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Raven Tarmiskis
SHAKING BABIES FACTION WARFARE ALLIANCE
2
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Posted - 2014.08.22 03:46:00 -
[1] - Quote
I've been thinking of this feature for a little while since I played X-Com: Enemy Within, and thinking back to my time as a Capsuleer on EVE. I'm talking about selecting ammo types for your weapons.
Each type would have different advantages and disadvantages based on what they do and do not do, and would take up it's own slot in the fitting (meaning you still have all your highs, lows and equipment slots for the real gear).
Basic Ammo (Blueprint) = This comes with the weapon, and does nothing special. Low Density = +10% Range, -10% Damage S/A High Density = -10% Range, +10% Damage S/A
EMP Rounds = +10% Shield, -10% Armour Damage, -10% Range Tungsten Core = +10% Armour, +5% Shields, -5% Range Depleted Uranium = +10% Shields, +5% Armour, -10% Range Magnesium Tip = -10% Shield, +10% Armour, -5% Range Reaper Rounds = +15% S/A, -20% Range
Just a quick list made int he middle of the night, but hopefully it'll get some (constructive) feedback on what people do and don't like, and suggestions to improve what I've got or add to it.
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Apothecary Za'ki
Biomass Positive
587
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Posted - 2014.08.22 05:30:00 -
[2] - Quote
Raven Tarmiskis wrote:I've been thinking of this feature for a little while since I played X-Com: Enemy Within, and thinking back to my time as a Capsuleer on EVE. I'm talking about selecting ammo types for your weapons.
Each type would have different advantages and disadvantages based on what they do and do not do, and would take up it's own slot in the fitting (meaning you still have all your highs, lows and equipment slots for the real gear).
Basic Ammo (Blueprint) = This comes with the weapon, and does nothing special. Low Density = +10% Range, -10% Damage S/A High Density = -10% Range, +10% Damage S/A
EMP Rounds = +10% Shield, -10% Armour Damage, -10% Range Tungsten Core = +10% Armour, +5% Shields, -5% Range Depleted Uranium = +10% Shields, +5% Armour, -10% Range Magnesium Tip = -10% Shield, +10% Armour, -5% Range Reaper Rounds = +15% S/A, -20% Range
Just a quick list made int he middle of the night, but hopefully it'll get some (constructive) feedback on what people do and don't like, and suggestions to improve what I've got or add to it.
CR+tungsten = OP for CQB RR+magnesium = Mid/long range king. SMG + Depleted uranium = G-G-G-Godlike! in CQB
[[LogiBro in Training]]
Level 1 Forum Pariah
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Raven Tarmiskis
SHAKING BABIES FACTION WARFARE ALLIANCE
2
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Posted - 2014.09.04 01:23:00 -
[3] - Quote
Bump |
BL4CKST4R
La Muerte Eterna Dark Taboo
2996
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Posted - 2014.09.04 01:31:00 -
[4] - Quote
Maybe for legion not for Dust. Would require a client update, unless you make the ammo equippable but with these stats some weapons would be extremely OP.
supercalifragilisticexpialidocious
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Raven Tarmiskis
SHAKING BABIES FACTION WARFARE ALLIANCE
2
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Posted - 2014.09.04 02:11:00 -
[5] - Quote
Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"?
And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reasoning behind putting it as an equipment slot instead of as an additional slot on its own?
Also, how would it require a Client update? It could be included in a Hotfix as easily as the adding and removing of slots that they did with Charlie.
Finally, why wait till tomorrow what you can do today? Build it, test it, get feedback on it, modify it, repeat. If it gets put into Dust now, when Legion comes out they'll already have a framework built for the feature, that they can then custom tailor it to whatever they're going to do with Legion, assuming it doesn't stay the same. |
MarasdF Loron
Fatal Absolution General Tso's Alliance
984
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Posted - 2014.09.04 02:30:00 -
[6] - Quote
Apothecary Za'ki wrote:Raven Tarmiskis wrote:I've been thinking of this feature for a little while since I played X-Com: Enemy Within, and thinking back to my time as a Capsuleer on EVE. I'm talking about selecting ammo types for your weapons.
Each type would have different advantages and disadvantages based on what they do and do not do, and would take up it's own slot in the fitting (meaning you still have all your highs, lows and equipment slots for the real gear).
Basic Ammo (Blueprint) = This comes with the weapon, and does nothing special. Low Density = +10% Range, -10% Damage S/A High Density = -10% Range, +10% Damage S/A
EMP Rounds = +10% Shield, -10% Armour Damage, -10% Range Tungsten Core = +10% Armour, +5% Shields, -5% Range Depleted Uranium = +10% Shields, +5% Armour, -10% Range Magnesium Tip = -10% Shield, +10% Armour, -5% Range Reaper Rounds = +15% S/A, -20% Range
Just a quick list made int he middle of the night, but hopefully it'll get some (constructive) feedback on what people do and don't like, and suggestions to improve what I've got or add to it.
CR+tungsten = OP for CQB RR+magnesium = Mid/long range king. SMG + Depleted uranium = G-G-G-Godlike! in CQB You, sir or ma'am, are the first one on these forums that I see appropriately calling it CQB and not CQC. Take all the respect I can give. Just take it.
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Jace Kaisar
91
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Posted - 2014.09.04 04:49:00 -
[7] - Quote
Raven Tarmiskis wrote:Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"?
And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reasoning behind putting it as an equipment slot instead of as an additional slot on its own?
Also, how would it require a Client update? It could be included in a Hotfix as easily as the adding and removing of slots that they did with Charlie.
Finally, why wait till tomorrow what you can do today? Build it, test it, get feedback on it, modify it, repeat. If it gets put into Dust now, when Legion comes out they'll already have a framework built for the feature, that they can then custom tailor it to whatever they're going to do with Legion, assuming it doesn't stay the same.
Equipment would be interesting.
Make it so that when you press the trigger, you "activate" it, and then switch to the weapon you want to use.
It removes the current clip and loads the new ammo (Lets say that it gives you three clips per slot). This way, you don't have too much ability to radically alter the damage type, but if you turn a corner into a heavy, you can fall back, switch ammo types to deal with the target and then go on your merry way.
Situational ammo type switching. I can get behind it. I'd carry some form of EMP ammo for my mass driver, Mag tip for my Combat rifle and give Reaper Rounds to my HMG
I'm a Spooky Scary Ghost
Before you ask, yes this is me.
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Cat Merc
Onslaught Inc RISE of LEGION
11962
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Posted - 2014.09.04 06:59:00 -
[8] - Quote
Can't help but notice how anti armor ammo is better in general. (Less penalties)
Feline overlord of all humans - CAT MERC
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BL4CKST4R
La Muerte Eterna Dark Taboo
2998
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Posted - 2014.09.04 11:18:00 -
[9] - Quote
Raven Tarmiskis wrote:Exactly why I'm hoping to get feedback, so what would you suggest to change them so they aren't as "OP"?
And do you mean put the ammo in an "Equipment" slot instead of it's own? It could work, but what would be the reasoning behind putting it as an equipment slot instead of as an additional slot on its own?
Also, how would it require a Client update? It could be included in a Hotfix as easily as the adding and removing of slots that they did with Charlie.
Finally, why wait till tomorrow what you can do today? Build it, test it, get feedback on it, modify it, repeat. If it gets put into Dust now, when Legion comes out they'll already have a framework built for the feature, that they can then custom tailor it to whatever they're going to do with Legion, assuming it doesn't stay the same.
For starters the way range work in this game -10% range on a cqc weapon for 10% damage would make it extremely UP but the inverse for a long range weapon would make it very OP. It works good for eve because short range weapons have extremely high dps and they have ways of getting close very fast, in dust the dps difference between long range and short range is tiny and closing distance is very hard. The only way to counter this is by making ammo specialized like hybrid-blaster ammo, hybrid-rail ammo, and so on but this would create a lot of clutter and a lot of work.
Also it would require a client update if it requires adding a special slot, adding any slot that would not require an update would be adding a slot that actually exists an ammo slot does not exist. This is also the reasoning it should take up a slot, because adding it's own slot requires a client update.
And why leave it for Legion? Because I assume Legion will be better balanced, and it actually is going to have client updates unlike dust.
supercalifragilisticexpialidocious
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