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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 18:49:00 -
[1] - Quote
I feel like this is going to make a lot of guns feel OP or at the very least make heavies worthless. here are the damage mod new damage profiles.
Light damage mod. 7.00 6.08 3.99 1.98 0.74
Sidearm damage mod. 8.00 6.95 4.56 2.26 0.85
I got these out of Protofits. If they are right.... we will have light weapons out DPSing the HMG. easily. as 3 give you 17% damage for the light and 19.51% for the sidearm. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:02:00 -
[2] - Quote
..... its like almosts 20% more damage. before you could get 12% with 3 complex modes. now you get 12% for heavy, 17% for light, and 19.5% for sidearm damage mods with three. also take into account that most assaults in charlie are getting more slots. its going to make them almost a match for the heavy toe to toe. at least with certain weapons. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:06:00 -
[3] - Quote
I said >like< not on the dot. its getting much closer then it was. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:26:00 -
[4] - Quote
Where did you get a 1000DPs it has a DPS of around 720 unless there are hidden stats. Secondly as an example.
Scrambler rifle with damage mods. 894.7029DPS |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:32:00 -
[5] - Quote
That was the damage for a STD scrambler rifle. NOt the proto. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 19:58:00 -
[6] - Quote
1001 This is the proto Scrambler rifle base. 1202 vs shields. (1353) 800 vs armor.
This is what I mean. Now the proto HMG. 887.04 base with three damage mods on. 842.688 vs shields. 975.744 vs armor. (1108.8)
Now the difference is the scrambler will murder shields. Then nail your armor for decent damage with the new mods from a longer range then the HMG most likely can handle. also take into account the Heavy has crap for slots compared to most other dropsuits. Its more likely to have 1 or 2 damage mods. This tends to hurt its max hp on most dropsuits. where the new upcoming assaults are going to stack hp to about 900 and have three damage mods on. well some of the suits.
http://www.protofits.com/fittings/shared/0/6229 say like that. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:09:00 -
[7] - Quote
Uhhh no its the plain proto scrambler. Its first shot tends to be misleading as it is much stronger then the numbers taken into acount for the DPS. forgot to do that. also don't complain about a gun because your trigger finger sucks. I can usually get the full Dps out of it no problem. I mean its not that big an issue to get it to fire at full speed and hit. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:18:00 -
[8] - Quote
That is true but the upcoming hotmess... I mean hotfix is going to mess that up slightly. making heat build up on the HMG much higher then it was the proto being above the current STD for heat build up after the hotfix. I do concede to the fact currently it will take down multiple people if used correctly.
I personally don't think the HMG deserved that. Also changed the numbers to reflect the charged shot so thats the first seconds DPs it drops down to what I had for after that unless you play peekaboo with people. then you can keep doing the now listed DPS. also the over heat you are talking about only happens if your not using the Amarr assault suit. you can get out enough rounds to kill really easily with around probably 3-4 levels in Amarr assault. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:33:00 -
[9] - Quote
Uhhh no old damage mod bonus was 12% that stays for the heavy. 17% is the new one for the light weapons. 19.5% is the new damage mod for the sidearms. so its more then 2%. all of these with three mods.
IT does amazing now. I tend to mess heavies up if I get them unaware usually down to 20% armor or less on Gallantes. But once that hotfix is out..... I might start to wreck them before they can react. Just all the buffs to the assault class will push the Amarr assault in particular up the chart on damage. when using the scrambler rifle. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 20:37:00 -
[10] - Quote
Oh well ya but thats 2% per mod. It adds up when you can jam more then one on and it changes the scaling of the stacking pen. I think it changing the scaling is giving it more then you would think it would. |
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Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
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Posted - 2014.08.11 20:44:00 -
[11] - Quote
But the scrambler rifle isn't the problem and nerfs will cripple it at first. Plus it really isn't all that amazing in CQC. We will still probaly get wrecked by the combat rifle close up because of spazzy sidestep and the rail rifle outside of the scramblers good range. so there are a few counters still. just don't mess with them in their optimum range. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
9
|
Posted - 2014.08.11 23:49:00 -
[12] - Quote
Thank you for all the worthless comments you three. XD really added to the conversation. Its adorable you think we even care about your opinion enough for it to effect us. -shrugs.- The conversation is over anyway. We discussed it and found only really one weapon with one particular armor is really even effected by this. That is what talking is for to figure things out just in case you didn't catch that one. |
Groz'zar Kazoku
Company of Marcher Lords Amarr Empire
10
|
Posted - 2014.08.12 09:47:00 -
[13] - Quote
Then why did they nerf the HMG with stupid high heat build up.... they have no way to counter act it so its going to cripple the heavy role against assaults or at the very least make it so assaults can stand toe to toe with them in some instances. |
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