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Apothecary Za'ki
Biomass Positive
609
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Posted - 2014.08.26 11:12:00 -
[1] - Quote
would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier.
[[LogiBro in Training]]
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Apothecary Za'ki
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609
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Posted - 2014.08.26 11:37:00 -
[2] - Quote
oh great looks like the trolls woke up
[[LogiBro in Training]]
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Apothecary Za'ki
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609
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Posted - 2014.08.26 11:38:00 -
[3] - Quote
LT SHANKS wrote:None of the above? currently sniping is a 0 risk endevour vs big rewards.. this should not be the case.. snipers should have risk, because as it stands they have non
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Apothecary Za'ki
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Posted - 2014.08.26 11:39:00 -
[4] - Quote
Mregomies wrote:After a good field battle is good to go redline with Thale's, have a cup of coffee and relax. exactly my point, 0% risk so hopfully you snipers get shafted soon in delta as i recall hearing snipers are getting balanced in delta along with logi and commando. so you best get all the use out of your thales as you can
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Apothecary Za'ki
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617
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Posted - 2014.08.26 17:15:00 -
[5] - Quote
Breakin Stuff wrote:I opt for option 4:
Spawn in caldari commando.
1 sniper rifle. 1 rail rifle.
Kill redline snipers in their redline perches between pushes. Otherwise I fight with the assaults and snipe from deep in the ongoing sh*tstorm.
The headshot glitch can often be bypassed by finding another firing angle.. sometimes just by shifting left or right 10 feet.
Since they all rock damage mods the odds are good you one shot them. Two on the outside. The only exception is sniper sentinels. I have a build for killing them too. easier said then actually done with all the cloak-scrubs around
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:16:00 -
[6] - Quote
JUDASisMYhomeboy wrote:A snipers biggest threat is other snipers. The heavy suit sniper is a problem though. Just yesterday I was thaled and just like another post had said I would normally countersnipe. Unfortunately this sniper was in a proto caldari sentinel suit. If you want to complain about snipers that should be what you complain about because thats some uber scrubbery for a majority of maps the redline sniper spots are quite one sided and do not offer any good counter snipeing spots in the least
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:20:00 -
[7] - Quote
Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
617
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Posted - 2014.08.26 17:34:00 -
[8] - Quote
JUDASisMYhomeboy wrote:What would the HS dmg buff be? In my experience bodyshots dont do any good anyway. I currently a thales on a calmando hits for near 500 dmg a shot.. if that was nerfed down to maybe 100-200 a shot the HS multiplier would need to be like 2000% or something stupid to combat sentinel snipers
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:41:00 -
[9] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:43:00 -
[10] - Quote
Gemini Cuspid wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. There are risks to snipers and even so with those using a Thale. I will go over them a bit:
- Kamikaze Dropships. Very VERY infrequent but there are players who get that enraged dying to a thale they will simply call in a dropship and try to python the hell out of you just for the sole fact of killing you. It's not about KDR at that stage but simply revenge. I've had this happen while it's only killed me twice, it DOES happen and THEREFORE is a risk to us.
- No other job creates as much animosity or hate as a sniper and the fact that players single you out at times means your susceptible to vehicles and countersniping. Unlike a field troop or vehicle, players are ACTIVELY looking for just you and if one of them does have a Thale or a Charge they can simply pick you off if they are good at it. Even as a shotgun user with a cloak pre 1.7 you never had ppl going "oh that scout with a cloak and shotgun killed me I'mma search the field to kill them". This happens ONLY to snipers.The act of dying at a sniper's hand is like a calling card then and there.
- For thale users, 1 death is alone a COSTLY death than dying several times in a proto suit if you dont have a means to stock a horde of them. For some players the cost of loosing several charge snipers is pennies to loosing a Thale.
But yes. to assume that there is no risk at all is pretty silly a notion. Snipers may have the superior KDR's overall but it's not like you can pick up a sniper and become all assassin~y...you have hone your skills as to where to set up, watching for counter sniping and, above all, being patient but on the look out. 1 death is nothing.. try running proto infantry in the thick of it.
[[LogiBro in Training]]
Level 1 Forum Pariah
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:49:00 -
[11] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:Currently Snipers have near 0% Risk vs Reward because they snipe from the redline... So would you rather have one of these three options..
#1 redline removal[1]
#2 heavy range nerf/optimal range nerf/sights range nerf[2]
#3 ultra damage nerf to snipers but major buff to HS multiplier so they can still perform their role but cannot dominate and kill by just noskill bodyshotting people form the redline[3]
please answer with just a 1 or 2 or 3
[1] this could cause some controversy and major one sided-ness with Queue-syncers basically stopping anyone form even getting away from the mcc. it would also leave the snipers as they are now but give people the opportunity to hunt you gimps who dont dare come out of the redline atm.
[2]this one is probably the heaviest option which would let snipers still be the gimps they are from the redline but only in certain circumstances where the targets are close to the redline and would force snipers closer to the fight and actually have some RISK vs REWARD
[3] more sensible idea.. only change to snipers would be damage per shot so they cannot just body-shot people to death from super long range cause they cannot get a Head-shot, and a major buff to head-shot multiplier so those with skill or a clear shot can still OHK people and even heavy suits/sentinels due to the massive HS multiplier. Your logic is broken here... Reasons include, but do not completely cover your jacked view of reason.... The sniper rifle should be feared, this is the only game that there is a "Sway" for using sights, and NO hip fire sight.... Snipers know how to use cover... To get kills... The redline you talk about... CCP made maps WITH the cover for most snipers to be able to USE it.... not that redline is right, but it is a place CCP thought long and hard about including here... Other posters are still using the term "Head Glitch".... That is CCP's fault for not fixing Line of Sight so the snipers BEHIND cover and revealing enough of themselves to get a clean shot off, are shown as a visible person.... CCP fault, not cover snipers.... As a sniper, I "See" many people behind cover and can not hit them... CCP rendering issue again... they are not " Cover Glitchers.... LMAO Read what the game expresses as a sniper rifle... It is a 2500 meters per second weapon.... shooting a big arsed bullet... But we can only get shots off at 599.99.... Fail for the future of weapons.... This is so alllll you little whining babies can play your game without a sniper OWNING you at objectives... But there are still complaints and cry BABIES like the original poster that want snipers to accept 1 2 or 3... 1, lose cover so scouts and LAV's can go hunt snipers....2, get a 2500 meters per second weapon with a decay in damage rate as bad as a plasma weapon.... 3, Just bend over and take his ignorant, lack of war knowledge ideas and say there are no such things as snipers and the boogy man and christmas.... no they didnt.. the redline was to stop dominating teams from camping the opposing teams MCC spawn or the ground spawn it was not created for Snipers to get free kills with 0% risk quit thinking your entitled and better then the rest of us who go out there and die repeatedly and have more fun then you snipers will ever have you and this 0 risk... so i now know you do not play a sniper, and have never been trained as a sniper... your trolling my loser been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
628
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Posted - 2014.08.27 07:55:00 -
[12] - Quote
FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 oh and the concept of free speech died years ago in that police state country of yours.
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Apothecary Za'ki
Biomass Positive
629
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Posted - 2014.08.27 08:10:00 -
[13] - Quote
FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser well i do respect you dogs of war but sadly your only dogs.. and your masters the politicians get fat off the spoils
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Apothecary Za'ki
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Posted - 2014.08.27 08:40:00 -
[14] - Quote
Breakin Stuff wrote:FarQue FromAfar wrote:Apothecary Za'ki wrote:FarQue FromAfar wrote:
been trained as a sniper dosnt mean crap.. SP does.. and yes i have tried to countersnipe redline scrubs but they are usually always in bricked out suits with a thales deeper in the redline then.. well i have nothign to equate it to because they are THAT deep in the redline even adv charged rifle cannot get a clean HS but wait.. if they are on a sentinel or commando sniper you CANNOT get a HS at all and they just shrug off the hit and shoot you in the face with their thales Been trained in The US ARMY as a sniper does NOT mean crap??? You my friend are Very misinformed.... LOL
it dosnt in a game... of which this is BRO. so take your semper fi and shove it :3 You just lost all respect from every american who has died fighting for freedom... Semper Fi means... You will be Remembered... you heartless loser Semper Fidelis means "always faithful." Do your goddamn homework next time you try to educate people. Za'aki you're already the forum joke for your nonconstructive criticism, mockery in place of evidence and general badposting. And the army doesn't use semper fi. That would be the marine corps. This thread is a one-train badpost because it's premise railroads the discussion and discourages debate. Its a troll thread and an obvious one. 3/10 for effort. oh i know.. i was useing it in the context of "they" dont like civvies useing "their" motto.. kind of a dig in the ribs :P and it didnt start out as a troll thread it was actually an honest thread and i wanted to know in simple terms which "lesser evil" snipers would deal with
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 08:59:00 -
[15] - Quote
Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually ahve to snipe form inside the burn zone while the redliner jut redlines all day
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:05:00 -
[16] - Quote
maybe its not in the redline.. maybe its just on the edge like one of those semi-urban sniper bowl maps with the low green curved buildings.
[[LogiBro in Training]]
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:07:00 -
[17] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:22:00 -
[18] - Quote
Temba Fusrodah wrote:The OP is such a cry baby!
Why not change Dust514 into a pistol only game?
Put everyone into a great big arena with nothing to hide behind and pistols with a range of 10 meters. Boy that sounds like fun.
Seriously every time someone gets killed by a sniper they immediately swear it was a Thales from the redline. That simply is not always the truth. Snipers have to be where they can find targets.
Has the concept of adapting to the battlefield situation ever occurred to you? Let me explain how that works.
When the enemy deploys havs you can then go to a supply depot swap into swarm launchers, deploy mines, fly drop ships, or use havs yourself. When you get head shot dead by a sniper why not simply counter snipe?
But that would be too easy, no way, you want to have "others" change the way they want to play so you do not have to adapt. I suggest you play against a npc and not a real person. In a MMO game the point is you have to find a way to actually beat the other guy.
Let me be clear, by beat them it does not mean having CCP only give him or her less and less effective weapons.
Really do you ever listen to the mindless drivel sniper haters spout /whine relentlessly? It is pathetic.
I use to hate getting blown up by remotely detonated explosive devices when hacking. I did not cry that CCP remove them from the game, instead I started hunting down the bombers. That proved to be a lot more interesting.
Try and adapt to what is going on instead of whining for just one month, I promise you'll be a better player because of it.
This is a live combat game, against other real people ...... please stop acting like babies and crying every time you get out played. Your hating on snipers is why I enjoy dropping you iron clad ants with highly skilled headshots, and then shooting the guy with the needle trying to revive you. Become a marksman and stop begging CCP to take away the weapons you are too lazy to try to defeat in open combat. As the phrase goes .... "Man Up!" TL;DR
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Apothecary Za'ki
Biomass Positive
632
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Posted - 2014.08.27 09:37:00 -
[19] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:The lesser evil of being rooted out and killed. My day playing DUST does not end until at least four tanks, two ADS and six thales lie dead on the altar of my kill count.
Redline snipers are easy to eliminate and marginalize.
If you ever see my name in the killlfeed with multiple kills with a covenant sniper rifle in rapid succession it means I'm scourging the redline and rooftops..
Zero risk my ass. Thats like saying tanks are op because you cannot kill them without speccing into some form of AV. I am specced to kill snipers and vehicles. Now Im working on speccing to kill the rest of you.
And side note? Dont ever say semper fi again until you qualify for my dress blues. you cannot really root out and kill something that is in the redline where you die after 15-20 seconds(cause its buggy like that) and its 0% risk unless some one with just as much sp into snipers (charged or thales) sets up to countersnipe and they usually have to snipe form inside the burn zone while the redliner jut redlines all day Not completely true but not completely wrong considering if you ride the edge of the map the you're still "Hugging the redline" and also it's all about who has the best point-of-view so you should probably remember that... the last few times i have tried hunting redliners, one example was it was the skirmish bridge map and the guy was up the dirt hill sniping from near the MCC with a thales.. no way to get a sight on him or even scout suit kinkat up to him before timer was out and this may sound like BS but the one time i got near close enough the timer bugged and killed me at 4 seconds remaining instead of 0 seconds(known bug iirc)
so its not for a lack of trying.. my problem with redliners are the ones who are DEEP in the redline not the ones who are just barely on the edge
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Apothecary Za'ki
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632
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Posted - 2014.08.27 09:42:00 -
[20] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Thumb Green wrote:When I snipe it's usually to counter snipe so with that said.
#1 would make the team getting their dicks kicked in just spawn in the MCC and AFK.
#2 would defeat the purpose of sniper rifles
#3 just doesn't make sense, seriously how the fck can a weapon not body shot kill people. This suggestion would make sniper rifles useless for 90% of players 90% of the time. Hell, most SR's already are as the only ones worth a damn are the Charge & Thales. Though I can agree the headshot modifier needs an increase; another thing that is also needed is that scouts need a damage bonus to sniper rifles to encourage people to use them over other suits, heavies in particular.
Sniping is only a 0 risk activity, even in the redline, if nobody on the other team is willing to do something about it. The redline doesn't make players invulnerable to bullets; if they can shoot at anybody then they can be shot as well. People need to stop trying to nerf stuff they're too lazy to counter. #1 yes that was my argument against that option noob. #2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink. #3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t? advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit
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Apothecary Za'ki
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Posted - 2014.08.27 09:54:00 -
[21] - Quote
Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. i do like the Forgegun F-U ness.. and i always wondered why the scrubbiest snipers go back to the same location (probably best vantage point for kills?) but i have come across experienced redliners who know to bug out when they have been rumbled.
i did just recently have the idea of downloading the known/used maps and putting markers where confirmed sniper locations are but i havnt seen any which also have the redline indicators on them so it would leave a degree of inaccuracy for the maps
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Posted - 2014.08.27 09:58:00 -
[22] - Quote
Sclompton Face-Smasher wrote:Apothecary Za'ki wrote:Sclompton Face-Smasher wrote: #1 yes that was my argument against that option noob.
#2 it wouldnt as they still have stupid range its just more to force them to snipe from INSIDE the "BURN ZONE" not way back in the REDLINE having a damn cup of what ever you redlineing SOBs drink.
#3 well im sick of snipers just sitting in the redline bodyshotting people and killing them in like 2 shots, gtfo of the redline and get some headshots! which is my argument for the dmg nerf but massive HS multiplier buff.. then that way only scrub snipers will whine that they cant bodyshot people to death while pros can and will reap skulls
Are you wearing tin foil for a suit or do you not know how to make mu;tiple suit for multiple engagments? how does having a different suit make it any easier to spend 15-20 seconds inside the redline to try find a sniper who might be deeper in the redline then 15-20 seconds can allow.. granted all the having to run up hills with the poor terain mapping causeing difficulty in some favorite sniper locations
Have a fit with Kin Cats and a ScR or RR if you don't want to counter snipe and want to rush the red without having to run too far in and also there are these things called Range Amplifiers and Precision mods... Do you have any skills in eWar at all there L33t?[/quote] advanced ewar but it means nothing unless you got cal scout with their superior passive tacnet range, but my primary function is running logistics and pushing the team forward and holding them up, i dont got time to go hunting every redliner with a thales in a bricked proto logi/commando suit[/quote]
See you have your role and all but if that Thales sniper is running the game your in as an enemy it would only be logical for you yourself or a squad member or even a corp member to switch your role for a minute and use one of the options already stated in the post to get rid of him/her and make them lose a precious weapon that they can only get from salvage and have them feel like s**t for staying in one spot and losing it.[/quote]
ccp should do a mini event to see how meny people kill/get killed while wielding sniper rifles.. that may root out a few thousand thales from the community :P
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Posted - 2014.08.27 11:34:00 -
[23] - Quote
Dovallis Martan JenusKoll wrote:Apothecary Za'ki wrote:Breakin Stuff wrote:I specced into countersniping. When I'm feeling really froggy I do it with a forge gun, just for the extra special level of "f**k you" it implies.
As soon as snipers start polluting the killfeed I switch to my caldari LOLmando and proceed to start the executions.
The rail rifle discourages random slobs from interrupting my good deed of discouraging snipers from existing.
On a separate, hilarious note did you realize most snipers are pathetic? You can hit and kill most of them in their redline with a rail rifle. Because most of them are incompetent. You also see them run RIGHT BACK to the spot you just killed them on and you get to farm them.
Then they jump into a fatsuit and try to snipe in the same place again. This is the cue to get out the forge gun since you already have them locked. i do like the Forgegun F-U ness.. and i always wondered why the scrubbiest snipers go back to the same location (probably best vantage point for kills?) but i have come across experienced redliners who know to bug out when they have been rumbled. i did just recently have the idea of downloading the known/used maps and putting markers where confirmed sniper locations are but i havnt seen any which also have the redline indicators on them so it would leave a degree of inaccuracy for the maps Noted: He complains about snipers having No risk, then lauds over how easy it is to kill snipers. Evidence contained. no i was mearly commenting on how i enjoy that forgegun OHKs and denys revival
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Apothecary Za'ki
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Posted - 2014.08.27 21:44:00 -
[24] - Quote
Temba Fusrodah wrote:The OP is straight up trolling with this thread.
It is devoid of content and merit beyond his contradictions & tears.
Please cry baby tell us how the bad sniper man hurt you!
lol guess you are real butt hurt by the experience. actually it was not a troll thread i was just seeing what snipers thought but then it got derailed by the trolls.. thus it became a troll thread which is still going days later
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