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          lloyder EIRE 
          Mcalpines Fusiliers Covert Intervention
  2
  
          
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        Posted - 2014.08.04 06:25:00 -
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          the topic says it all 
  i started the game awile back and at the start i choose the caldri assult suit at the start it had its uses it wasent bad then with every update came some sort of nerf/cpu/pg reduction somthing always made it worse then it was making this suit and the mimitar suit being left behind in the current updates due to most the community being armour based players not that it is the problem
  the problem with the sheild based suits are "sheild recharge delay for stacking our hp mod" i see that as a huge disadvantage aswell as we carnt heal during battles just like armour then u have the aruguement u hide.... well with recent updates with armour repers being increased by time im full sheilds most the time the armour player im vsing is full armour again not to mention even wile im shooting at him hes still gaining hp where sheilds do not 
  i have spece into armour base assult suit myself and i can without a doubt say armour suits are a insanely better then sheild based suits and between the 2 i dont see any situation where i ever use my sheild base suit no more since it just really has fallen behind in the current updates i can point out so many diferent points why and with hotfix charlie around the corner i see it geting worse and worse
  armour gets: more hp per mod with reduction to speed and less space taken per mod repairs during combat and can reach really good repair rates compare to sheild recharge also
  sheild gets: slight reduction to most used wepon damage...... a gd recharge rate but only out of combat....... 
  yet sheilds have less hp per mod and if u want gd sheild levels u have to take a sheild recharge delay and its a steep debuff per hp
  sheilds mods cost more then armour base and gets less for wat it takes up
  all in all sheilds needs a rework alot of armour base players will disagree and cuss in this thread but why should a suit have such big gaps between them adding more slots wont fix this gap it will make it wider like i said i was caldri for a long time i know how the cadri suit runs i ran it for over a year i ran it though every update and every update removed more and more of its competiveness to fight armour base suits it got to the point i completly changed my suit to an armour based suit it was that bad
  like i said this is not a rage post i just feel sheild assult suits are not a threat on the battle feild no more and i feel they need work and they dont get touched cos most comunity are armour base players and the devs listen to the comunity well yes that is great but sometimes the devs will have to make choices them selfs and i am armour and sheild base player i have the upgrades full for both types and armour outclasses the sheilds by alot many can say im playing sheild based characters wrong i started as a sheild character i run it how it is intended and then i speced into armour based suit and it dose everything ur sheild suits do and more 
  how is this fair for eg. if an armour suit vs a sheild suit 1v1 say they both have 100% acc in this fight first off lets say its pretty damn sure the armour player will have more hp to begin with and the sheild player wil have to hide.... when he hides i know this for a fact 2 complex armour reppers give 18.75hp/s count the seconds that sheild player has to wait for his sheilds to start recharging then count how many it takes him to full his sheilds.... armour player is at full hp and has time to move b4 that sheild player will step out and the armour player heals during the gun fight with that being said i would like to hear peoples veiws on the this 
  THIS TOPIC IS FOR ASSULT SUITS ONLY (I THINK SHEILDS NEEDS TO BE WORKED ON) WHAT DO U THINK
 
 Mcalpines Fusiliers is where I was born and it shall be my Death Bed 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4839
  
          
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        Posted - 2014.08.04 06:30:00 -
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          I think it was just natural development. In closed beta the shields were hands down superior. Armor is big now. Shields will have their day once again
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          CUSE TOWN333 
          KILL-EM-QUICK RISE of LEGION
  1033
  
          
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        Posted - 2014.08.04 07:12:00 -
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          hats funny cause in the respec i switched from my gallente in to a cadlari assault because armor is for people with no gun game that need huge amounts of HP to survive. i can't stand running around all slow waiting for some logi to rep me.
 KEQ diplomat/ intel /GC officer 
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          lloyder EIRE 
          Mcalpines Fusiliers Covert Intervention
  2
  
          
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        Posted - 2014.08.04 08:12:00 -
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          thats because u probly stacked only armour plates on your galentee insted of using repair mods and maby even ferro plates if the speed was an issue or maby even a kin cats i run 2 compex amour reppers and my armour is 90% of the time full i never need a logi since the repair mods got uped and as for speed amar assult suit has alot of stamina it gets around really fast since it never stops running
 Mcalpines Fusiliers is where I was born and it shall be my Death Bed 
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          Echo 1991 
          WarRavens Final Resolution.
  394
  
          
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        Posted - 2014.08.04 11:10:00 -
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          You cant give shield mods much more shields, they repair passively so you dont need a repair module to get it back whereas armour needs a rep mod. | 
      
      
      
          
          BigStuarty 
          Namtar Elite Gallente Federation
  29
  
          
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        Posted - 2014.08.04 14:40:00 -
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          Hmmm a shield strictly shouldn't have the same potentecy as armour. plus to stack armour you seriously get penalised ,, The choice is if you want movement shield tank, you want hard protection armour tank,,, then it depends the weapon your confronted with ... its basically balanced as all suits have inherent regen for shields and some clever guys get almost instant recharge | 
      
      
      
          
          Heimdallr69 
          Nyain San
  2951
  
          
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        Posted - 2014.08.04 14:51:00 -
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          I have all 4 assaults proto.. I prefer Amarr,cal, gal, min. I like using the carthum so that's why I have Amarr first. I only armor tank when using the scr otherwise it's usually a rep fit.
 Removed inappropriate content - CCP Logibro 
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          BigStuarty 
          Namtar Elite Gallente Federation
  29
  
          
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        Posted - 2014.08.04 14:59:00 -
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          The SCR is a balanced weapon , get too greedy and you suffer , so accuaracy is paramount .. its not a spray and pray weapon but handled correctly lethal. Some ppl say OP ... no its not as it does take skill to use | 
      
      
      
          
          Boot Booter 
          Escrow Removal and Acquisition Dark Taboo
  823
  
          
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        Posted - 2014.08.04 16:08:00 -
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          We just need a small buff to regulators. If the assault suits get a hp buff in Charlie it will help shield suits far more than armor because shield hp is far more valuable than equivalent armor hp. Shield suits are for skimishing, if you try to stand around and brawl against an armor suit you deserve to lose.
 What happened to the repair tool glow? 
Why won't CCP answer? 
Conspiracy? 
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          Breakin Stuff 
          Goonfeet Special Planetary Emergency Response Group
  1750
  
          
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        Posted - 2014.08.04 16:45:00 -
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          Boot Booter wrote:We just need a small buff to regulators. If the assault suits get a hp buff in Charlie it will help shield suits far more than armor because shield hp is far more valuable than equivalent armor hp. Shield suits are for skimishing, if you try to stand around and brawl against an armor suit you deserve to lose.   
  this.
 
  My caldari sentinel is my most survivable suit right now because the shield buffer comes back rapidly when I hide behind cover. I also decline to engage the enemy at closer than two hundred meters wherever possible. I lose less of them than I lose Gallente or Amarr suits with a much higher kill average per death and higher warpoints to boot.
  Minmatar suits I'm experimenting with are showing great promise as raider suits. Hit hard, then run like hell, recover, and come back and kill someone else. However, they are exceedingly fragile compared to the gallente and amar, and even the caldari. the increased mobility of these suits is something I'm trying to get used to. I'm too used to being a slow-ass pig on the field.
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          Sgt Kirk 
          Fatal Absolution
  6907
  
          
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        Posted - 2014.08.04 16:47:00 -
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          Does Passive Natural health regeneration mean nothing anymore???
 see you space cowboy... 
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          Coleman Gray 
          Haus of Triage
  994
  
          
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        Posted - 2014.08.04 17:07:00 -
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          Sounds like your trying to beat armor suits at their own game. Gallente and Amarr are for sticking in the fight as long as you can. Where as Caldari and Minmatar are more for guerrilla based combat. i.e flanking or harassing tactics.
 If Preparation is half of the battle and knowing is the other half, Then there is no need to fight. 
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          Cody Sietz 
          SVER True Blood Dark Taboo
  3782
  
          
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        Posted - 2014.08.04 17:08:00 -
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          Shield suits can get similar ehp to a armour suit and still have high shield regain.
  Armour suits can not get similar shield ehp or regain.
 "I do agree with you there though. shudders"
-Arkena Wyrnspire 
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          CUSE TOWN333 
          KILL-EM-QUICK RISE of LEGION
  1035
  
          
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        Posted - 2014.08.04 17:33:00 -
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          lloyder EIRE wrote:thats because u probly stacked only armour plates on your galentee insted of using repair mods and maby even ferro plates if the speed was an issue or maby even a kin cats i run 2 compex amour reppers and my armour is 90% of the time full i never need a logi since the repair mods got uped and as for speed amar assult suit has alot of stamina it gets around really fast since it never stops running   LOL at trying to wait for an armor rep mod in a PC battle ain't no body got time for that.
 KEQ diplomat/ intel /GC officer 
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          Zindorak 
          1.U.P
  244
  
          
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        Posted - 2014.08.04 17:36:00 -
          [15] - Quote 
          
           
          It all makes sense Amarr and Gallente > Caldari and Minmatrash
 Master of the Scrambler Pistol. Carthum Assault ScP <3 
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          Killer's Coys 
          Prima Gallicus
  101
  
          
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        Posted - 2014.08.04 17:36:00 -
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          Bojo The Mighty wrote:I think it was just natural development. In closed beta the shields were hands down superior. Armor is big now. Shields will have their day once again  
  You are saying armor must be better than shield today ? I hope you not to become a DEV ever...  "Balance" might : shield = armor Not "before shield was better, now armor"
 
 Wait Charlie for 2 month... And finally not even half of the things will be done... And Assault will still suck. 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4852
  
          
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        Posted - 2014.08.04 21:12:00 -
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          Killer's Coys wrote:Bojo The Mighty wrote:I think it was just natural development. In closed beta the shields were hands down superior. Armor is big now. Shields will have their day once again  You are saying armor must be better than shield today ? I hope you not to become a DEV ever...  "Balance" might : shield = armor Not "before shield was better, now armor"   No, dumbass
  it's the way developers are making the game. * Shields are better? We outta buff armor maybe nerf shields. Woops now armor is better. We outta buff shields.....*
  I'm saying armor is better today because shields were better yesterday; buffs and nerfs ensued and the result of trying to bring shields down and/or armor up resulted in armor being better. It's the nature of human flaw at work.
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Jack 3enimble 
          Vengeance Unbound Dark Taboo
  102
  
          
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        Posted - 2014.08.04 21:24:00 -
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          My 2 ISK. Half of the people in this game don't know how to set up their suits. They're always calculating EHP. My suits are always about regenerating fast, so obviously I run shield suits (All caldari). 
  Example: people complain about the sentinel EHP, yes I'm looking at the people who complain about the Amarr and Gal sentinels. When I face them 1v1 my Cal sentinel with rechargers and a regulator is a big surprise for them (the EHP stackers), when they rush me while i'm ducking behind cover. Only to find out I have almost all my shields back and they take a boundless to the face.
  Long story short. Your suit should fit your playstyle. And not trying to make a suit fit your playstyle. | 
      
      
      
          
          Joel II X 
          Dah Gods O Bacon
  2783
  
          
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        Posted - 2014.08.04 22:00:00 -
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          In my opinion, shields ate better since you can run away and recharge them quicker than an armor tanker could rep. 
  This is why I enjoy the Minmatar Scout more so than my Gallente. 
  Don't even get me started on the Cal scout which I haven't even unlocked yet. | 
      
      
      
          
          Leadfoot10 
          Molon Labe. General Tso's Alliance
  1277
  
          
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        Posted - 2014.08.04 22:06:00 -
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          If you run an assault from distance, shields are still viable.
  If you run face-to-face, armor rules.
  What's wrong with that?
  Sounds about right to me, personally.
  That said, think shield boosters need a HP buff as the balance is still slightly in favor of armor -- but it ain't far off.....Leadfoot | 
      
      
      
          
          Thaddeus Reynolds 
          Facepunch Security
  47
  
          
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        Posted - 2014.08.04 22:49:00 -
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          Echo 1991 wrote:You cant give shield mods much more shields, they repair passively so you dont need a repair module to get it back whereas armour needs a rep mod.  
  I agree with you to some degree, but the current disparity is too great (Especially considering shields do not regenerate under fire, and there is no Infantry Remote Shield Booster). | 
      
      
      
          
          Thurak1 
          Psygod9
  880
  
          
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        Posted - 2014.08.04 23:06:00 -
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          Personally i feel the 2 are to be used differently. I play a cal and a gal heavy and i use them differently. My cal heavy i use for moving into position and to provide support to fortify while others hack and deploy uplinks and such. My gal i use when in a city map or lots of close combat that might drag on. 
  My cal heavy has significantly better movement speed. My gal is slower but has much better armor. The cal is great for short firefights and moving around to clear an area. The gal is much better for maintaining an area and when i dont need to move around much.
 
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          lloyder EIRE 
          Mcalpines Fusiliers Covert Intervention
  6
  
          
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        Posted - 2014.08.05 06:55:00 -
          [23] - Quote 
          
           
          i agree they are both used very differently but i still feel even wile being used differently is should still be in some case balanced im not expecting shields reach the same hp as armour because that would be stupid i understand how to build and play shields and armour base suits i do both and as for hp tanking i never do that i don't stack tons of hp on any of the assault suits i prefer recharge on shields and shield reps on armour 
  for eg my caldri pro assult
  has 2 energizers and 2 sheild extenders on left and 2 regulators on right and cpu upgrade
  and i still choose armour base suits over it for the same play style since armarr suits have so much stamina like i said im speced into both types suits i can run them both non is hp stacked like mad i in most cases run ferro scale so i don't take speed penalty 
  i think she 7% depleted shield recharge rate stacking penalty on shield extenders is abit too high and i do feel they need to do something with the shield extenders at adv lvl u get 50hp on a sheild mod on a proto u get 66hp thats only 16hp and it takes double the space of an adv
   armour has been tweaked a lot in the past updates i feel shields need more tweaks and maby even add some more shield mods to change it abit more
  like i said this is my opinion i believe shields need some tweaks and i think they don't get touched because the devs listen to the community who are primary armour based players
  if your a shield based player you should post your views or the shields will never be changed remember the devs listen to the community so speak up and be heard
 Mcalpines Fusiliers is where I was born and it shall be my Death Bed 
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          BigStuarty 
          Namtar Elite Gallente Federation
  34
  
          
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        Posted - 2014.08.05 07:20:00 -
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          Then tts down to CCP to define the usage of shields/armour. To me the shield is my 1st line protection offering range protection and easily repairable alerting me to risk and danger whereas armour is a more durable protection in a firefight, The movement and speed of a shield based suit can at medium range engage a slower armour based suit . The disparity is only due to thr cloak.. use your eyes they sale ...sure in the back of my head ...check around you ... no Im sorry just busy dealing with an enemy in front of me...shields v armour ? im sure its all down to personal preference. | 
      
      
      
          
          Venerable Phage 
          Red Shirts Away Team
  222
  
          
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        Posted - 2014.08.05 08:16:00 -
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          BigStuarty wrote:Then tts down to CCP to define the usage of shields/armour. To me the shield is my 1st line protection offering range protection and easily repairable alerting me to risk and danger whereas armour is a more durable protection in a firefight, The movement and speed of a shield based suit can at medium range engage a slower armour based suit . The disparity is only due to thr cloak.. use your eyes they sale ...sure in the back of my head ...check around you ... no Im sorry just busy dealing with an enemy in front of me...shields v armour ? im sure its all down to personal preference.  
  1). As a scout I do not need a cloak to flank you. It's called map knowledge and patience and taking an eHP hit to improve tacnet at the expense of yours. Eyes still work even when cloaked. 2). It is not coincidence that I shoot or knife you when you are busy with another enemy or hacking. Guess what I was waiting for that too. 3). If you are a heavy it either goes flux then staby staby stab or breach shotgun to the head or crotch... Actually never to the crotch because it ain't hit detection or lag that makes that an unviable target.
 My take on 514: 
Five Empires, One Dead, Four Alive 
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          Breakin Stuff 
          Goonfeet Special Planetary Emergency Response Group
  1768
  
          
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        Posted - 2014.08.05 10:13:00 -
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          Jack 3enimble wrote:My 2 ISK. Half of the people in this game don't know how to set up their suits. They're always calculating EHP. My suits are always about regenerating fast, so obviously I run shield suits (All caldari). 
  Example: people complain about the sentinel EHP, yes I'm looking at the people who complain about the Amarr and Gal sentinels. When I face them 1v1 my Cal sentinel with rechargers and a regulator is a big surprise for them (the EHP stackers), when they rush me while i'm ducking behind cover. Only to find out I have almost all my shields back and they take a boundless to the face.
  Long story short. Your suit should fit your playstyle. And not trying to make a suit fit your playstyle.   This. No really. This.
  Goddammit shields are supposed to have lower raw hp and faster regen because they are balanced for different tactics than brawling. | 
      
      
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