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Lilith Serenity
UNIVERSAL C.A.R.N.A.G.E
12
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Posted - 2014.08.21 02:05:00 -
[1] - Quote
Hoping to hear from the devs about this. Was wondering if its been considered to remove the weekly SP limit to allow for faster character growth? I hate it when I hit that limit and only get 1000 SP per match afterwards (if I earn 1000 WPs). That or maybe reduce the SP cost of skills? I like the daily activity bonus but its annoying if you can't log in one day and it resets. |
Apothecary Za'ki
Biomass Positive
582
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Posted - 2014.08.21 03:36:00 -
[2] - Quote
id like to see the weekly limit raised to 250k and the "llimit" removed so if i get like 2500+WP i can get that meny SP and not be locked to 1000WP
[[LogiBro in Training]]
Level 1 Forum Pariah
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Atiim
11548
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Posted - 2014.08.21 03:54:00 -
[3] - Quote
Keep in mind that few people purchase Active Boosters due to how little the SP cap is, allowing them to cap out well before the week is over. If you raise the SP cap, it'll take more time and effort to cap out, which results in:
- Increased play times
- Increased incentive to spend AUR on Active Boosters
- Improves NPE by allowing newer players to catch up faster
Basically, it's a way to increase revenue and improve gameplay mechanics. Anyone on your marketing staff who doesn't see this should be slapped with a trout.
DUST 514's 1st Matari Commando
-HAND
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Spectre-M
The Generals Anime Empire.
730
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Posted - 2014.08.21 04:52:00 -
[4] - Quote
I personally would like to see a roll over system. Non-cultists could keep up, such as myself.
Minnmitar in Amarr armor.
A Wolf in Sheeps clothing.
May the Empress live till she graces my sights.
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Maken Tosch
DUST University Ivy League
9101
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Posted - 2014.08.21 05:35:00 -
[5] - Quote
No. Removing the weekly cap will only widen the SP gap between vets and new players at an alarming rate. However, to give some lenience to you, I'm kind of ok with allowing new players a temporary boost removal of the limit until they reach a certain SP Lifetime amount so that they can get started pretty well.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2279
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Posted - 2014.08.21 06:07:00 -
[6] - Quote
Maken Tosch wrote:No. Removing the weekly cap will only widen the SP gap between vets and new players at an alarming rate. However, to give some lenience to you, I'm kind of ok with allowing new players a temporary boost or removal of the limit until they reach a certain SP Lifetime amount so that they can get started pretty well.
SP cap has failed to serve useful purpose.
New player retention might be served better with its annihilation.
Because once you devote 15 mil SP into cores and your specialty vet players cease being more of a threat than you are.
The main difference between a 15mil new player and a 60 mil vet is the vet has more individual fits mastered. |
Meee One
Hello Kitty Logistics
1000
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Posted - 2014.08.21 09:22:00 -
[7] - Quote
Lilith Serenity wrote:Hoping to hear from the devs about this. Was wondering if its been considered to remove the weekly SP limit to allow for faster character growth? I hate it when I hit that limit and only get 1000 SP per match afterwards (if I earn 1000 WPs). That or maybe reduce the SP cost of skills? I like the daily activity bonus but its annoying if you can't log in one day and it resets.
I would prefer removal of the end of match cap.
Or have the difference (above 1k) converted to LP for the loyalty store.
Select a faction(s) then the extra points would be sent to those factions.
EG. All to Min,or 50-50 to Min and Cal
It wouldn't increase standings,it would just be a visual notification of your dedication to Dust as a whole.
Was banned for fighting for logistics survival on 7/25/2014 02:11. Logistics will never be respected.
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Lilith Serenity
UNIVERSAL C.A.R.N.A.G.E
12
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Posted - 2014.08.21 17:19:00 -
[8] - Quote
Atiim wrote:Keep in mind that few people purchase Active Boosters due to how little the SP cap is, allowing them to cap out well before the week is over. If you raise the SP cap, it'll take more time and effort to cap out, which results in:
- Increased play times
- Increased incentive to spend AUR on Active Boosters
- Improves NPE by allowing newer players to catch up faster
Basically, it's a way to increase revenue and improve gameplay mechanics. Anyone on your marketing staff who doesn't see this should be slapped with a trout.
I never purchase Active Boosters due to irregular playtime. I might buy the 1 day booster for the days I have off from work and I haven't used up most of my weekly limit yet, otherwise I feel its a waste of my money. |
Lilith Serenity
UNIVERSAL C.A.R.N.A.G.E
12
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Posted - 2014.08.21 17:23:00 -
[9] - Quote
Maken Tosch wrote:No. Removing the weekly cap will only widen the SP gap between vets and new players at an alarming rate. However, to give some lenience to you, I'm kind of ok with allowing new players a temporary boost or removal of the limit until they reach a certain SP Lifetime amount so that they can get started pretty well.
They could implement the same skill progression system in EVE where its all passive. This would allow both Vets and New Players to grow at the same pace. |
Dj grammer
New Age Empire. General Tso's Alliance
333
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Posted - 2014.08.22 03:14:00 -
[10] - Quote
Breakin Stuff wrote:
SP cap has failed to serve useful purpose.
New player retention might be served better with its annihilation.
Because once you devote 15 mil SP into cores and your specialty vet players cease being more of a threat than you are.
The main difference between a 15mil new player and a 60 mil vet is the vet has more individual fits mastered.
This I agree with. The SP cap was suppose to be temporary but ended up being a permanent option since CCP did not bother to ask players after the Uprising 1.5 update. People couldn't make up their minds at the time. coming from a person sitting on 42 million SP we need something to keep the NPE retention rate high. It would need to start with the SP cap being fixed. Also keep in mind not everyone can play everyday out the week so they literally are screwed over when a new SP week starts, they will miss out on the SP they did not claim last week and have no way of claiming it.
The key difference between vets and new players Like breakin stuff said is the SP spent in dropsuit upgrades as well as the vets having masted multiple individual fits. That is it. Otherwise give a new player some time to reach at least 5 million in skill points to max out armor and shields with maximizing space capacity next.
So should we implement a SP rollover system to help people who missed a week catch back up? Plausible. Remove the 1000 Sp cap and replace it with how many war points you've earned equals the amount of Sp you gain 1wp=1sp? Very Plausible, this would keep players in the game as well as help out new players who want to catch up fast.
I'm moving more towards removing the 1000 sp limiter and replace it with 1wp=1sp after you exhausted the SP cap. Removing the SP cap, increasing the SP cap, or removing the 1000sp limit after capping would indeed do the following:
Atiim wrote: Keep in mind that few people purchase Active Boosters due to how little the SP cap is, allowing them to cap out well before the week is over. If you raise the SP cap, it'll take more time and effort to cap out, which results in:
Increased play times Increased incentive to spend AUR on Active Boosters Improves NPE by allowing newer players to catch up faster
Basically, it's a way to increase revenue and improve gameplay mechanics. Anyone on your marketing staff who doesn't see this should be slapped with a trout.
The only backlash is people playing this game non stop if the SP Cap was completely removed thus increasing the gap between new and vet players alike. What are your thoughts?
Darkness is a Beginning, you see, not an end.
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Maken Tosch
DUST University Ivy League
9111
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Posted - 2014.08.22 03:36:00 -
[11] - Quote
Lilith Serenity wrote:Maken Tosch wrote:No. Removing the weekly cap will only widen the SP gap between vets and new players at an alarming rate. However, to give some lenience to you, I'm kind of ok with allowing new players a temporary boost or removal of the limit until they reach a certain SP Lifetime amount so that they can get started pretty well. They could implement the same skill progression system in EVE where its all passive. This would allow both Vets and New Players to grow at the same pace.
I suggested that once, but you have to remember that Eve Online is an MMO and not a FPS. MMO games are generally populated by players who are not always into instant gratification while FPS games generally are.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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Private Part's
sticky green's
1
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Posted - 2014.08.22 21:55:00 -
[12] - Quote
they should remove the weekly cap up to a certain sp level like somewhere between 2 and 5 million to help new players
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Alena Ventrallis
Vengeance Unbound Dark Taboo
1585
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Posted - 2014.08.23 01:47:00 -
[13] - Quote
Dj grammer wrote: The only backlash is people playing this game non stop if the SP Cap was completely removed thus increasing the gap between new and vet players alike. What are your thoughts?
As said previously, the only difference between 15 mill and 60 mill is the individual fits. a 10 mill character can easily be on par with a 100 mill character, because both will only be able to wear one proto suit at a time, and both will have maxed their core skills. The only difference is the 100 mill character has different options.
Rest in peace, oh Captain, my Captain.
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