No
Or do you use them once and take that as your basis for all your opinions? I've had swarms drive themselves into the ground because the tanker went over a speed bump. I've had them miss a fast moving tank by inches and then pile into the ground because they tried turning around.
I've have probably seen every which way Swarms can be outplayed, outsmarted and outmanoeuvred by good tankers. Hell 1 guy in FW made me kill my own teams tank with a Swarm launcher becuase I was dumb and just locked-on and fired without any consideration to the battle around me.So you are saying they are broken?
Hardener nerf worse
CCP Logibro wrote:
Vehicle hardeners have been reduced in effectiveness (Armour 40% -> 25%, Shield 60% -> 40%)
20% for Shields 15% for ArmourYup terrible nerf, even militia could bypass a hardener
AV nades still a no skill never miss weapon, you get more damage if it means you actually have to aim and hit the vehicle without having a mechanic make it up for you
Well it's obvious you don't use them then, you have to actually throw it AT the vehicle, or would you rather us have to throw it at 2 inch spot under your turret to achieve any damage?I can throw an AV nade over the vehicle and it would miss except it has a homing crutch mechanic which means you can never miss
Balance for PC because then everything can be balanced and made useful, balance for pubs like scrubs want and your only make PC work for a select few playstyles and weapons and make everything else useless
Or if it's balanced for Pubs it'll be balanced for PC, if PC only consits of a few select playstyles "because they are all that works" that means those playstyles are overpowered! How can you not see that? If the game is balanced in either aspect then there wil be no OP playstylesWrong, how many tripple rep maddys have you seen in PC?
No point using a blaster on it, plates slow you down hardner is useless, might aswell go with 2 reps and a plate but the tank fit is still crap since every part of it got nerfed
So no then? You can't make a better fit?I just gave you one, the hardener is useless so replace with a rep, turrets is useless so replace with whatever you want, either way you have a gimped tank which frankly cant do **** in PC unless you glass cannon the **** out of it that is if it has enough CPU which it generally doesnt
Redlining is more scrubby than being in the redline, top lol
I used the word equally, I suggest you get a dictionary and learn what the term equally means. Sitting on your opponents redline and destroying vehicles (at the time the only thing capable of destroying/supressing you) before they deploy is pretty damn scrubby.No its shutting down the attack before it can begin
So you are saying a triple rep is useless in PC? maybe we are getting somewhere
I'm saying there are tactics in PC which I frown upon, I would have no objection to removing said tactics.
Very different reasons, very different methods, similar results.
So are you saying a triple rep is useless in PC?
I am aware vehicles are struggling in PC mostly because of the age old tactic of "Put 7 forge guns on the highest point in the map tactic" I personally would love to see a height limit enforced for infantry players to stop this behaviour.Its still a valid tactic, armor isnt thicker on the front like it is in PS2 so frankly a tank should be able to take that kind of damage, in 1.0 PC days the maddy could take quite a bit of damage more so than now, so why cant it now deal with the same tactic?
8second charge time lolno, obv doesnt know **** about FG
Yeah fair enough, read the wrong stats (I will except my error) still even at max operation 4.5 secs is a long time to react to a guy who can move.Maybe but position is key with suprise element and aim required if you want that sweet weakspot
It was worked out time ago when it was changed, yes they are skillless, missiles require aim, railguns require aim, neither lock on and do the deed for you, rep tools dont kill ppl
So you mean to tell me it's difficult to point the tiny blue dot at the side of a huge tank? The fact a reptool doesn't kill people is not the point, it does the work for you but knowing when and how to use it effectively is all down to the player.Its difficult to point a tiny blue dot at the weakspot for maximum damage, rep tool doesnt kill it is the point since SL can kill vehicles
Rails still bugged, booster still bugged, you wouldnt know tho sine you hop in 1 every blue moon
I'm in a dropship regularly so I'm pretty happy with my booster and my squad mate is pretty happy with his rail turret. Its why you actively complain and ask for every useful mod and hull to be nerfed
Its why ask for every OP thing to be nerfed because they are OP.
Monkey MAC wrote:I'd love to have Proto hulls and a greater variety of vehicle modules,
I have literally just said to you I would love for their to be Proto Hulls and additional mods, yet apparently that has no bearing on you?It has no bearing because whatever proto mods we have infantry like you want to nerf them into the ground so we cant stand up to proto AV with our basic plus proto mods
Doesnt think vehicles have been nerfed more, top lol here is a list
SnipProberly alot more i missed out
Monkey MAC wrote:however I do agree vehicles were nerfed more than AV because vehicles were overpowered,
Looks like I'm not the only who needs to double check what I'm reading