Maken Tosch
DUST University Ivy League
8980
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Posted - 2014.08.07 01:29:00 -
[2] - Quote
I also like to know. I think this may have been brought up during the salvage thread discussion but I think that was a different kind of bounty (npc related maybe).
Eve Online's bounty system is perfect for Legion. For those forum posters who never played Eve, the bounty system is something along the lines of death by a thousand cuts. This is how it goes.
I put a bounty on you. Let's say 100 million ISK because somehow I hate you enough to pay someone else that much to kill you.
You get a notice that you now have a bounty of 100 million on your head. Somehow you also pissed off another player and puts a 50 million ISK bounty on top of that. Total Bounty: 150 million ISK.
You then go into a fight and lost a 100 million ISK ship to a player who was just better than you. The system will deduct 20% of the market value of your loss.
The bounty on your head drops from 150 million to 130 million ISK. The 20 million ISK is automatically given to the player who destroyed your ship.
At this rate, it will cost you approximately 750 million ISK worth of ships, mods, and implants in order to clear that bounty.
But the OP does have a valid question. How does one go about finding this bounty in Legion? Well, let's take a look at Eve Online again. Eve Online has what we call a Bounty Office where you can see who has what amount of bounty and where you can place the bounty on them. Another helpful tool is called a Locator Agent.
If implemented onto Legion, a locator agent can help you track a player to a specific region, constellation, system, planet, or even a district depending on how good your standings are with that agent and how much you pay to that Locator Agent. Once you have pin pointed the location of the target, the trick now is to figure out how to get in. If the player is in an instanced battle like skirmish, ambush, or domination, it's unlikely you'll have a chance to get an open spot in the roster so you can join mid battle. But it gets a little easier if that target happens to be roaming around freely in the open-world setting.
Once on the battlefield, a good suggestion is to have a special chevron pop over the target's head whenever your gun's internal scanner passes over him. There he is.
On Twitter: @HilmarVeigar #greenlightlegion #dust514 players are waiting.
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