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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
35
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Posted - 2014.08.21 13:46:00 -
[1] - Quote
Why do I get the feeling people don't even try to use a weapon or suit or tank before screaming for a nerf. The weapon sucks at CQC unless you get lucky. Its decent as a long to mid range weapon. unless fighting a RR then you get destroyed. Snipers even at times have enough of a chance at long range to blow us away. We only have 11.8 RPS firing rate. Most of us don't even get shots out that fast and keep accurate. Plus we are only good for 1-2 kills maybe 2 thats pushing it with the heat build up. WE HAVE to get the first hit or we die. Its a win or lose gun no middle ground. if it jams we can't sprint, melee, or well anything for 5s.... 5s is enough for someone to walk up and melee you to death if they wanted. The drawbacks are many on this weapon. The upsides are long range and high damage. Thats it. Unless your running a Amarr assault you can't even do 2 kills. with max Amarr assault you can just get 2 for sure. so in mass engagements. like say group fire fights you have to stop and let the heat die down after 2s max. while mister AR over there just keeps reloading and blasting his whole clip away. It is in no way overpowered. It has a different way of working then most weapons in the game besides say the laser rifle. I don't like how everyone jumps on its damage and says OP OP OP OP. Ya thats literally all it has going for it right now. damage. it can't suppressive fire. it can't run and gun well. it can't do CQC. IT can't even spray and pray like all the other guns. It doesn't have the RR's magic bullets of magnetism. It actually requires you to aim and do it well or die. Because unlike other guns every round counts. if you fail to hit with a few you usually die. IF you go after a heavy that is armor tanked you die almost without question even when you charge shot him in the head and every round after. Its a weapon that requires a lot of skill to get kills with against heavy armor units. Its not that impressive. a nerf will ruin it. any nerf. because its not the gun that is the problem. Its most likely either poor optimization like I saw a few people post their suit loadout or just bad luck. its supposed to be a high damage ambush weapon or marksmen weapon. The assault scrambler I assume no one has issue with? because the heat increase caused it to be sorta overheaty even with the Amarr assault suit.
Also if you have never put sp into scrambler rifles and tried them GTFO because you have no idea how hard sometimes you have to try just to get a kill outside of long range. it takes a lot of ducking and firing over and around things. where the AR guy just stands in the open and fires at you almost if not winning. how the hell is that okay when the scrambler being good at its job not okay? just wanted some clearing up of it. Because I see a lot of people with NO SP in scrambler rifle bitching about how OP and deadly it is when they have 0 SP in it. e.e Okay all done. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
36
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Posted - 2014.08.21 13:58:00 -
[2] - Quote
YA I just freaking found the Scrambler rifle. its not OP. The only one that even close to breaking even with its base damage is a full proto suits set up on a Amarr assault. thats it. any other suit using it or any other set up fails to get close.
Also to the jackoff that said its not horrible at CQC try it out. Its not the best weapon or anywhere near it for CQC. If you get lucky while your dodging and firing you can kill a light or maybe a medium just maybe. The lower levels of his weapon are not anywhere near over powered. The only time i always get kills in CQC is when stupid scouts think cloak = can't see me. no I can see the blue blob coming at me. I then headshot them and unload on them if they didn't die in one shot. Mediums its another story. Sometimes you win sometimes you lose. but more often then not I run into a CR using medium who just nukes me before i can even react. There are guns that take miles less skill to use and are held in high regard. This weapon is very touchy to slight changes. RPS or damage changes hit it harder then others because it has so few shots before needing to cool off. If you mess with them it can pretty much leave the weapon unusable. I for one finally found a weapon that is fun and challenging to use. If you have the skill and take your time. its a really solid weapon. its just not as easy to use as you think it is. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
37
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Posted - 2014.08.21 15:44:00 -
[3] - Quote
Okay lets count the weapons that beat us at CQC HMG, AR, CR, RR, SMG, Mass drivers unless they get point blank, shotguns at point blank, and to be honest if you say you kill everything with it your full of crap. Armor tanked heavies only drop to the proto gun. Basic overheats before you kill them, and ADV might barely squeek by. stop judging the game by proto alone and not looking at the lower levels. The basic and ADV do not instant kill everything. Never did never will. The Proto is powerful but what the hell proto isn't? I mean seriously the proto AR and CR murder anything they can see the eyes on. RR are right there with them but can murder at a longer distance. It takes careful aim with the Scrambler. Also if your dying in CQC maybe you should get good. because dancing like a mad man seems to make it next to impossible to get hit by the scrambler in CQC or are you so armor stacked as a assault or scout you can't move? They do have other options for lighter classes besides stacking armor. Stacking is for heavies not assaults or scouts. just saying. THe reactive plating is actually pretty good now. Its not perfect but it doesn't stack nearly as high as a speed pen. 4 ADV reactive plates give a decent amount of armor hp as well as giving 8armor regen. so it works almost as good as 2adv plates and 2 adv repairers without the speed pen. I wouldn't say the lower end stuff is better though. only the adv and proto reactive plates are good. also the less low slots you have the worse it is to use. Also just to be clear we are talking about the SCRAMBLER RIFLE.... not the ASSAULT SCRAMBLER..... The scrambler rifle is a marksmen weapon. The assault scrambler is a completely different beast. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
37
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Posted - 2014.08.21 16:51:00 -
[4] - Quote
Okay here is fair if we go by your rules of fair. RR, ScR, CR, AR, shotgun, Nova knives all need a nerf hard. Just because the Amarr suit has made them popular now doesn't mean that won't fade and then bam all you 10 year olds can go back to bashing the heavies. because then only the people that know how to use them will stay with them and that will lower the number of times a scrambler death happens. Just because a weapon is used a lot doesn't make it OP. Now if said weapon beats all other weapons at all ranges. then it does. but this isn't the case with the scrambler. Many weapons have better close and long range game. why are they not being bitched about as much? Please someone enlighten me about why its okay to have weapons that just instant kill you all day long. but if someone headshots you standing still with the scrambler you ***** all day long. its a MARKSMEN weapon. if your not doing headshots you fail sir. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
37
|
Posted - 2014.08.21 18:01:00 -
[5] - Quote
No its good at its job short bursts of high damage. Plus if we want to make all things fair. we should add overheat to your CR, AR, and RR that can kill you if your low on health. because you know that can happen if you are in a intense firefight. you can end up dying too just because that last shot you fired ends up putting you into the negative.
Plus bullshit we looked at every rifle. |
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