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Apothecary Za'ki
Biomass Positive
669
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Posted - 2014.08.29 12:51:00 -
[1] - Quote
currently hacking has very limited uses and i dont believe any one has used a hacker tool at all in foreverinsted of a plate or repper or extender or w/e
my idea is simple, give hacking a role beyond that of just captureing points and stealing vehicles
firstly.. hacking vehicles needs to get its points back! but have it so a hacked vehicle has 30s-1min before it can be hacked again
now.. Equipment hacking!
see an RE? +10 WP for hacking and disabling it!
see an uplink? +10 WP for hacking it which changes it to serve your team but since it is hacked you only get +10wp per spawn
see a hive? +10 for hacking it but current nanite clusters drops by 1/2 and repaired armor is 1/2
now for the balance.. uplinks and hives need a slight hp boost maybe 200 hp standard up to 300-400 at proto.. a single flux of RE will fix them in an instant.
abusing hacking of equipment? nope! if they are counter-hacked with in 30 seconds then the internal cpu will overload and go BOOM. the player will receive the +10 points for the hack but also receive 100 hp damage, 31 seconds or more? its a-ok to counter-hack and bring the equipment back to your side!
i feel the risk is great enough as you have to take your eyes off the map and screen to look down at the ground or at the wall (like a potato) leaving your brain and back open for any one to abuse willingly or not!
this will also open the way for perhaps subterfuge scouts which hack enemy equipment with a hacker tool equipped thus effectively turning the tide of the battle!
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
672
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Posted - 2014.08.29 19:15:00 -
[2] - Quote
brings a new level of game-play for all but probably more-so for scouts so they can actually be scouting and subterfuge instead of just fast cloaky 1-2 hit killers
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
687
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Posted - 2014.08.30 10:31:00 -
[3] - Quote
Master Smurf wrote:Like but no increase to health of equipment. What would be nice - you need a codebreaker to hack these "new" types Oh and I do run a presto chango dual code-breaker Lv5 minja. Need to try it with a single complex to see if I notice the difference but dual is quite fun. the health increase is cause at std they are just 50hp and standard/advanced are 100 hp proto are 200hp i think so 200% increase would be 300-400 iirc so equipment would not just instapop at the first stray bullet in a firefight
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
687
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Posted - 2014.08.30 10:35:00 -
[4] - Quote
501st Headstrong wrote:I simply want to be able to hack quickly while not being insta frickin scanned all the time. These changes are nice however active scanners and scanning are somewhat broken i think.. i kind of had the idea to ahve scanners all with same strength but have the 3 types changed so you got a 60m 360 scan.. 120m 180 scan.. and then something for the snipers.. a 5degree 1000m range scan. and the db of the suit == time spent on the tacnet.. ie scouts can get like 19 db iirc so thats 1.9 seconds on tacnet where as heavys are 46db 4.6seconds now there can be a modifer for scanned duration bonus for active scanners but also a counter skill to lower duration time too.. thats just my idea on that
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
695
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Posted - 2014.08.30 17:59:00 -
[5] - Quote
Master Smurf wrote:Apothecary Za'ki wrote:Master Smurf wrote:Like but no increase to health of equipment. What would be nice - you need a codebreaker to hack these "new" types Oh and I do run a presto chango dual code-breaker Lv5 minja. Need to try it with a single complex to see if I notice the difference but dual is quite fun. the health increase is cause at std they are just 50hp and standard/advanced are 100 hp proto are 200hp i think so 200% increase would be 300-400 iirc so equipment would not just instapop at the first stray bullet in a firefight Yes but we already had this discussion with equipment having more health than scouts and players having to spend too much ammo/time to destroy them. Its better how it is at the moment imho idk.. id like to see more hp on them but perhaps melee attack(right analog stick) regardless of the damage it does is a OHK vs equipment
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
697
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Posted - 2014.08.31 12:54:00 -
[6] - Quote
OZAROW wrote:Hacked vehicle s should be able to be stolen and recalled and all parts and modules be stripped an end up in the hackers inventory unless its a bpo otherwise only the modules, these items show in salvage i love that idea.. grand theft HAV! look out Duna2002! we comming for you! :P
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
699
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Posted - 2014.08.31 17:23:00 -
[7] - Quote
Sgt Kirk wrote:I always liked the idea of a firewall module.
It would make an extra wall of protection that you'd have to tear down to get to the actual hack. The higher tier versions would take a longer time to hack. Also, the enemy shouldn't be able to tell if a firewall is installed. They'll only know when they get rid of it or they notice that the hack is taking longer than usual.
For example, Objective Bravo is ours. I run up to it with my firewall module and hold down circle for a few seconds to install a firewall.
Now when the enemy tries to hack the objective he'll pretty much have to hack it twice for it to flip which allowed my scout friend to intercept him before he could get to the second hack. i do like that idea, i remember firewalls when hacking in "Dystopia" mod for source.. fun times
[[LogiBro in Training]]
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