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Baal Omniscient
Onslaught Inc RISE of LEGION
1980
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Posted - 2014.07.20 06:25:00 -
[1] - Quote
I believe part of the problem with how effective scanning modules are is how easy they are to fit. They require no PG, allowing easy stacking of armor OR shields, and their CPU costs aren't exactly shield recharger level either. These low fitting requirements allow a player to easily scan-tank their suit without losing out on fitting other modules.
I suggest increasing the PG/CPU costs of all scanning modules in order to force people running them to have to make sacrifices on their suit.
Example CPU/PG numbers
Precision Enhancers: 18/2 30/4 52/7
Range Amplifiers: 14/3 25/5 38/8
Profile Dampners: 16/4 27/7 40/10
Just example numbers, but the idea is that the PG/CPU needs to directly effect the suit's ability to tank eHP.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1980
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Posted - 2014.07.20 06:38:00 -
[2] - Quote
Velociraptor antirrhopus wrote:Nah to be honest, as much as I hate Caldari Scouts, this would be unfair to them.
It would also negate the attempts to buff Minmatar Scout capacity. This is not meant to target Calscouts, it is meant to target all scouts who wish to stack scans or damps. Amarr and Gallente do it as well. Since the Minmatar scout's slots are already mostly preordained to be used for Kincats/codebreakers and shields due to their need for as much eHP as possible they will likely be effected by this the least.
Also, since the precision skill is going to the Amarr scout this will reduce their ability to stack plates AND scans. The idea isn't to nerf anybody, but to make people give up something for their scanning modules just like you need to with every other module.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1982
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Posted - 2014.07.20 15:36:00 -
[3] - Quote
Kallas Hallytyr wrote:Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fit, they are encouraged where if you increase the cap value up to similar to tank mods, you'll just see tanked Scouts. Again. This:
CHANCEtheChAn wrote:But more brick tanking scouts isn't a problem
Currently, a 800 HP Gal scout with 5-10 reps a second isn't as big an issue as an Double damped and cloacked shotgun 400hp gal scout
CHANCEtheChAn wrote:I would like to see more CPU OR PG added to these modules
But not both
And especially not this much My numbers were simply examples to push the idea of ebbing up the numbers, they were chosen completely at random just to push the idea.
If they were to only increase one or the other (not against this at all as long as it's substantial enough to cause fitting sacrifices), I would recommend going with PG since they have no PG costs currently and both shields and armor are PG intensive.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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Baal Omniscient
Onslaught Inc RISE of LEGION
1984
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Posted - 2014.07.20 17:03:00 -
[4] - Quote
Kallas Hallytyr wrote:Baal Omniscient wrote:Kallas Hallytyr wrote:Thing is, increasing the capacity values for the EWar mods has a negative effect on balancing Scouts in that it encourages more to brick tank once again. By having the EWar mods being cheap to fit, they are encouraged where if you increase the cap value up to similar to tank mods, you'll just see tanked Scouts. Again. This: CHANCEtheChAn wrote:But more brick tanking scouts isn't a problem
Currently, a 800 HP Gal scout with 5-10 reps a second isn't as big an issue as an Double damped and cloacked shotgun 400hp gal scout How isn't the brick tanked Scout a problem? They maintain the low base EWar, allowing them an advantage over medium frames while maintaining a stronger combination of EHP, speed/mobility as well as equipment flexibility. Thing is, making EWar prohibitively expensive will only drive Scouts to the brick tanking method. Honestly, I'm not entirely against the principle - as you say, the numbers are flexible - but I think we should look at the Assaults/Logis first and make them viable, which is the route Rattati is taking right now. After the Assault buff, perhaps the Scouts will have fallen in to line. They are less of an issue, I'd meant to remove the first half of that comment. They are less of an issue than scan-tanked or damp-tanked suits. A brick-tanked scout's eWar can be avoided by sacrificing some of your own eHP for damps, but you are helpless against a scan-tanked scout's scans.
I'm not suggesting this for Charlie, I'm merely spitballing balancing concepts because I have nothing better to do today.
Also, I think bonuses to scanning modules of any type as a role bonus was a bad call. They should have their current passive bonus per level since they are scouts and need some level of tacnet advantage over other suits, but giving scan or damp superiority to a single class is far too large of a bonus for any class. There are no bonuses you can give to another class to make up for that disadvantage short of massive eHP and damage resistances. Which we already have a class doing.
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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