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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  393
  
          
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        Posted - 2014.07.22 02:56:00 -
          [1] - Quote 
          
           
          First of all I am a new tanker. I've been practicing the past couple months, and I've built my passive SP up past 7 million now.
  I have a Gunnlogi with most of my shield skills up to 4, proto shield modules, proto damage mods, core skills for duration and cooldown up to 4, proto rail and missile large turrets, as well as proto PG/CPU extenders and fuel injectors.
  I've been told to try:
 
 
 -  Missile tank with two hardeners and an extender
 -  Missile tank with an extender, speed booster and damage mod (pre-nerf)
 -  Rail tank with two extenders and a hardener, for hunting down tanks
 -  Rail tank with two damage mods and an extender, for sniping
 
 
  Does this sound right to you? What do you use?
  I really like the Missiles and I'm thinking about skilling into the reload speed and proficiency.
 Speak out against the heavy QQ 
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          Vulpes Dolosus 
          Molon Labe. General Tso's Alliance
  1737
  
          
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        Posted - 2014.07.22 03:03:00 -
          [2] - Quote 
          
           
          The OMNITANK!!!
  Gunnlogi
  - -: Cplx Heavy Shield Ex, Cplx Shield Hardener, Cplx Fuel Injector -: Cplx PG mod, Cplx 120 Plate XT Missiles
  Shield tanks, armor tanks, and speed tanks! Only thing it doesn't do is rep tank, but eh, no bodies perfect.
  Instakills virtually anything bar a ++ber shield tanked gunnlogi, but has the ability to evade or run away rather easily. | 
      
      
      
          
          True Adamance 
          Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
  12095
  
          
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        Posted - 2014.07.22 03:03:00 -
          [3] - Quote 
          
           
          I tried
  1x Hardener 2x Extender
  and
  1x Booster 1x Hardener 1x Extender
  And I also use Small Rails in both slots.
 "Your Faith stands as a shield for the Faithful, and you are one of His Angels." - Soren Tyrhannos to Templar Ouryon 
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          Harpyja 
          Legio DXIV
  2130
  
          
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        Posted - 2014.07.22 03:13:00 -
          [4] - Quote 
          
           
          XT-201 Missile Launcher 2x 20GJ Particle Accelerators
  2x Complex Heavy Shield Extenders Complex Shield Hardener
  Complex Powergrid Upgrade Complex CPU Upgrade
  Keep in mind I have max shield skills and large missile and small railgun fitting optimization to 4 (in addition to having small turret operation at 5).
 "By His light, and His will"- The Scriptures, 12:32 
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          Supernus Gigas 
          sNk Syndicate
  833
  
          
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        Posted - 2014.07.22 04:05:00 -
          [5] - Quote 
          
           
          Gunnlogi XT-201 Missiles
  One Complex Shield Hardener One Complex Sheild Extender One Complex Damage Mod
  Two Complex Ammo Expansion Units because why not?
  If you have some teammate to roll with, throw on two 20GJ Rail turrets and a CPU mod or two(unless you have totally maxed fitting skills) in place of the ammo units.
 FIRE UP THE HEAVY MEAT GRINDER! WE'RE HAVING CLONE BURGERS TONIGHT, BOYS! 
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          Soul Cairn 
          Eternal Beings Proficiency V.
  0
  
          
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        Posted - 2014.07.22 04:23:00 -
          [6] - Quote 
          
           
          The two complex hardeners and a complex shield extenders works all to well for me. The only time I've been killed is when it is 1v1. You could also survive 1v2 if the tanks are bad or armor tank.
 Kick reason out to the curb. 
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          Velociraptor antirrhopus 
          Kang Lo Directorate Gallente Federation
  394
  
          
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        Posted - 2014.07.22 05:52:00 -
          [7] - Quote 
          
           
          Another thing I'm wondering is whether I should skill into depleted shield recharge delay, or polish up the missile skills (they're all at zero)
 Speak out against the heavy QQ 
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          Operative 1125 Lokaas 
          True Companion Planetary Requisitions
  295
  
          
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        Posted - 2014.07.22 08:36:00 -
          [8] - Quote 
          
           
          Velociraptor antirrhopus wrote:Another thing I'm wondering is whether I should skill into depleted shield recharge delay, or polish up the missile skills (they're all at zero)  
 
  Polish the missile skills. The shield recharge skill is only good for either having a hybrid armor plate fit on the Gunni or for a Gal tank as a buffer.
 THIS IS THE VOICE OF RÁN 
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          pegasis prime 
          PROTO WOLVES
  1807
  
          
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        Posted - 2014.07.22 08:52:00 -
          [9] - Quote 
          
           
          Operative 1125 Lokaas wrote:Velociraptor antirrhopus wrote:Another thing I'm wondering is whether I should skill into depleted shield recharge delay, or polish up the missile skills (they're all at zero)  Polish the missile skills. The shield recharge skill is only good for either having a hybrid armor plate fit on the Gunni or for a Gal tank as a buffer.  
  Dude the amount of times iv got away from a tank fight with flaming armour, and having that 25% reduction in recharge delay has saved my bacon.
 Proud Gunlogi pilot and forge gunner since August 2012.  
I fought and bled for the State on Caldari prime. 
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          TOOMANY NAMES ALREADYTAKEn 
          Going for the gold
  9
  
          
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        Posted - 2014.07.22 08:54:00 -
          [10] - Quote 
          
           
          Screw the Gunnlogi, take the Madrugar.
  My fit:
 
 - 1 Madrugar
 - 1 Fuel injector (you can't really survive in a Gallente tank without this thing)
 - 1 AT-201 Missile launcher
 - 1 Enhanced 120mm armor plate
 - 2 Basic armor repairers
 
 
 Shotgunner for life. 
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          Not Jason Pearson 
           64
  
          
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        Posted - 2014.07.22 11:20:00 -
          [11] - Quote 
          
           
          3x Shield Booster fit is best fit
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
  (Please, don't do it.)
 Not King of the Forums 
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          Jaselyn Cabellos 
          G.L.O.R.Y Dark Taboo
  13
  
          
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        Posted - 2014.07.22 11:26:00 -
          [12] - Quote 
          
           
          Velociraptor antirrhopus wrote:First of all I am a new tanker. I've been practicing the past couple months, and I've built my passive SP up past 7 million now. I have a Gunnlogi with most of my shield skills up to 4, proto shield modules, proto damage mods, core skills for duration and cooldown up to 4, proto rail and missile large turrets, as well as proto PG/CPU extenders and fuel injectors. I've been told to try: 
 -  Missile tank with two hardeners and an extender
 -  Missile tank with an extender, speed booster and damage mod (pre-nerf)
 -  Rail tank with two extenders and a hardener, for hunting down tanks
 -  Rail tank with two damage mods and an extender, for sniping
 
 Does this sound right to you? What do you use? I really like the Missiles and I'm thinking about skilling into the reload speed and proficiency.   You may have got this before but forget putting XT's on a Maddy. AT's with 3 reps. No blaster tanks can take you already. If a pesky rail tanker is camp shooting you can repair at the same rate he shoots. Now if your going against a gunny with XT's you're screwed but when you do pull out a Blaster tank or Rail tank or your own XT Gunny :)
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          Leeroy Gannarsein 
          Legio DXIV
  580
  
          
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        Posted - 2014.07.22 14:24:00 -
          [13] - Quote 
          
           
          Harpyja wrote:XT-201 Missile Launcher 2x 20GJ Particle Accelerators
  2x Complex Heavy Shield Extenders Complex Shield Hardener
  Complex Powergrid Upgrade Complex CPU Upgrade
  Keep in mind I have max shield skills and large missile and small railgun fitting optimization to 4 (in addition to having small turret operation at 5).   This is basically my fitting.
  I tend to prefer a large railgun for team tanking, though.
 
  Basically your options for EHP are that one, or 2x hard 1x enh, which is strictly speaking more durable but it's an active tank so it can be frustrating. You basically can't afford to get alpha'd before your mods are up.
 
  I also like 1x hard, 1x enh, 1x dam.
  I don't like fitting plates in my lows; I prefer reps for more sustainability, but I'm finding I need CPU mods to fit anything decent nowadays anyway, which usually limits my other slot to an ammo expander or something.
 It would seem like wisdom, but for the warning in my heart... 
CCP BLOWOUT FOR CPM1 
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          RendonaSix 
          Techs Laboratory
  146
  
          
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        Posted - 2014.07.22 16:53:00 -
          [14] - Quote 
          
           
          I can't remember.
  I stopped tanking when half the mods were removed and tanks were simplified.
 "For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind" 
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          Tebu Gan 
          Dem Durrty Boyz General Tso's Alliance
  1082
  
          
                | 
        Posted - 2014.07.22 17:49:00 -
          [15] - Quote 
          
           
          Velociraptor antirrhopus wrote:First of all I am a new tanker. I've been practicing the past couple months, and I've built my passive SP up past 7 million now. I have a Gunnlogi with most of my shield skills up to 4, proto shield modules, proto damage mods, core skills for duration and cooldown up to 4, proto rail and missile large turrets, as well as proto PG/CPU extenders and fuel injectors. I've been told to try: 
 -  Missile tank with two hardeners and an extender
 -  Missile tank with an extender, speed booster and damage mod (pre-nerf)
 -  Rail tank with two extenders and a hardener, for hunting down tanks
 -  Rail tank with two damage mods and an extender, for sniping
 
 Does this sound right to you? What do you use? I really like the Missiles and I'm thinking about skilling into the reload speed and proficiency.  
  Double extender, and a single hardener is in my opinion, THE BEST, way to fit a gunnlogi with the recent changes. Play around if you want but this is one of the most solid fits this build, with the most versatility.
  And careful with missiles, they work very well against armor tanks, but if you come across a gunnlogi using this fit, a single salvo will drop the shields to about half WITHOUT THE HARDENER. Meaning it's going to take some reloads to break through. 
   2 hardeners, one extender - solid fit, but you will spend a lot of time recharging for defenses.
  extender, speed boost, damage mod - Stronger than most would admit, though it requires some intense tanking skills to make them survive (works better with a gunner on board)
  2 extenders and a hardener - The OP tank fit atm, VERY effective against AV as most forms of AV do lesser damage against shields (watch for Plasma cannons though). Also works very well against most all tanks, though watch for blasters as they gain a damage bonus to shields.
  2 damage mods, extender - Just ew, I have yet to see one actually manage to take down my shields. Not a solid fit, though with damage mods you can duel tank, stacking armor in the lows would be best for this.
 But don't worry about sticking a specific turret on a specific fit, and never underestimate the nitro.
 
 Tanks - Balancing Turrets 
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          Tebu Gan 
          Dem Durrty Boyz General Tso's Alliance
  1082
  
          
                | 
        Posted - 2014.07.22 17:55:00 -
          [16] - Quote 
          
           
          Leeroy Gannarsein wrote:Harpyja wrote:XT-201 Missile Launcher 2x 20GJ Particle Accelerators
  2x Complex Heavy Shield Extenders Complex Shield Hardener
  Complex Powergrid Upgrade Complex CPU Upgrade
  Keep in mind I have max shield skills and large missile and small railgun fitting optimization to 4 (in addition to having small turret operation at 5).  This is basically my fitting. I tend to prefer a large railgun for team tanking, though. Basically your options for EHP are that one, or 2x hard 1x enh, which is strictly speaking more durable but it's an active tank so it can be frustrating. You basically can't afford to get alpha'd before your mods are up. I also like 1x hard, 1x enh, 1x dam. I don't like fitting plates in my lows; I prefer reps for more sustainability, but I'm finding I need CPU mods to fit anything decent nowadays anyway, which usually limits my other slot to an ammo expander or something.  
  This is fine if you can pick up gunners. I find it tough tho most times finding them, or finding halfway decent ones. Keep in mind, losing one is very expensive with the guns (specially if you run proto) and takes away from fitting other things that would give you more surviablity against other tanks or AV. And you can't utilize it to it's fullest potential unless you have the gunners in tow. 
  Meaning losing one without gunners is a TOTAL waste. Generally I run my missiles without gunners, and my blasters and rails with gun, but then again, I can afford to lose the money when I only lose a tank once in a blue moon 
 Tanks - Balancing Turrets 
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          Scheneighnay McBob 
          Cult of Gasai
  5709
  
          
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        Posted - 2014.07.22 19:17:00 -
          [17] - Quote 
          
           
          Mine are based on active mods: hardener, damage mod, and nitrous are most important. This is due to how easy it is to unload your clip: may as well go all out, then reload while running away before another run later.
 pé¦pâ+pé¦pâ½pâäpâ¬pâ¦pé¦pâ¼pâ+pâêpü»sñ¬S+ïpéè 
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