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Wis Legend
Capital Acquisitions LLC General Tso's Alliance
9
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Posted - 2014.08.03 10:57:00 -
[1] - Quote
Hi.
In every battles, we are spammed by militia vehicles because they have too low prices. I think the best idea is to increase the price of militia vehicles. Follow my reasoning, a militia HAV stays a HAV with +5000 EHP. It's the same thing with kamikaze LAV, kamikaze dropship, etc...
In same idea, other vehicles price must also increase.
So, why not to increase price of all militia vehicles with this percentage :
* SOMA/SICA : currently costs 59,565 ISK New price : 59,565 + 45% = 86,369 ISK
** MADRUGAR/GUNNLOGI : currently costs 97,500 ISK New price : 97,500 + 20% = 117,000 ISK
* GORGON/VIPER : currently costs 27,495 ISK New price : 27,495 + 75% = 48,116 ISK
** GRIMSNES/MYRON : currently costs 45,000 ISK New price : 45,000 + 50% = 67,500 ISK
* BALOCH/ONIKUMA : currently costs 18,330 ISK New price : 18,330 + 75% = 32,077 ISK
** METHANA/SAGA : currently costs 30,000 ISK New price : 30,000 + 50% = 45,000 ISK
*** SAGA-II : currently costs 49,110 ISK New price : 49,110 + 20% = 58,932 ISK
If you have better prices, propose them. |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
328
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Posted - 2014.08.03 11:30:00 -
[2] - Quote
I want the ADS to go down in price.I like the other vehicles as they are. A new player can use these vehicles don't price them out of their reach. |
abdullah muzaffar
Immortal Guides
19
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Posted - 2014.08.03 11:48:00 -
[3] - Quote
No, what we do need is tiered havs with fitting reductions to the corresponding tier, militia havs with no reduction, std havs with std fitting reduction, adv havs with adv fitting reduction and proto tanks with proto module and turret fitting reduction, these tanks would have their pg/cpu nerfed to accompany this change. Also, there should be less difference between module tiers, so that 2 proto tanks can not dominate the field, and risk losing more isk |
Wis Legend
Capital Acquisitions LLC General Tso's Alliance
9
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Posted - 2014.08.03 14:10:00 -
[4] - Quote
Luther Mandrix wrote:I want the ADS to go down in price.I like the other vehicles as they are. A new player can use these vehicles don't price them out of their reach. Any merc can buy a militia HAV after 1-2 days of play...
abdullah muzaffar wrote:No, what we do need is tiered havs with fitting reductions to the corresponding tier, militia havs with no reduction, std havs with std fitting reduction, adv havs with adv fitting reduction and proto tanks with proto module and turret fitting reduction, these tanks would have their pg/cpu nerfed to accompany this change. Also, there should be less difference between module tiers, so that 2 proto tanks can not dominate the field, and risk losing more isk Yes, I'm agree. But currently, my suggestion is easier and faster to deploy than your suggestion. |
Apothecary Za'ki
Biomass Positive
224
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Posted - 2014.08.03 14:21:00 -
[5] - Quote
smells like a ninja "NERF j-LAV!! *TEARS WHINE AND RAGE* "
PS.. increase ADS cost to reflect their overwhelming power and dominance over the battlezone when flown and fit correctly
PPS. NO to militia cost changes.. YES to standard/advanced cost changes
Logibro in training.
Weapon Damage Profiles Quick List
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Louis Domi
Pradox One Proficiency V.
585
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Posted - 2014.08.03 15:42:00 -
[6] - Quote
Wis Legend wrote:Luther Mandrix wrote:I want the ADS to go down in price.I like the other vehicles as they are. A new player can use these vehicles don't price them out of their reach. Any merc can buy a militia HAV after 1-2 days of play... abdullah muzaffar wrote:No, what we do need is tiered havs with fitting reductions to the corresponding tier, militia havs with no reduction, std havs with std fitting reduction, adv havs with adv fitting reduction and proto tanks with proto module and turret fitting reduction, these tanks would have their pg/cpu nerfed to accompany this change. Also, there should be less difference between module tiers, so that 2 proto tanks can not dominate the field, and risk losing more isk Yes, I'm agree. But currently, my suggestion is easier and faster to deploy than your suggestion.
Any merc can purchase a mlt HAV after just creating a character... we get like 250k isk right?
Step 1. Create merc Step 2. Buy mlt HAV Step 3. Wreck havoc in academy Step 4. Profit Step 5. Buy more mlt HAV Step 6. Wreck havoc, or atleast some havoc, in regular battles Step 7. Profit Step 8. Join another battle Step 9 Wait for me to find you Step 10. Blow up |
Luther Mandrix
WASTELAND JUNK REMOVAL Top Men.
328
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Posted - 2014.08.04 00:03:00 -
[7] - Quote
Louis Domi wrote:Wis Legend wrote:Luther Mandrix wrote:I want the ADS to go down in price.I like the other vehicles as they are. A new player can use these vehicles don't price them out of their reach. Any merc can buy a militia HAV after 1-2 days of play... abdullah muzaffar wrote:No, what we do need is tiered havs with fitting reductions to the corresponding tier, militia havs with no reduction, std havs with std fitting reduction, adv havs with adv fitting reduction and proto tanks with proto module and turret fitting reduction, these tanks would have their pg/cpu nerfed to accompany this change. Also, there should be less difference between module tiers, so that 2 proto tanks can not dominate the field, and risk losing more isk Yes, I'm agree. But currently, my suggestion is easier and faster to deploy than your suggestion. Any merc can purchase a mlt HAV after just creating a character... we get like 250k isk right? Step 1. Create merc Step 2. Buy mlt HAV Step 3. Wreck havoc in academy Step 4. Profit Step 5. Buy more mlt HAV Step 6. Wreck havoc, or atleast some havoc, in regular battles Step 7. Profit Step 8. Join another battle Step 9 Wait for me to find you Step 10. Blow up New player dumb ,Vet evil going to academy shooting ducks in a barrel. |
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