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Apothecary Za'ki
Biomass Positive
200
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Posted - 2014.07.31 20:21:00 -
[1] - Quote
just did a match where 6 of the same corp were dominating 16 of us.. the rest of their team were basically jerkin off..
my proposition is for squad sizes to go back to 4 cause then 4 will have an impact with out being over the top protostomping raep
Logibro in training.
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Apothecary Za'ki
Biomass Positive
201
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Posted - 2014.07.31 22:19:00 -
[2] - Quote
there is nothing preventing me form doing the same but 6 is just too many in 1 squad, a group of 6 coordinated people can easily carry a team and for other team with no apparent squads it is just stupidly overpowered.
a squad of 4 can still be a force to be reckoned with but wont win the match on their own nor carry the entire team.. and 6 doesn't multiply into 16 while 4 does.
Logibro in training.
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Apothecary Za'ki
Biomass Positive
201
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Posted - 2014.07.31 22:20:00 -
[3] - Quote
and all im seeing for replys form you people is bitter proto-vets who love pub stomping
Logibro in training.
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Apothecary Za'ki
Biomass Positive
203
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Posted - 2014.07.31 23:06:00 -
[4] - Quote
Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player.
i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers..
scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other..
and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads
Logibro in training.
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Apothecary Za'ki
Biomass Positive
205
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Posted - 2014.07.31 23:14:00 -
[5] - Quote
True Adamance wrote:Apothecary Za'ki wrote:Pokey Dravon wrote:Gavr1lo Pr1nc1p wrote:Apothecary Za'ki wrote:and all im seeing for replys form you people is bitter proto-vets who love pub stomping Nobody likes pub stomping...its boring, and theres no competition. The only times you die are to bugs and glitches which makes it frustrating as well. Pretty much. Its best when there is another squad of working together against your own, it makes things more challenging and fun. I don't mind losing if the other team puts up a good fight, so when I see another squad on the other side it's really quite exciting. It's easy to not be bitter if you appreciate a good opposing force, and not just whine about your own shortcomings. I shows where you need to improve and overall makes you a better player. i can agree when it seems a good fair yet tough fight those are great but if its like.. a pro squad of 6 on one team and just soloers in all other slots on both teams it just makes it far too unbalanced and takes away from the fun.. seems there hasnt been hardly any good tough fights since they changed squad numbers.. scotty the matchmaker needs to be tweaked so he matches squads vs squads first like 2 full squads a team.. and THEN fills with solo people.. but i have only seen 1 squad v squad on normal matchmakeing while in FW i have seen premade pubstompers on one side and cannon fodder on the other.. and on the case of FW too meny people only play for gallente stupidly long waits for any other faction.. should just raise FW-LP payouts by a good amount and then just make people unable to choose who to work for.. that way they are getting xp and LP with every faction and the teams wont be soo stupidly stacked with proto stompers and full pro squads Still lets be honest here guys. This matchmaking, fairness stuff needs to stay in high sec with the other carebears (yes I understand that it is very literally the douchiest thing to say in New Eden) and I can respect that new players and players looking for limited scale conflicts need a place to live. That place should be public contracts and high sec. But for FW and all that jazz.... it really needs to be a bring everything you have, numbers? Bring them, Proto Gear? Bring it, EVE Fleets? Bring it. Oh Arzad is about to flip? Nope bring everything to save it!
yes i understand FW will seem one sided since only the winning team joiners go gallente for easy wins due to the meta tied to it with EVE online Gallente being rather predominant in FW aswell.
but my conserns are more for the highsec battles.
Logibro in training.
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Apothecary Za'ki
Biomass Positive
220
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Posted - 2014.08.03 01:25:00 -
[6] - Quote
The dark cloud wrote:Onesimus Tarsus wrote:KDR matchmaking fixes this. Lifetime KDR of players, aggregate average of pre-built teams. Lethality per match is essentially even on both sides, no stomp. Soloists are only punished by being ganged upon. You can bring anything that you want, because it doesn't matter how or why you are slaying at a level, just what level you slay at. One stat keeps people evenly matched in lethality, and roles make the difference. Soon, the game is all about strategy and tactics and filling roles properly, and that will be the win/loss ratio.
And everyone will experience it at almost the same intensity, from newberries to the hardened vet. The challenge will be constantly balanced as good players go up, and lesser players go down the scale. Improve again, and right back up you go.
Also, it grinds away gear the fastest with the greatest payouts possible. No need for player to player market, because you will need just about everything you have to stay competitive. You'll just have the ISK to restock, and you can even ISK farm in starter fits.
It fixes the whole game. Period. Wont happend ever cause frustrating n00bs with proto stomps drives them to buy AUR gear cause that gives them the illusion to be capable to "keep up". wrong, it drives them away to COD and other games of that sort as they wont deep it worth the real money to sink into a game they get proto stomped constantly on
Logibro in training.
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