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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4822
  
          
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        Posted - 2014.08.01 04:31:00 -
          [1] - Quote 
          
           
          The Crate! 
  For now bud it under Vehicle command. Here's it's skill tree Vehicle Command I > Crate Operation I-V Skill Multiplier: 2x
  Crate Level I: Unlocks basic stack of crates Cost: 3,000 ISK - All crates Non refundable asset (once deployed forever gone)
  Crate Level III:  Unlocks large grey shipping containers  Cost: 7,500 ISK
  Crate Level IV:  Unlocks large open grey shipping containers  Cost: 9,000 ISK
  Crate Level V: Unlocks immobile cart Cost: 11,500 ISK
  Using the fitting Screen:[/b]
  When you go to create a "Crate fitting" your fitting screen will have only one slot. It is recommended that you make multiple fittings of each available crate. 
  Deploying Crates: 
  Crates are not delivered by RDV. They fall from sky like turrets, depots and CRUs. There is a 3 second delay before the request comes in so you have time to move away because a crate is going to fall come crashing from space onto your head if you don't move. 
  Crate Physics: Same as vehicle. So if you deploy a small crate then an open shipping container on top of the small crate, the end result would be a ramp in essence.
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4824
  
          
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        Posted - 2014.08.01 05:40:00 -
          [2] - Quote 
          
           
          Larry Desmo wrote:wtfvis a crate? do u mean a cargo box to be used as a piece of cover?   WTF do you have to be so literal?
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4824
  
          
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        Posted - 2014.08.01 05:41:00 -
          [3] - Quote 
          
           
          anaboop wrote:U missed crate II. Sounds good though   It's part of the ISK sink
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4825
  
          
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        Posted - 2014.08.01 06:00:00 -
          [4] - Quote 
          
           
          THE-PIMP-NAMED-SLICKBACK wrote:What else could he possibly mean, the man even provided images of what he intended them to be. 
  I would get behind this if they were breakable. If they had a set amount of health and AV players could get like +25 points for destroying them.    Sure....but they need lots of HP so an HAV can't just run into them and brake it
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4826
  
          
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        Posted - 2014.08.01 06:17:00 -
          [5] - Quote 
          
           
          Tread Loudly 2 wrote:How about this we just have a flat map with nothing on it and with the mcc on two separate sides, each team has 15-30 minutes to create their "base" and then after the time is up it will be each team vs each other with 2 vehicles allowed per side so choose wisely.
 
  Note each team has 100 clones   Too perfect, thus too hard, thus too much work for CCP, thus a waste of a suggestion IMO Gotta be realistic. 
  Crates.....
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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          Bojo The Mighty 
          Spaceman Drug Cartel-Uno
  4852
  
          
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        Posted - 2014.08.04 21:27:00 -
          [6] - Quote 
          
           
          I am dead serious: crates
 Just as long as the dice keep rollin, the hoes keep hoein, and the money keeps flowin! 
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