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MarasdF Loron
Fatal Absolution General Tso's Alliance
966
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Posted - 2014.09.01 10:51:00 -
[1] - Quote
Lol, you call it god mode and yet they were incredibly weaker overall in 1.7 than they were in 1.6. They were easier to use solo, yes. Stronger, no. Simpler, yes. Possibility for teamwork, no. I miss all the excitement of pre-1.7 tanking. Oh god how I wish those days would come back. It was so much fun and you could actually use teamwork with vehicles.
Why do you now see only proto tanks? Well, there's proto and then there's militia. You see only proto tanks because tank battles last as long as infantry battles last, just at a much higher cost so you want to have as low TTK for yourself and as high survivability rate for yourself at the same time, so everyone is using proto because everything else gets destroyed instantly in a "fair" fight. And with proto it's all about the first shot, whoever fires first wins.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
968
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Posted - 2014.09.01 13:28:00 -
[2] - Quote
Juno Tristan wrote:MarasdF Loron wrote:Lol, you call it god mode and yet they were incredibly weaker overall in 1.7 than they were in 1.6. They were easier to use solo, yes. Stronger, no. Simpler, yes. Possibility for teamwork, no. I miss all the excitement of pre-1.7 tanking. Oh god how I wish those days would come back. It was so much fun and you could actually use teamwork with vehicles.
Why do you now see only proto tanks? Well, there's proto and then there's militia. You see only proto tanks because tank battles last as long as infantry battles last, just at a much higher cost so you want to have as low TTK for yourself and as high survivability rate for yourself at the same time, so everyone is using proto because everything else gets destroyed instantly in a "fair" fight. And with proto it's all about the first shot, whoever fires first wins. Duel hardeners & overdrive back to the redline for another 'wave of opportunity', yes it was god mode but I do agree that Tanks need their variety back I had a Falchion + LLAV combo in before 1.7 that could take a pounding from 8 proto AV at the same time and I could just be afk myself. Only thing that killed it was a blaster maddy or just some tank ramming the LLAV to death.
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MarasdF Loron
Fatal Absolution General Tso's Alliance
970
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Posted - 2014.09.02 01:37:00 -
[3] - Quote
TYCHUS MAXWELL wrote:Benjamin Ciscko wrote:MarasdF Loron wrote:Juno Tristan wrote:MarasdF Loron wrote:Lol, you call it god mode and yet they were incredibly weaker overall in 1.7 than they were in 1.6. They were easier to use solo, yes. Stronger, no. Simpler, yes. Possibility for teamwork, no. I miss all the excitement of pre-1.7 tanking. Oh god how I wish those days would come back. It was so much fun and you could actually use teamwork with vehicles.
Why do you now see only proto tanks? Well, there's proto and then there's militia. You see only proto tanks because tank battles last as long as infantry battles last, just at a much higher cost so you want to have as low TTK for yourself and as high survivability rate for yourself at the same time, so everyone is using proto because everything else gets destroyed instantly in a "fair" fight. And with proto it's all about the first shot, whoever fires first wins. Duel hardeners & overdrive back to the redline for another 'wave of opportunity', yes it was god mode but I do agree that Tanks need their variety back I had a Falchion + LLAV combo before 1.7 that could take a pounding from 8 proto AV at the same time and I could just be afk myself. Only thing that killed it was a blaster maddy or just some tank ramming the LLAV to death. I miss having an the best heavy rep active in the game with a tank giving me the best remote heavy reps in the game. I really miss those days I could sit their and just not give a f*ck as long as it was active. RIP Teamwork RIP Active reps RIP Spider tanking RIP being able to shoot straight RIP Skill RIP ISK investment RIP SP investment. The nostalgia is real That only really worked because the Logi cars had passive resistance equal to having active hardeners. If they weren't bugged and functioned like normal LAVs players would just blow up the LAV much like players kill the logi repping a heavy. I wouldn't say it was bugged, maybe a broken mechanic but then again, without the passive resistance it would have been useless, driving a LLAV was all risk no possible reward role if you didn't use it for murder taxing. 0 WP for doing your intented role, yeah, I can see why people used it for murder taxing. That meant risking around 300K isk and the highest rewards at the end of the match were around 40-50K.
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