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Planes McFly
DD0C's Red Team L.C
5
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Posted - 2014.08.26 04:20:00 -
[1] - Quote
I want to know what you fellow DUST 514 players think about this idea, and CCP. What if there was a smaller less effective off map support feature that we get when we make 2500 WP as a squad?? If it isn't a clientside and isn't too OP, it might be a nice addition to off map support. If not what Kind of ideas would be nice for Off Map Support???
DD0C's Red Team L.C - Recruiting - Contact Me.
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RYN0CER0S
Rise Of Old Dudes
1346
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Posted - 2014.08.26 05:45:00 -
[2] - Quote
It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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Krator Kosta Nostra
Nos Nothi
10
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Posted - 2014.08.26 16:00:00 -
[3] - Quote
Personally - I think the entire idea of the Orbital is backwards.
I think that the team that is LOSING (say at the point the MCC sheilds are down) should get an orbital.
Likewise, the winning team would get one if the MCC sheilds reach a point that they drop as well.
Orbitals pre Charlie were just adding salt to a wound, and made the games quicker.
Orbitals post- Charlie are few and far between due to the additional WP 's needed.
The only real problem in Pub matches (both with current Orbital and suggested change) is when the entire team is full of single players - no one would get the orbital.
The fix for that would be simple actually - if your going in single, you get matched up with other single players for a one -game squad. |
HOWDIDHEKILLME
Dying to Reload
396
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Posted - 2014.08.26 16:12:00 -
[4] - Quote
I score 2500 wp about 1/4 games running solo, I would make a squad and lock it just so I could use them. I miss em.
But breaking 5000 points solo... Maybe once a week ( or month I don't run tanks/ads ). A squad of six that can't make 5000 wp needs to try harder.
Lonewolf till I die
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Thumb Green
Raymond James Corp
1300
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Posted - 2014.08.26 16:15:00 -
[5] - Quote
An EMP orbital for 2,500 WP's would be nice. Though it would have to be set up to subtract from the squads pool of WP's so people wouldn't wouldn't get a regular OB after another 2,500 WP's or be able to drop an EMP and regular OB right after if they had 5,000 WP's.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
4789
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Posted - 2014.08.26 16:19:00 -
[6] - Quote
Planes McFly wrote:I want to know what you fellow DUST 514 players think about this idea, and CCP. What if there was a smaller less effective off map support feature that we get when we make 2500 WP as a squad?? If it isn't a clientside and isn't too OP, it might be a nice addition to off map support. If not what Kind of ideas would be nice for Off Map Support???
No.
A solo player does not deserve to get orbitals of any kind. |
Jack 3enimble
Vengeance Unbound Dark Taboo
239
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Posted - 2014.08.26 16:20:00 -
[7] - Quote
RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****.
Why is it a dirty mechanic? A squad doing well or at least trying (hence 5000WP) should be rewarded in comparison to most of the blue berry snipers getting 200 wp in the whole game (not bashing snipers, just came out of game where I had 6 friendly redline pigeons again). Someone has to carry the team... It's not that hard getting 5000wp with a squad of 4-6.
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Aramis Madrigal
SVER True Blood Public.Disorder.
289
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Posted - 2014.08.26 16:28:00 -
[8] - Quote
Thumb Green wrote:An EMP orbital for 2,500 WP's would be nice. Though it would have to be set up to subtract from the squads pool of WP's so people wouldn't wouldn't get a regular OB after another 2,500 WP's or be able to drop an EMP and regular OB right after if they had 5,000 WP's.
I was going to suggest the same thing. It would allow for the tactical removal of hard to reach uplinks/up-link spam, without being useful for inflicting further harm on a broken enemy. Being able to call in a supply depot/turret/CRU for some cost would be interesting as well.
-Aramis |
Thumb Green
Raymond James Corp
1301
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Posted - 2014.08.26 16:34:00 -
[9] - Quote
RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****. I'd miss being the only target of OB's. Hell, I got OB'd twice the other day by a FA squad (was ramming their ADS' the whole match). Do you realize how special that made me feel? Why would you want to take that away from me? Why take away the opportunity for others to experience such an honor?
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Thumb Green
Raymond James Corp
1301
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Posted - 2014.08.26 16:38:00 -
[10] - Quote
Aramis Madrigal wrote:Thumb Green wrote:An EMP orbital for 2,500 WP's would be nice. Though it would have to be set up to subtract from the squads pool of WP's so people wouldn't wouldn't get a regular OB after another 2,500 WP's or be able to drop an EMP and regular OB right after if they had 5,000 WP's. I was going to suggest the same thing. It would allow for the tactical removal of hard to reach uplinks/up-link spam, without being useful for inflicting further harm on a broken enemy. Being able to call in a supply depot/turret/CRU for some cost would be interesting as well. -Aramis It would but we're never getting player installations on DUST, though it could be used to replace the default ones that have been destroyed. Another good idea would be for an orbital spawn, squad leader selects a spot on the map which allows his squad to choose to spawn somewhere in the circle for the next 5 minutes or something.
At the RJC we don't kick ass, we kick dick and we kick it hard.
Kill Scotty
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Death Shadow117
New Age Empire. General Tso's Alliance
315
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Posted - 2014.08.26 16:43:00 -
[11] - Quote
I want to be able to use emp's in pubs.
Why?
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RYN0CER0S
Rise Of Old Dudes
1355
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Posted - 2014.08.26 16:50:00 -
[12] - Quote
Jack 3enimble wrote:RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****. Why is it a dirty mechanic? A squad doing well or at least trying (hence 5000WP) should be rewarded in comparison to most of the blue berry snipers getting 200 wp in the whole game (not bashing snipers, just came out of game where I had 6 friendly redline pigeons again). Someone has to carry the team... It's not that hard getting 5000wp with a squad of 4-6. The Win is reward. It is easy to get 5000 WP with a squad. (Any squad worthy of earning an OB should be getting >10,000 WP per match) It doesn't reward anyone except the SL. All the Kills, all the ISK value goes to them. The squad doesn't even get Assists for getting the SL into position to be able to drop it. It is most beneficial to the Team that is already, most likely, winning. Theoretically, a redline sniper could be FC and do jack **** but watch the match, let his squad do all of the grunt work, he calls in a couple OBs and goes 20/0 at the top of the board with all of the ISK without doing a single damn thing outside of the minimap.
I don't always blap Infantry with a Forge Gun, but when I do, that ** is hilarious.
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1913 DfLo
MOOSE-KNUCKLEz CLAN
4
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Posted - 2014.08.26 17:01:00 -
[13] - Quote
Would be nice to see strikes a little more
MOOSE-KNUCKLEz Director
We're looking to become more active. Search MKzC and apply.
All Players Welcome Thanks
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ImIvan
22
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Posted - 2014.08.26 17:52:00 -
[14] - Quote
Planes McFly wrote:I want to know what you fellow DUST 514 players think about this idea, and CCP. What if there was a smaller less effective off map support feature that we get when we make 2500 WP as a squad?? If it isn't a clientside and isn't too OP, it might be a nice addition to off map support. If not what Kind of ideas would be nice for Off Map Support??? ehhh, I was thinking about a support OB. something that drops nanohives and uplinks for the team.
Why must you use prototypes?
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Maken Tosch
DUST University Ivy League
9164
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Posted - 2014.08.26 18:14:00 -
[15] - Quote
A mini-orbital? I can't picture this happening even with the lore to back it up. The problem is that the orbitals you see right now are fired strictly by Small Turrets that even a frigate and a destroyer can fit. Those are the smallest guns in New Eden. The Warbarge also uses Small Turrets for the orbital if you're in a high-sec match. You can't get smaller than that. Only bigger.
The next turret size is Medium followed by Large and XLarge. The XLarge being using strictly by Capital ships.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Leadfoot10
Molon Labe. General Tso's Alliance
1377
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Posted - 2014.08.26 18:42:00 -
[16] - Quote
I'm of the opinion that the most recent changes to orbitals were an example of the pendulum swinging too far in the other direction. Therefore, I would propose a sliding scale for orbitals. Something like:
Orbital #1 - 3000 wp Orbital #2 - 7000 wp (+4000 wp) Orbital #3 - 12000 wp (+5000 wp) Orbital #4 - 18000 wp (+6000 wp) ...
This way, the first one would still occur relatively early in the round (my biggest gripe with the current method is the first OB occurs typically too late in a round to make a difference) and there would be less of an advantage for protostompers.
What do you think? |
Death Shadow117
New Age Empire. General Tso's Alliance
315
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Posted - 2014.08.26 18:50:00 -
[17] - Quote
RYN0CER0S wrote:Jack 3enimble wrote:RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****. Why is it a dirty mechanic? A squad doing well or at least trying (hence 5000WP) should be rewarded in comparison to most of the blue berry snipers getting 200 wp in the whole game (not bashing snipers, just came out of game where I had 6 friendly redline pigeons again). Someone has to carry the team... It's not that hard getting 5000wp with a squad of 4-6. The Win is reward. It is easy to get 5000 WP with a squad. (Any squad worthy of earning an OB should be getting >10,000 WP per match) It doesn't reward anyone except the SL. All the Kills, all the ISK value goes to them. The squad doesn't even get Assists for getting the SL into position to be able to drop it. It is most beneficial to the Team that is already, most likely, winning. Theoretically, a redline sniper could be FC and do jack **** but watch the match, let his squad do all of the grunt work, he calls in a couple OBs and goes 20/0 at the top of the board with all of the ISK without doing a single damn thing outside of the minimap. Yes i had one guy say that orbital kills should be devided between the squad not just go straight to sl.
Why?
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Derpty Derp
Dead Man's Game
351
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Posted - 2014.08.26 18:56:00 -
[18] - Quote
I vote 2500wp grants you the "I win button" (not very well named) which allows you to don a proto suit and blow yourself up along with the closest person to you (use carefull as it works on both friend and foe ^ ^.
-Doesn't work if you're in anything worth less than 200k... Also blows up any vehicles you're in... Will only blow up vehicles if you're in one worth more than 500k yourself. |
Bradric Banewolf
D3ATH CARD
266
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Posted - 2014.08.26 18:58:00 -
[19] - Quote
How bout dropping turrets, cru's, and Supply depots!
1,000 wp's for turrets 2,000 for cru's 3,000 for a supply depot!
Currently these items in the game are vitally important, but are usually in a useless position?! Let's up the anti! Let's bring more guys out of the redline! Let us place these objects strategically!
Now I know tankers will cry because they can no longer run around like one man wrecking crews since the turrets have been buffed, and they haven't yet realized that maybe they should run together! However, tankers just think of how much more fun you guys can have! Think about the war points, and how much of an unknown variable that would be to the game if one minute there was no turret, then BAM! It's on like popcorn!
This would also make it possible to utilize the entire map properly! Ground troops could call in turrets on main travel routes for tanks, or call in missile turrets for dropship AV support!
This should probably be a thread, and I will probably dress it up and make one, but let's stop getting comfortable. Let's change the way the game is played so it's not just for beta vets?! I run a tank on an alternative that doesn't have a lot of points into it yet so it would behoove me to team up with another tanker or pilot to do well. As it should be! This game has too many ppl looking for easy mode. Let's intensify things!
"Anybody order chaos?"
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Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
960
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Posted - 2014.08.26 19:06:00 -
[20] - Quote
Death Shadow117 wrote:RYN0CER0S wrote:Jack 3enimble wrote:RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****. Why is it a dirty mechanic? A squad doing well or at least trying (hence 5000WP) should be rewarded in comparison to most of the blue berry snipers getting 200 wp in the whole game (not bashing snipers, just came out of game where I had 6 friendly redline pigeons again). Someone has to carry the team... It's not that hard getting 5000wp with a squad of 4-6. The Win is reward. It is easy to get 5000 WP with a squad. (Any squad worthy of earning an OB should be getting >10,000 WP per match) It doesn't reward anyone except the SL. All the Kills, all the ISK value goes to them. The squad doesn't even get Assists for getting the SL into position to be able to drop it. It is most beneficial to the Team that is already, most likely, winning. Theoretically, a redline sniper could be FC and do jack **** but watch the match, let his squad do all of the grunt work, he calls in a couple OBs and goes 20/0 at the top of the board with all of the ISK without doing a single damn thing outside of the minimap. Yes i had one guy say that orbital kills should be devided between the squad not just go straight to sl. Orbital kills should go to the ship that fires them... the person who plants the beacon does nothing for the kills.
http://youtu.be/dtXupQg77SU
Dust to Dust
Remember the dream you had before the day you were born.
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Death Shadow117
New Age Empire. General Tso's Alliance
321
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Posted - 2014.08.26 19:34:00 -
[21] - Quote
Dovallis Martan JenusKoll wrote:Death Shadow117 wrote:RYN0CER0S wrote:Jack 3enimble wrote:RYN0CER0S wrote:It's a **** ass, dirty mechanic that could be completely done away with and I don't think many people would give a ****. Why is it a dirty mechanic? A squad doing well or at least trying (hence 5000WP) should be rewarded in comparison to most of the blue berry snipers getting 200 wp in the whole game (not bashing snipers, just came out of game where I had 6 friendly redline pigeons again). Someone has to carry the team... It's not that hard getting 5000wp with a squad of 4-6. The Win is reward. It is easy to get 5000 WP with a squad. (Any squad worthy of earning an OB should be getting >10,000 WP per match) It doesn't reward anyone except the SL. All the Kills, all the ISK value goes to them. The squad doesn't even get Assists for getting the SL into position to be able to drop it. It is most beneficial to the Team that is already, most likely, winning. Theoretically, a redline sniper could be FC and do jack **** but watch the match, let his squad do all of the grunt work, he calls in a couple OBs and goes 20/0 at the top of the board with all of the ISK without doing a single damn thing outside of the minimap. Yes i had one guy say that orbital kills should be devided between the squad not just go straight to sl. Orbital kills should go to the ship that fires them... the person who plants the beacon does nothing for the kills. Ok lets just get rid of it then so nobody gets points from it. We are talking about pub orbitals which come from the warbarge maybe if eve players could drop orbis in pubs yes but what will the warbarge do with wp's?
Why?
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Derpty Derp
Dead Man's Game
352
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Posted - 2014.08.26 21:16:00 -
[22] - Quote
Bradric Banewolf wrote:How bout dropping turrets, cru's, and Supply depots!
1,000 wp's for turrets 2,000 for cru's 3,000 for a supply depot!
Currently these items in the game are vitally important, but are usually in a useless position?! Let's up the anti! Let's bring more guys out of the redline! Let us place these objects strategically!
Now I know tankers will cry because they can no longer run around like one man wrecking crews since the turrets have been buffed, and they haven't yet realized that maybe they should run together! However, tankers just think of how much more fun you guys can have! Think about the war points, and how much of an unknown variable that would be to the game if one minute there was no turret, then BAM! It's on like popcorn!
This would also make it possible to utilize the entire map properly! Ground troops could call in turrets on main travel routes for tanks, or call in missile turrets for dropship AV support!
This should probably be a thread, and I will probably dress it up and make one, but let's stop getting comfortable. Let's change the way the game is played so it's not just for beta vets?! I run a tank on an alternative that doesn't have a lot of points into it yet so it would behoove me to team up with another tanker or pilot to do well. As it should be! This game has too many ppl looking for easy mode. Let's intensify things!
I would enjoy this (as a tanker, not as a pilot, things falling from the sky are dangerous) It wouldn't really be any worse than someone calling in a tank, only the tank could drive in from a safe location whereas a turret installation would just be a sitting duck for 10 seconds while you try to turn it towards the tank you didn't see sneaking up behind it, lol. |
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