 0 post(s) |
Constantin Craddock
Krusual Covert Operators Minmatar Republic
0
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Posted - 2014.09.01 17:07:00 -
[1] - Quote
Just the last match of Domination I played my team was literally unable to leave spawn or even get out of the MCC and the final kills for my team was 32-158. Enemy was literally running into the red line and slaughtering everything we had no turrets, no vehicles or installations. So I'm just wondering how does the match making work? Does it put everyone with prototype weapons and armor into one team and everyone with militia into the other or what? It just seems like if you want your game to last you might want to work on that or something. |
CamClarke
Inner.Hell
76
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Posted - 2014.09.01 17:12:00 -
[2] - Quote
Currently, pretty much, yeah. Getting fixed come Delta though, if Ratatti's new system works out. |
Constantin Craddock
Krusual Covert Operators Minmatar Republic
0
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Posted - 2014.09.01 17:26:00 -
[3] - Quote
Oh so they will fix it like they did with vehicles and the hmg? |
LEHON Xeon
Ahrendee Mercenaries
685
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Posted - 2014.09.01 17:38:00 -
[4] - Quote
To me, it seems like matchmaking has regressed even further than what it was a couple months ago. Now we're all back to the full q-sync stacking (in FW last night there were 14 of the same group on one side) in pubs and FW and the last couple weeks, I have been placed into some matches once again that have just ended. I get to the loading screen and I hear (MCC Defeated/Clone Reserves depleted, commencing tacnet shutdown).
I have ZERO optimism for a matchmaking fix within any reasonable timeframe or at all.
Why am I still here yet?
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Private Part's
sticky green's
5
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Posted - 2014.09.01 17:43:00 -
[5] - Quote
Currently it's academy games where everyone is a new starting character then after you graduate you move into the normal games where there is no matchmaking you get teams who Q up together for various reasons like having a competent team, proto stomping, or just having fun with a select group of friends. There has been some talk in the features and ideas section about some kind of mu matchmaking system so hopefully we'll get to see that. Unfortunately it's something that ccp sees as an after thought just like hit detection was in beata it took a lot of complaining before they fixed that and still it's a bit off some times but at least it's 100 times better than what it was before. |
HOWDIDHEKILLME
Dying to Reload
422
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Posted - 2014.09.01 17:45:00 -
[6] - Quote
Delta fix won't work if people can just leave battle so randoms are forced to one side.
Lonewolf till I die
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Thumb Green
Raymond James Corp
1369
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Posted - 2014.09.01 17:50:00 -
[7] - Quote
Constantin Craddock wrote:So I'm just wondering how does the match making work?. Scotty mixes a little crack with a little meth; then packs it in his crack pipe and fires it up every time someone is searching for battle.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Fix supply depots
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ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1455
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Posted - 2014.09.01 18:08:00 -
[8] - Quote
Just got out of a skirmish. My buddy, me, and 6 randoms vs 12 (so, 8 v 12) the whole match. My bottom 5 went 3/50 combined...
Love that matchmaking, I see no issues.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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