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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 13:01:00 -
[1] - Quote
was just on a map and spend most of the time trying to find the guy.. and i finally found him near the top of the mountain behind the MCC which would have been impossable for any vehicle to get to him and unable to get a clear sight on him to counter snipe yet he sits there with a Thales at 26/0
if this isnt complete imbalance then what is?
so yeah.. being a scout failed, being in a dropship failed, trying to countersnipe failed. CCP needs to fix this
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 13:05:00 -
[2] - Quote
Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 13:13:00 -
[3] - Quote
Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 13:22:00 -
[4] - Quote
Atiim wrote:Apothecary Za'ki wrote:Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him You named one instance in which a single sniper was in a low risk environment, and then proceed to say that Snipers as a whole have "0% risk". That is a logical fallacy. its not just 1 sniper.. its countless snipers.. some maps are just stupidly one sided so even if you get a thales guy on your side you just cannot get a killshot
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
652
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Posted - 2014.08.28 14:05:00 -
[5] - Quote
Snake Sellors wrote:Name=Apothecary- check. Thread = Sniper QQ-check. Seriously Every Single time you post. We get it, you don't like snipers. if you can't accept that other people enjoy playing in a different way to you then online gaming really isn't for you. Time to stop now, you are becoming comical. Attim et al, before you bother to reply anymore to this anti-sniper clown type in his name or just scroll around the first few pages of general discussion. this guy has about 5 threads all insisting on nerfing sniper rifles, or at least forcing them to do something his way. and this is all at a time when even ccp has admitted that they are not balanced or working as intended. nowp i only did this one.. the other one was supposed to be an open question to snipers yet it got flamed and trolled by bittervets.
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
653
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Posted - 2014.08.28 14:12:00 -
[6] - Quote
rithu wrote:Apothecary Za'ki wrote:Atiim wrote:Apothecary Za'ki wrote:Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him You named one instance in which a single sniper was in a low risk environment, and then proceed to say that Snipers as a whole have "0% risk". That is a logical fallacy. its not just 1 sniper.. its countless snipers.. some maps are just stupidly one sided so even if you get a thales guy on your side you just cannot get a killshot Snipers dont succeed every match, they can have real low amount of kills & be at the bottom of the board.But when a sniper gets more than 10 kills he will be hunted down. Also sniping is really tough in ash land (area 3 is the only sniper spot). There is always a way to counter , if its a heavy sniping i usually use the forgegun or railgun (as it can kill in one shot) as soon as i was sniped by a thales i went on the hunt but he was in an impossable to counter-snipe area that was extremly deep in the redline and was highly unlinkly to even use a dropship to get to him let alone kill him in a full proto brick suit. the sniper was in the E to D 3 to 4 area of this Ashland domination map
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
653
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Posted - 2014.08.28 14:14:00 -
[7] - Quote
Soraya Xel wrote:People just need to learn how to counter and kill snipers. In most* cases it is not exceptionally hard.
*Thale's zoom range allows them to be WAY too far into the redline. exactly my point.. the sniper in question was in the D to E 3 to 4 area of this map.. http://i.imgur.com/NpRIpin.jpg and it was imposable to get a sight on him with a sniper and highly unlikly to get there and kill him in a bricked proto suit with a dropship
edit. the elevation was just too high in relation to other high elevation points to get any sort of sight on him
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
653
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Posted - 2014.08.28 14:19:00 -
[8] - Quote
LT SHANKS wrote:Snipers are underpowered. CCP, buff them rifles! =) only if they nerf the thales and i think charged sniper rifles which have very long high fidelity zoom
tho only buff id like to see is higher headshot multiplier so you can actually kill a LOLmando when countersnipeing
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
654
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Posted - 2014.08.28 14:32:00 -
[9] - Quote
Soraya Xel wrote:Apothecary Za'ki wrote:LT SHANKS wrote:Snipers are underpowered. CCP, buff them rifles! =) only if they nerf the thales and i think charged sniper rifles which have very long high fidelity zoom tho only buff id like to see is higher headshot multiplier so you can actually kill a LOLmando when countersnipeing The officer rifle, I think, definitely needs a nerf to their zoom level. The other rifles are seriously underpowered though, and need buffs. HP of players has been buffed constantly throughout the life of the game, but sniper rifle damage has not. They used to be deadly, now they kill idiots who are too stupid to use cover. i do somewhat agree.. but i do feel the charged is still rather good maybe a swarm launcher style rebalance for them? bringing the lower level snipers up to scratch while nerfing the thales and having a look at the proto variants?
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
654
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Posted - 2014.08.28 14:33:00 -
[10] - Quote
lionshead nebula wrote:Yawn. Man the QQ threads were once inspiring and full of marrow. Now they are full of the fruits of incompetence. even the CPM seems to agree* with me on this
*at least about the thales rifle.
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 14:58:00 -
[11] - Quote
Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. try in the area i marked at D-e 3-4 on the map in the original post. the high elevation should pose no problem at hindering counter snipers while giving you a near perfect vantage over the important areas
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:01:00 -
[12] - Quote
RayRay James wrote:So, a sniper does his job well and you want to nerf them all? Real life snipers can kill from almost 2 miles.... 2 MILES! 400 meters is nothing. Do you realize, that real snipers have to accommodate for not only wind and gravity, but the fact that their shots travel for so long the earth rotates under the bullet and moves the target.
Yes, yes, video game... so what? who cares?
Jesus man, grow a pair.
You have been whining for weeks about everything. actually i think the world record of actual kill distance was 3 miles by a canadian.. but that is not the point here, this is a game there is 0 bullet travel time no drop or wind factors. its just stupid that a Thales user can 1-2 shot most people miltitia and up to even proto level, excluding heavies i believe... From near literally across the entire length of the map
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:03:00 -
[13] - Quote
PROPHET HELLSCREAM wrote:Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. In the end and relating to snipers and countersnip ike thumbgreen says "... if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. ..." try to snipe a sniper sitting in his nest at D3 to E4 in a lolmando (aka cannot be HS OHK'd) and then come back to me and say that
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:17:00 -
[14] - Quote
A Cactuar wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. On the other hand you say u ran around a whole match trying to kill somebody in the redline. I think you're more harmful to your team than any redberry redline sniper could be. Get over it man. Yeah, because winning the match is what people care about. actually its more a case of those thales snipers have seemingly no risk while they can 1-2 shot most proto suits and cause rather large isk damage and also psychological demoralization which can lead to a win for thair team cause the other team is being too cautious about not getting one in the head and loseing like a 300k suit or w/e
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
656
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Posted - 2014.08.28 15:19:00 -
[15] - Quote
xSivartx wrote:Orbitals kill snipers too. I've used them to smite snipers. So there is at lest a 1% risk. quite true but you need a few factors #1 be in a squad #2 be squad lead #3 know where the sniper is #4 have enough points to drop the FU-orbital on them instead of using it on/near the objective which could have turned the tide of the match
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
658
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Posted - 2014.08.28 15:44:00 -
[16] - Quote
Thumb Green wrote:Apothecary Za'ki wrote:Thumb Green wrote:Apothecary Za'ki wrote:Scar Scrilla wrote:Omg the sniper QQ will never stop...what kind of game u playin? Cuz I haven't seen a sniper being a game changing asset for more than 6 months. They can't hack objectives in the end. Get over it man. its 0% risk for themselves to sit way off in the distance where noone can get to them Like I said in your other thread, if they can shoot people then they can be shot. There is nowhere on the map a sniper can shoot at people and not risk being shot back, nowhere. Of course the the messed up terrain can make it more difficult than it needs to be but it's still possible. And before you insult me like last time, I rarely snipe and usually only to counter snipe and I don't do it from the redline because that's the first place everyone looks. try in the area i marked at D-e 3-4 on the map in the original post. the high elevation should pose no problem at hindering counter snipers while giving you a near perfect vantage over the important areas I don't think I've seen anyone snipe from that area before but see a few spots to counter from (not going to say where cause my damped scout is only useful if people don't know where to look). A calmando ain't going to be able to find a damped scout unless you're in an obvious spot and even if you can't kill him, most redliners give up on a spot after being pinged a couple of times because they know if they sit there long enough to get a shot off at someone (that isn't standing still) they just might die. i didnt want to add a thick red line to denote where the redline border was as it would be inaccurate but for the record the left side MCC (blue i think) are the hostiles in the scenario, and do damps stop you showing up on the HUD if they are basically looking right at you?(over the max range of the tacnet scanner)
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
659
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Posted - 2014.08.28 16:04:00 -
[17] - Quote
skippy678 wrote:Atiim wrote:Apothecary Za'ki wrote:Atiim wrote:http://rationalwiki.org/wiki/Association_fallacy i dont get what you are trying to say but short of being on the tallest point in the middle of the map(which the sniper was already snipeing toward and rakeing in the kills) it was seriously impossable to kill him You named one instance in which a single sniper was in a low risk environment, and then proceed to say that Snipers as a whole have "0% risk". That is a logical fallacy. Snipers are near useless in this game. Dont understand why anybody would even complain about them. If the enemy team has snipers on it you are better off. For next time, Dont waste your time looking for him and keep moving for the objective, you would have been better off. Sniper rifles are so near useless that i more often die to a plasma cannon these days! i have used that method regularly to just ignore the nolifer deeper in the redline then narnia is in the cupbord but smarter snipers tend to like to focus on logi which granted is a smart thing to do but its very aggrivating.
as for snipers and their usefulness i used to be sniper/scout role in BF3/4 i would like to see snipers in dust get some sort of "spotting" skill. not the entier of the view they can see just maybe 2 to 4 centimeters either side of the crosshair-circle-thing.. and maybe get intell kill assists from it while the spotted targets show up on the tacnet for the whole team but now its rangeing into active scanner re-balance territory
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Apothecary Za'ki
Biomass Positive
659
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Posted - 2014.08.28 16:14:00 -
[18] - Quote
Thumb Green wrote:Apothecary Za'ki wrote: i didnt want to add a thick red line to denote where the redline border was as it would be inaccurate but for the record the left side MCC (blue i think) are the hostiles in the scenario, and do damps stop you showing up on the HUD if they are basically looking right at you?(over the max range of the tacnet scanner)
I know the general area of where the redlines are (been playing since almost the start of chrome) and it was obvious which side is the enemy team from your perspective (it would be kind of hard for an enemy to snipe from within your redline) No damps don't stop LoS marking. You won't show up on their tacnet but there will be a red chevron over your head if they are looking right at you. But they've got to find you to look at you and that can be easier said than done; I've spent entire matches looking for some damped scouts and never find them simply because they were either in an area I didn't look or didn't scan (visually) thoroughly enough. normally when i hunt i take into account which side i was hit from where i was and distance i was killed at and then i use the map zooming in and out to try find the usual tell tail sniper sat on a glowing pulsing anus(which it looks a little like from above) and then i get a scout if they are close to the edge of the redline or sniper if they are a bit further back, sometimes on the lower laying sniper bowl maps i have to try listen for their shots to find their location and give them a hot load of plasma to the face almost forgot.. i also try to visually scan to see if i can see them on the terrain aswell.
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