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Thread Statistics | Show CCP posts - 15 post(s) |
Xeger's Hammer
Bloodline Rebellion Public.Disorder.
7
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Posted - 2014.08.31 07:22:00 -
[1] - Quote
Hell, They've already nerfed everything I use anyway, it started with the TacAR, then they released the ScR with as much damage and longer range with the ability to charge, but that wasn't good enough, let's bring in a RR that has become notorious for shredding the already nerfed caldari logis, and while we're ******* with the caldari, lets put a delay on his shields, the more shields he has, the longer the delay. Now you want to insult us with a nanite injector that restores shields, how is that even logical? What, the nanites form a barrier against bullets? You're gonna put faery dust in the needles aren't you? I know SciFi is fantasy, but damn, can we have logic on this one?It doesn't make sense. A repair tool that charges shields, that would have been nice; or a portable shield generator that's placeable, like a wirykomi triage nanohive. Have you guys ran out of ideas that fast? Hire me as a creative consultant. Want to know where I would start? Fire the CPM's. Force my workers to play the game a minimum of 3 hours a day vs the real opponent on dust, us. Then shackle them to their drawing boards and make them fix everything that is broken. Starting with the environmen: 1) Smoothing the landscape so we don't glitch out and get hung up, stutter stepping on the side of a hill, or falling through the damn map. 2) Fixing rail turrets that stutter when you try to shoot. Charging up then stopping, then trying to charge to fire shouldn't have a cooldown. I'm not speced into tanks anymore, but I recently jacked a rail tank, and that glitch has been going on forever. (By the way, the guy got his tank back, I didn't drive it into the redline) 3) Don't airplanes have radar for tracking other aircraft? And this is like 2400 ACE? (After Common Era - Trying to be a little sensitive) Did we lose radar technology? Why can't we see other dropships on our radar screens, you could put a sonic detector on a DS, we know they make enough noise. 4)Catwalks and fences: Why do my heavies have to commit suicide cause they can't get off a tower, or drop through the cracks? Can't we fix this? 5)Gravity? Is it uniform? I've played on some massive planets, and some itty bitty ones, I thought I read something in my high school intro to physics that said something like, the more mass an object has the more gravity it produces...something like that. How about some gravitational effects of being on a lunar surface. Talk about strategy, loosen up the physics on the game a little based on the size of the planets. (I am prepared to concede on this given that prims are affected by gravity via their programming during creation, not the surface on which they walk.)
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Xeger's Hammer
Bloodline Rebellion Public.Disorder.
7
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Posted - 2014.08.31 07:25:00 -
[2] - Quote
It says 6000 characters, so here's to more of my bitchin'; 6)Market Lag - We all know about it. Waiting on a restock in battle sucks. 7)This has nothing to do with my needs on this rant, but I wish James Doohan was still alive so he could slap the hell out of Scotty the Matchmaking Computer. Kirk would never allow for such screw ups. 8)RE's...don't nerf them, I'm not a scout, I don't use them cause I suck at it, but they're all a poor a scout has to use against a heavy. For a good or bad, they're part of the game. I hate them by the way. 9)I am mad about my vehicle blowing up when they're dropped by the RVD...can we fix this? 10)16 man squad formations...can we get this please, so the sins of 10 idiots don't hamper the efforts of the 6? I'm tired of my squad fighting they're ass off against a good group, while 9 idiots are hiding in the hills playing 'you show me your pee pee and I'll show you mine." Can we get the team builder? Please. You might actually solve one of you problems, noobies getting caught up in a very violent and messy miasma of Nyian San or Outer Heaven. When I first started playing, my first match was against a team of warravens, sver and PRO. I almost didn't start another match. Which brings me to- 11)Rookie Restriction: The kids can't leave the house until they're chores are done. Make is so they have to have atleast 10 million SP before they can fight in a pub match, make it so they always have the academy to fall back on until they get to an x amount of warpoints that reasonable, not 5000...I can get that in two matches...(There's a thousand more that can get it in one.) 12)People complained about Nyian San getting all the isk from the districts they held, using the money to proto stomp and show they're superiority...that was they're right. We all know what happens when you let people cry, but I don't like nyian san, but getting the residual income from owning a district makes the game. yeah, you jacked up the isk, but what did it do? Un nerf it. 13)Clone packs are too expensive. 14)This is a real big beef of mine...when a dropship's hp is reduced to 0, by swarms, or forge gun, or world trade center, it should blow the hell up. Not let the pilot have a nice ride to the scene of the crash, and bail out. That's robbing the poor AV guy. He wants kills too. If a tank can blow up at 0, so can a derp ship. However, bumping in mid air should work like LAV's on the ground vs infantry. The reasons a plane crashes during a mid air collision, is because: a) it lost a wing, b) fuel tank rupture, or c) pilot was knocked off course or unconscious, either way they splat into a farmers field in Iowa. I don't think many of those issues apply here. let's give them some really good damage based on speed and attitude, and let them continue to play bumper cars in the sky. 15)Have any of you ever hit a cow or a deer, notice how they total out a vehicle or knock the driver unconscious allowing him to flip and die? Is there any chance that you guys could start giving a little damage to the driver, and somehow stop his suit from regenerating while in the vehicle? These are jeeps, not AP Vehicles. And these are dropsuits with metal plating and such, not pedestrians. (Maybe create a spiked bumper as a vehicle module? I I don't murder taxi, so you figure it out.) 16)More characters for bitching. 6 Left. |
Xeger's Hammer
Bloodline Rebellion Public.Disorder.
9
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Posted - 2014.08.31 07:58:00 -
[3] - Quote
CCP Rattati wrote:
Snipers - We simply cannot have snipers so far away in the redzone they cannot be touched, while also being immune to countersniping. However, we also want to improve the Improved headshot damage, decreased range, improved damage. We have been studying Domination maps, and some of the farthest redline sniper spots that can camp the Objective to get a good gauge of the situation. There cannot be a risk free way of playing the game, for each role there must be a counter.
Hey. another gun that's worthless, please nerf this cause my vag hurts. I have a question: If it was risk free, why don't I have still have the 77 Thale's that I reached before officer salvage nerf hit, instead of 3? And no, I don't snipe that often. And on the other hand, I love having a thale out there to hunt, I will spend 500k isk in dropships looking for that gun, find him most of the time, crash my ship, jump out, and give him a shotgun to the face followed up with a tea bag celebration before I die from being in an unauthorized area.
By the way, did your measurements call into the sniper being at the edge of his redline, and 16 brown eyes on the line, like some ravenous, rabid, border patrol officer with the taste of mexican dripping in his mouth? I've been on the maps, and I know the furthest range. The only thing you can hit is people camping the redline. Or Alpha on the smaller maps. And that's 50% luck, or they stood still too long. I've sniped a person from the MCC at 598.75 meters recently( my longest shot ever)...then a few minutes later I got tea bagged by a heavy that flew the long way around, up to the MCC where he raped my scout with his HMG, then lowered his kinetic catalyzers on my mangled chin.
Guess what, people have been crying again, and now they gotta break the game a little more, instead of getting rid of the redline, and smart deploying on every map. |
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