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DUST Fiend
Onslaught Inc RISE of LEGION
14630
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Posted - 2014.07.18 16:32:00 -
[1] - Quote
How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go.
The Future
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Soulja Ghostface
MCDUSTDONALDS
2366
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Posted - 2014.07.18 16:42:00 -
[2] - Quote
DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. They Can't Be Helped As Long As Swarms Are Fire And Forget We Will Always Be Able To Outmaneuver Them And They Will keep Crying
CEO/ Killing Clones Since Uprising 1.2/ ADV Omni Soldier/ Forum King/
God Favors The Side With The Most Artillery
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Malkai Inos
Any Given Day
1546
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Posted - 2014.07.18 17:00:00 -
[3] - Quote
The only way I can see a speed buff happening would be in tandem with a stinging agility nerf. Faster than an AB'ed DS and nimble is a no-no.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
261
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Posted - 2014.07.18 17:01:00 -
[4] - Quote
DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms:
Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right |
TheEnd762
SVER True Blood Dark Taboo
541
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Posted - 2014.07.18 17:06:00 -
[5] - Quote
Evade them by getting out of the lock-on range after the first volley, which is pitifully short. Stop acting like afterburners are such a last-ditch effort. Vehicle users are the poster boys for cut-and-run. Or just spam hardeners - the other scrub pilot/driver tactic. |
DUST Fiend
Onslaught Inc RISE of LEGION
14632
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Posted - 2014.07.18 17:11:00 -
[6] - Quote
hfderrtgvcd wrote:DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms: Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right You obviously don't fly Incubus. Most swarm users are in commandos. The swarms will knock you around while you try to aim with the missile that you get no RoF bonus to, and it only takes three shots to send you up in flames. You simply cannot engage unless you somehow manage to surprise them. 9 out 10 times, swarms will have 2 shots off on you before you can even start firing at them, at which point you have to already be running away.
As to the guy beneath you who thinks you don't need AB, you CLEARLY do not fly dropships, least of all Incubus, if you think you can tank swarms.
I don't know why people think it's ok for us to just hug the flight ceiling the whole game. I swear the only thing worse than DUST is the majority of people who play it.
The Future
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hfderrtgvcd
Resheph Interstellar Strategy Gallente Federation
263
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Posted - 2014.07.18 17:12:00 -
[7] - Quote
DUST Fiend wrote:hfderrtgvcd wrote:DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms: Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right You obviously don't fly Incubus. Most swarm users are in commandos. The swarms will knock you around while you try to aim with the missile that you get no RoF bonus to, and it only takes three shots to send you up in flames. You simply cannot engage unless you somehow manage to surprise them. 9 out 10 times, swarms will have 2 shots off on you before you can even start firing at them, at which point you have to already be running away. As to the guy beneath you who thinks you don't need AB, you CLEARLY do not fly dropships, least of all Incubus, if you think you can tank swarms. I don't know why people think it's ok for us to just hug the flight ceiling the whole game. I swear the only thing worse than DUST is the majority of people who play it. actually, most swarm users are in militia starter fits |
Malkai Inos
Any Given Day
1547
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Posted - 2014.07.18 17:24:00 -
[8] - Quote
hfderrtgvcd wrote:actually, most swarm users are in militia starter fits Which might get their dmg buffed from 66% to around 83% of PRO in charlie or delta (a 25% increase, when calculating from the point of MLT/STD).
"Oh it's just miltia", will not be a thing from that point on.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Stefan Stahl
Seituoda Taskforce Command
693
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Posted - 2014.07.18 17:29:00 -
[9] - Quote
DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical.
There are important things to push for as a DS pilot, trying to avoid this change is not among them. |
DUST Fiend
Onslaught Inc RISE of LEGION
14632
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Posted - 2014.07.18 17:33:00 -
[10] - Quote
Stefan Stahl wrote:DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things to push for as a DS pilot, trying to avoid this change is not among them. Trying to avoid unavoidable, no skill damage is important for pilots. Swarms DESTROY Incubus with absolutely no effort to the point that the only counter is to always be running away.
Giving players who don't want to aim easier ways to apply great damage at no effort on their part isn't exactly good for pilots.
The Future
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Malkai Inos
Any Given Day
1547
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Posted - 2014.07.18 17:34:00 -
[11] - Quote
Stefan Stahl wrote:DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things to push for as a DS pilot, trying to avoid this change is not among them. Not paper DPS, no. But speed directly affects damage projection and range thus can have massive implications for eDPS.
You can take a benign object, -you can take a cheeseburger and deconstruct it to its source...
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Booby Tuesdays
Ahrendee Mercenaries
666
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Posted - 2014.07.18 17:36:00 -
[12] - Quote
DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. Once the first volley hits, you have about 10 seconds to get to the ceiling or out of the 175m range of said Swarm user. I have not seem swarms take a 90 degree turn around a building in a loooong time. They always smash into whatever is in their way instead of following the target. Swarms are quite stupid for a "smart" weapon.
Melee Weapon of Choice: Nokia-3310 Prof. V
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Yoma Carrim
Vengeance Unbound Dark Taboo
612
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Posted - 2014.07.18 17:43:00 -
[13] - Quote
hfderrtgvcd wrote:DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms: Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right Please try to remember half the time it is not possible to find the source of the swarms. Judge dose a great example of highlighting this please watch.
http://www.youtube.com/watch?v=pLhccY40zj4&list=UUy11xToip47aIW0M9TSOKrQ
Oh Heck
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The dark cloud
The Rainbow Effect
3615
|
Posted - 2014.07.18 18:21:00 -
[14] - Quote
I think they are fine how they are at the moment. A scout with a swarm launcher and a cloak can basically make the use of a ADS allmost impossible. He just has to decloak when the ADS is not looking at him. |
Atiim
Fooly Cooly. Anime Empire.
10649
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Posted - 2014.07.18 18:23:00 -
[15] - Quote
I don't want faster Swarms, I want a cooldown on the Afterburner that's actually reasonable.
And on that day, that very day, not a single Pilot had lived...
-HAND
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CommanderBolt
ACME SPECIAL FORCES RISE of LEGION
1358
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Posted - 2014.07.18 20:51:00 -
[16] - Quote
DUST Fiend wrote:Stefan Stahl wrote:DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things to push for as a DS pilot, trying to avoid this change is not among them. Trying to avoid unavoidable, no skill damage is important for pilots. Swarms DESTROY Incubus with absolutely no effort to the point that the only reliable counter is to always be running away. Giving players who don't want to aim easier ways to apply great damage at no effort on their part isn't exactly good for pilots.
I swear people think ADS`s are indestructible or something. They are very easy to kill or at the very least push far far away as long as you have proto AV. Hell even plasma cannons do an ok job now a days.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Zindorak
CaUsE-4-CoNcErN
147
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Posted - 2014.07.18 20:58:00 -
[17] - Quote
There should be a module to shoot a barrage of misslies at the swarmsso they don't hit you |
abdullah muzaffar
Immortal Guides
8
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Posted - 2014.07.19 01:07:00 -
[18] - Quote
Instead of making swarms faster, why not make ads slower, and give it an HP buff? Any person saying that a gorgon took out his ads has no right to be on the battlefield, you can't catch an ads, it will just fly up and go behind the mcc |
Benjamin Ciscko
Fatal Absolution General Tso's Alliance
2513
|
Posted - 2014.07.19 01:19:00 -
[19] - Quote
Atiim wrote:I don't want faster Swarms, I want a cooldown on the Afterburner that's actually reasonable. This I don't see why arguably the most valuable ADS module has the shortest cool down out of pretty much everything, I honestly can't think of a module with a cool down shorter than 10 seconds. What I also don't understand is why the difference between Basic and Complex cool down is nonexistent literally 0 seconds properly scaling cool down times with other modules would be a good first step since most people use Basic afterburners anyway in order to maximize tank.
Tanker/Logi
0 The number of 7ucks given
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Velociraptor antirrhopus
Kang Lo Directorate Gallente Federation
336
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Posted - 2014.07.19 01:20:00 -
[20] - Quote
the anti-dropship QQ really is pathetic isnt it?
DUST 514 Forums. You will never find a more wretched hive of scum and villa- er, I mean panty weights and neckbeards.
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Derrith Erador
Fatal Absolution
2301
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Posted - 2014.07.19 01:28:00 -
[21] - Quote
hfderrtgvcd wrote:DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms: Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right You forgot step 0 I'm afraid.
Step 0: Find the swarms
I am the skybound warrior, you will know to run when you hear the music from above that make panties disappear.
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Nothing Certain
Bioshock Rejects
972
|
Posted - 2014.07.19 01:59:00 -
[22] - Quote
CommanderBolt wrote:DUST Fiend wrote:Stefan Stahl wrote:DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things to push for as a DS pilot, trying to avoid this change is not among them. Trying to avoid unavoidable, no skill damage is important for pilots. Swarms DESTROY Incubus with absolutely no effort to the point that the only reliable counter is to always be running away. Giving players who don't want to aim easier ways to apply great damage at no effort on their part isn't exactly good for pilots. I swear people think ADS`s are indestructible or something. They are very easy to kill or at the very least push far far away as long as you have proto AV. Hell even plasma cannons do an ok job now a days.
Pythons are easy to kill? I don't find them easy to kill, even if I get two clean forge shots before they react they usually have time to fly over me and blast a few shots at me, making me choose between standing there for 3 seconds waiting for a charge and not moving so I don't miss or moving and losing all the damage I did 10 seconds later. Either way the option is always there for them to fly away and fly back, now knowing exactly where I am and them fully regenned. Simple question, do you kill more AV than AV kills you?
When it comes to Pythons I never get a kill unless the pilot makes a big mistake or someone else also hits them in that 10 second window. The best I can hope for is to frustrate them, and before someone makes the argument that 2 AV'ers can unfairly control the airspace imagine being 1AV'er facing 2 Pythons and compare that situation.
Both sides have obstacles and things that could use some tweaking. I am alright with DS escaping IF in order to kill us they have to stick around long enough for us to kill them.
I feel I need to state it every time but I am willing to wait on any more changes to AV/DS balance. It is not right but it is not broken. It is cloaked scouts in conjuction with DS that may be broken.
Because, that's why.
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DUST Fiend
Onslaught Inc RISE of LEGION
14638
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Posted - 2014.07.19 03:50:00 -
[23] - Quote
Nothing Certain wrote:CommanderBolt wrote:DUST Fiend wrote:Stefan Stahl wrote:DUST Fiend wrote:You do realize that Do you realize that a buff in projectile speed would not affect DPS? The time between the first impact and the time when the DS runs out of hp will stay completely identical. There are important things to push for as a DS pilot, trying to avoid this change is not among them. Trying to avoid unavoidable, no skill damage is important for pilots. Swarms DESTROY Incubus with absolutely no effort to the point that the only reliable counter is to always be running away. Giving players who don't want to aim easier ways to apply great damage at no effort on their part isn't exactly good for pilots. I swear people think ADS`s are indestructible or something. They are very easy to kill or at the very least push far far away as long as you have proto AV. Hell even plasma cannons do an ok job now a days. Pythons are easy to kill? I don't find them easy to kill, even if I get two clean forge shots before they react they usually have time to fly over me and blast a few shots at me, making me choose between standing there for 3 seconds waiting for a charge and not moving so I don't miss or moving and losing all the damage I did 10 seconds later. Either way the option is always there for them to fly away and fly back, now knowing exactly where I am and them fully regenned. Simple question, do you kill more AV than AV kills you? When it comes to Pythons I never get a kill unless the pilot makes a big mistake or someone else also hits them in that 10 second window. The best I can hope for is to frustrate them, and before someone makes the argument that 2 AV'ers can unfairly control the airspace imagine being 1AV'er facing 2 Pythons and compare that situation. Both sides have obstacles and things that could use some tweaking. I am alright with DS escaping IF in order to kill us they have to stick around long enough for us to kill them. I feel I need to state it every time but I am willing to wait on any more changes to AV/DS balance. It is not right but it is not broken. It is cloaked scouts in conjuction with DS that may be broken. Except you all want to buff AV to take out Pythons when Incubus is already easy has hell to down, making them a literal non factor if you attempt to buff AV to take Pythons down a notch.
Pythons just do everything better except accidentally crash, and kill other Pythons.
The Future
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medomai grey
WarRavens Final Resolution.
868
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Posted - 2014.07.19 04:00:00 -
[24] - Quote
hfderrtgvcd wrote:DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. How to evade swarms: Step 1: Fly to source of swarms Step 2:Shoot user of swarms Step 3:Fly on your merry way instablapping infantry left and right Good luck with that.
Medium frame EHP is not medium
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Harpyja
Legio DXIV
2111
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Posted - 2014.07.19 04:02:00 -
[25] - Quote
DUST Fiend wrote:How exactly do you propose dropships / vehicles evade your aimless weapon? You do realize that no amount of fancy maneuvers will shake swarm locks, right? You do realize we have no countermeasure modules, right? You do realize afterburners are our ONLY countermeasure, right? You do realize that not every map is riddled with buildings that we can hide behind, and that swarms still take ridiculous 90% turns, right? You do realize that a single clip from a PRO swarm will down just about every Incubus build if the pilot doesn't immediately run away, right?
Why don't you just come clean. You want a weapon that when you pull the trigger, it just explodes whatever it is you're looking at. I'm pretty sure that's where you're trying to go. I fly ADS too. And I support a swarm speed buff.
I hear swarms going off? I hit my AB immediately. They are lucky if they can launch a third volley by the time I'm out of their lock range (if I'm right next to them to begin with). I'm not like that Judge Fool in his videos trying to finish off someone and ignoring one, two swarms that hits him before he finally decides to do something. And I recently switched to and began enjoying having a light shield booster on my Python, so I can activate it between the swarms and get some shield regen going before the next volley hits. It's actually way better in terms of EHP... I only needed to change a 380-some shield HP extender for a 950 shield HP booster plus a shield regen kickstart.
Seriously, ever try taking on an ADS with swarms? The slow speed of swarms and the afterburner is rather quite the get-out-of-jail-free card for ADS. There's nothing like having three swarm volleys connect with an ADS, only for their slow judgement to catch up and realize that they need to get out of there and hit their AB and evade my next set of volleys after I reload.
Oh, and before I forget, need I remind you that ADS hulls are getting another price cut?
"By His light, and His will"- The Scriptures, 12:32
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DUST Fiend
Onslaught Inc RISE of LEGION
14638
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Posted - 2014.07.19 04:07:00 -
[26] - Quote
I ******* hate Pythons.
The Future
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Yoma Carrim
Vengeance Unbound Dark Taboo
617
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Posted - 2014.07.19 17:26:00 -
[27] - Quote
DUST Fiend wrote:I ******* hate Pythons. What did we do this time ya incubus
Oh Heck
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Leeroy Gannarsein
Legio DXIV
533
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Posted - 2014.07.19 17:53:00 -
[28] - Quote
Atiim wrote:I don't want faster Swarms, I want a cooldown on the Afterburner that's actually reasonable. This.
And also a fuel injector accel. bonus nerf. HAVs accelerate too quickly too (although the cooldowns are more sensible).
It would seem like wisdom, but for the warning in my heart...
CCP BLOWOUT FOR CPM1
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CHANCEtheChAn
0uter.Heaven
519
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Posted - 2014.07.19 18:08:00 -
[29] - Quote
I feel as though people who do not use swarms, have never once in their lives been inside of an ADS or tank
Here's a brief list of bugs, that make Proto swarms basically OP vs any vehicle pilot
- Swarms do not render properly. Not sure how you guys see it, but nearly 40% proto swarms that come at me render as 0 or 1 swarm, so I assume the rest got lost along the way, until my tank goes from 5000HP down to 1200 with one clip
- Swarms do not always give visual cues. When flying an ADS, sometimes I can get hit with a full clip of proto swarms in the side and would never know it because there are no explosions onscreen. By time i even see my HP bar going down im basically at 0 health so whats the point
- Swarms do not always give Hearing Cues. about 30% of the time, if you are not directly facing swarms, you do not hear them. Not sure why, but you cant even hear them being launched
- Swarms go over hills, around buildings, and through boulders/terrain. Its true, there are dozens of videos out there, go educate yourselves. I have a predetermined list on every map of terrain that swarms can pass straight through to kill my vehicles, yet i cannot shoot back through
- Swarms when visual and hearing cues hit something, they lag the **** out of someone who is being hit. Frame rate can drop to anywhere from 3-6 fps, making it near impossible to maneuver away from the rest of the volleys. Happened a few times so hard it Hard Froze my PS3
Educate yourselves before you speak about your broken ass toys
If you want AV balance, work on balancing Basic/Adv AV cause proto is just rediculous
Closed Beta Vet/ Chromosome and Corp battle Vet/ Uprising 1.0-Now PC vet
Ex D.F. Director
Current Inner.Hell Director
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Atiim
Fooly Cooly. Anime Empire.
10709
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Posted - 2014.07.19 19:41:00 -
[30] - Quote
CHANCEtheChAn wrote: Swarms go over hills, around buildings, and through boulders/terrain. Its true, there are dozens of videos out there, go educate yourselves. I have a predetermined list on every map of terrain that swarms can pass straight through to kill my vehicles, yet i cannot shoot back through
Would you happen to have a link to a video of Swarms going through and over terrain?
Because in my experience (from both sides), I can pretty much guarantee that SLs don't travel through walls, or over terrain.
And on that day, that very day, not a single Pilot lived...
-HAND
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Harpyja
Legio DXIV
2118
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Posted - 2014.07.19 23:16:00 -
[31] - Quote
Atiim wrote:CHANCEtheChAn wrote: Swarms go over hills, around buildings, and through boulders/terrain. Its true, there are dozens of videos out there, go educate yourselves. I have a predetermined list on every map of terrain that swarms can pass straight through to kill my vehicles, yet i cannot shoot back through
Would you happen to have a link to a video of Swarms going through and over terrain? Because in my experience (from both sides), I can pretty much guarantee that SLs don't travel through walls, or over terrain. I do know for fact that there is a large boulder (southwest quadrant of G4) on Fracture Road where you could hide an entire HAV behind it, except that swarms will go straight through it. I've had it happen on several occasions. First time I didn't know about it and ended up losing my Gunnlogi as it was low on health and it was the nearest place I could hide (except swarms went straight through it and killed me). The next few times I no longer stopped there but definitely had the swarms pass straight through it.
"By His light, and His will"- The Scriptures, 12:32
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TechMechMeds
Techs Laboratory
3928
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Posted - 2014.07.20 05:28:00 -
[32] - Quote
Right, iv quite rightly had enough of you, rightly stating right and rightly so.
Alright?.
Be vigilant!, for there are those that remove the teabag BEFORE adding milk!.
This is unacceptable!.
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Baal Omniscient
Onslaught Inc RISE of LEGION
1983
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Posted - 2014.07.20 16:30:00 -
[33] - Quote
If swarms did receive a speed bump, I would demand they also get an equal reduction to tracking ability. A straight speed buff would be far too much.
I still like the idea of assault swarms having greater speed and knockback but lower damage and a much lower tracking angle, allowing the ADS pilot to not out-speed the missiles but out-maneuver them.
Also.... swarm missiles should be much louder so even if you can't see them coming, you can hear them better and from further away. May be a simple way of helping ease the pains of rendering issues.
And +1 just 'cause I luvs ya brah <3
Cross Atu for CPM1
Winmatar Assault, Proficiency 5 SMG's & Proficiency 5 Swarms Since Uprising 1.0
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