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Apothecary Za'ki
Biomass Positive
669
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Posted - 2014.08.29 12:30:00 -
[1] - Quote
Meee One wrote:Remote explosives,as everyone should know by now,are equipment and are supposed to contain very explosive chemicals which would be sensative to jarring.
A few fixes: -Stop them from being refilled by nanos and supply depots,unless suits are swapped of course. This one should be obvious,imagine if hives worked on the same wacky logic...infinite compacts anyone?
-Disable running when held These are sensative chemicals,not packing peanuts,if you shook a jar of nitro you'd kill yourself.
-Disable jumping when held Same reason as above
-Require placement at a clones feet. Setting a dangerous explosive down makes more sense than throwing it hoping it doesn't explode (and it should,killing only the thrower).
-Remove the explosion if a flux is used on them. It's annoying being unable to communicate the danger,then throwing a flux only to have your allies die from the explosion you just caused. They should pop like hives. AKA become inert.
For me,it's maddening reading the description which clearly implies "DON'T SHAKE". Then going into a match seeing scouts bounce around throwing them like they're confetti.
REs shouldn't be used as a replacement for a main weapon or grenades.
Traps can still be laid,but scouts jumping through a group of enemies dropping REs to potentially kill the whole group,whilst surviving themselves from the ordeal will be impossible after this,as it should be already.
INB4 Crutch defenders. i as does every other person.. hate getting killed by REs.. thats because they are being used by players who find ingenious ways to use equipment
my problens lay with both RE and PROX
PROX need to be changed in such a way so its 6 carried 6 active and balance the damage through the meta levels (see engineer+mines in BF3) and lower the PG and cpu use as they are not as "useful" as RE are.
RE needs to be changed as its rather stupid how you get max carried 4 but max active 5.. RE need to be max carried 4 max active 4 across the board.. a little more damage on lower meta as proto are "fine" for their damage.. now the problem.. their nanite cluster consumption is rather low in comparison to grenades.. maybe raise it up and thats it.. and leave them to be resupplied by supply depo's as depos are a "risk" due to their locations and their vulnerability to being capped thus cutting off the supply of ammo
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
669
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Posted - 2014.08.29 12:32:00 -
[2] - Quote
Nirwanda Vaughns wrote:I want prox mines to behave like AV nades too. a small seek area (5m or so) would make them amazing. as for RE's something needs to be done about the distance they can be thrown. i've nothing against a scout who can sneak in and drop an RE into a bunch of us and blow it but in a test with a corp mate he managed to throw an RE and detonate it and kill me from around 17m away (just stood in front of each other no throwing off a roof ect)
prox need to be max carried 6 max active 6. but then balance the damage across the meta levels and increase splash area and trigger distance some.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
669
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Posted - 2014.08.29 12:33:00 -
[3] - Quote
Imp Smash wrote:The only one of these I think is reasonable is flux deactivation. I would extend that to any weapon but that's just me. If we see them we should be able to deactivate them. Flux deactivation is 100% fair and not a debuff in anyway. im an avid user and abuser of flux nades.. get to a cap point. FLUX.. see +5 +5 +5 *trollface while capping*
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
669
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Posted - 2014.08.29 12:37:00 -
[4] - Quote
Ghost Kaisar wrote:Meee One wrote:
-Disable running when held These are sensative chemicals,not packing peanuts,if you shook a jar of nitro you'd kill yourself.
Did you know that high-explosives are actually quite stable? You can light C4 on fire and it won't go off. Hell, you can even hit it with a hammer. and the RE look like 3 blocks of C4 shaped like rectangles in a metal caseing with a big light on it and unless the detonator malfunctions (which is electronic shouldnt) only then would it be dangerous.. and one needs to sprint with RE to be able to stick it onto tanks.
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