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Mejt0
Made in Poland... E-R-A
272
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Posted - 2014.08.08 04:07:00 -
[1] - Quote
First off. Assaults are back. Strongly back. We will see where will that go.
To the point.
Is it smart to buff dmg mods? If you remember what was before.. i dont want it. Cus it would mean that armor tankers will dominate shield tankers once again.
Gal/Amarr maybe matar. Stacked with plates and dmg mods like from old (bad) times.
Thats just speculation (is that word corret? ), who knows.
Your bet?
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Doyle Reese
OSG Planetary Operations Covert Intervention
487
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Posted - 2014.08.08 04:11:00 -
[2] - Quote
The last time there weren't any Combat Rifle or Rail Rifles to counter armor tanks |
aaaasdff ertgfdd
182
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Posted - 2014.08.08 04:12:00 -
[3] - Quote
Im a little surprised by it as well. It will definitely favor the scout class with the sneak attack and first strike capability. Being able to deliver more damage faster and first favors the scout over assaults.
I thought damage mods were ok because they forced people to really consider damage vs shields and I thought helped really bring back shields.....
INFINITE DIVERSITY IDIC/
Peaceful Pirate No Dagger Just Swagger/
Num1 AHole in Dust/ Politically Incorrect MAN
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Mejt0
Made in Poland... E-R-A
273
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Posted - 2014.08.08 04:13:00 -
[4] - Quote
Doyle Reese wrote:The last time there weren't any Combat Rifle or Rail Rifles to counter armor tanks
Its not about this. They rather put few dmg mods than shields. And if dmg mods gives more adventages than shields, then armor once again wins.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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Nathaniel 1542
SVER True Blood Dark Taboo
0
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Posted - 2014.08.08 04:18:00 -
[5] - Quote
Mejt0 wrote:First off. Assaults are back. Strongly back. We will see where will that go.
To the point.
Is it smart to buff dmg mods? If you remember what was before.. i dont want it. Cus it would mean that armor tankers will dominate shield tankers once again.
Gal/Amarr maybe matar. Stacked with plates and dmg mods like from old (bad) times.
Thats just speculation (is that word corret? ), who knows.
Your bet?
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase. * A slight HMG heat buildup increase * Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. * Installation buff, with a range and AI range reduction, reduction of granted WP for destruction. * Blaster turret accuracy improvements, both Small and Large * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. * Minmatar will be improved by a Codebreaker fitting reduction, possibly KinCats as well. Possibly moving Codebreakers to High slot. PG increase. * Nova Knife hit detection and damage improvement * Reduced small rail range compared to sniper range * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. * WP for injectors, STD/ADV/PRO 25/50/75 WP * Reactive Plates to 1-2-3 hp/s * OB WP doubled * LP payout increased x-fold * Remove Ambush OMS or remove Vehicles from Ambush OMS * Reduced ADS ISK price
Still under tech evaluation * Disabling passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
Love to kill your tanks
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
12704
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Posted - 2014.08.08 04:24:00 -
[6] - Quote
Mejt0 wrote:First off. Assaults are back. Strongly back. We will see where will that go.
To the point.
Is it smart to buff dmg mods? If you remember what was before.. i dont want it. Cus it would mean that armor tankers will dominate shield tankers once again.
Gal/Amarr maybe matar. Stacked with plates and dmg mods like from old (bad) times.
Thats just speculation (is that word corret? ), who knows.
Your bet?
I have constructed yet another Minmatar Assault fit that would no doubt appeal to those interested in DAKKA, DAKKA, DAKKA!
Assault Mk.0 "Arty Gank"
Complex Armour Plates Complex Armour Plates Complex Armour Repairer Complex Range Enhancer
Complex Light Damage Module Complex Light Damage Module Complex Light Damage Module Complex Scan Precision Enhancer
Freedom Mass Driver "Syndicate" SMG Locus Grenade
Ishukone Gauged Nanohive
That is 478 Direct Damage per shot +20% against armour 216.8 Splash Damage
778 EHP
Scan Modules can be subbed for Biotics Modules to Boost Speed.
"We were commanded us to burn the system...We did. I mourn the loss of the innocent caught in our fires" -Kador Ouryon
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Nathaniel 1542
SVER True Blood Dark Taboo
0
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Posted - 2014.08.08 04:24:00 -
[7] - Quote
Mejt0 wrote:First off. Assaults are back. Strongly back. We will see where will that go.
To the point.
Is it smart to buff dmg mods? If you remember what was before.. i dont want it. Cus it would mean that armor tankers will dominate shield tankers once again.
Gal/Amarr maybe matar. Stacked with plates and dmg mods like from old (bad) times.
Thats just speculation (is that word corret? ), who knows.
Your bet?
Hotfix Charlie * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase. * A slight HMG heat buildup increase * Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. * Installation buff, with a range and AI range reduction, reduction of granted WP for destruction. * Blaster turret accuracy improvements, both Small and Large * Modification of scout bonuses, with Amarr getting a precision bonus, a low radius strong field of scanning on top of a heavily armored suit, and Caldari retaining a long range scan ability. * Minmatar will be improved by a Codebreaker fitting reduction, possibly KinCats as well. Possibly moving Codebreakers to High slot. PG increase. * Nova Knife hit detection and damage improvement * Reduced small rail range compared to sniper range * Move all logistics to the same number of Equipment slots per tier, removing the Amarr sidearm. Reduce Logi speed slightly and remove Cloak fitting bonus. Same total of high and low slots as well per tier. * WP for injectors, STD/ADV/PRO 25/50/75 WP * Reactive Plates to 1-2-3 hp/s * OB WP doubled * LP payout increased x-fold * Remove Ambush OMS or remove Vehicles from Ambush OMS * Reduced ADS ISK price
Still under tech evaluation * Disabling passive Scan sharing with squads * Suicide/Bleedout/Overview option properly enforces that revival is not possible * We have identified almost all the suits that have the wrong colors and are trying to get those fixed. * Reduce ISK cost of early skillbooks for new players or free
Bugs/issues that need Client update Pilot stacking bug Unfair fall damage calculation Unfair War points and distribution from OB kills Directional arrow for enemies on minimap bug
Hotfix Delta or later *Sidearm rebalance *Sniper Rifle review *Efficacy bonuses *Further slot based PG/CPU updates based on necessity
From: http://www.dust514corps.com/index.php?topic=1148.0
Love to kill your tanks
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Mejt0
Made in Poland... E-R-A
273
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Posted - 2014.08.08 04:31:00 -
[8] - Quote
True Adamance wrote:Mejt0 wrote:First off. Assaults are back. Strongly back. We will see where will that go.
To the point.
Is it smart to buff dmg mods? If you remember what was before.. i dont want it. Cus it would mean that armor tankers will dominate shield tankers once again.
Gal/Amarr maybe matar. Stacked with plates and dmg mods like from old (bad) times.
Thats just speculation (is that word corret? ), who knows.
Your bet? I have constructed yet another Minmatar Assault fit that would no doubt appeal to those interested in DAKKA, DAKKA, DAKKA! Assault Mk.0 "Arty Gank" Complex Armour Plates Complex Armour Plates Complex Armour Repairer Complex Range Enhancer Complex Light Damage Module Complex Light Damage Module Complex Light Damage Module Complex Scan Precision Enhancer Freedom Mass Driver "Syndicate" SMG Locus Grenade Ishukone Gauged Nanohive That is 478 Direct Damage per shot +20% against armour 216.8 Splash Damage 778 EHP Scan Modules can be subbed for Biotics Modules to Boost Speed.
Nice. I want to use assault again. Just cant decide. Caldari (the one i started with) or gallente.
After changes armor assaults can get 600-700armor with 30armor rep/s. I can build my caldari with 600shields , high regen and lets say low dealys. But constant 30armor rep is more usefull.
Well. Shield tanker from start. Its time for something new.
Caldari Loyalist
Markiplier fan.
Got 6815 WP only on wrecking tanks with Ion Cannon.
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