Alena Ventrallis wrote:as-+sault
/+Ö-ês+¦lt/
verb
verb: assault; 3rd person present: assaults; past tense: assaulted; past participle: assaulted; gerund or present participle: assaulting
1.
make a physical attack on.
"he pleaded guilty to assaulting a police officer"
synonyms: attack, hit, strike, punch, beat up, thump
Assaults need to be good at attacking. This is their job, to assault an objective. Thus, we must make them emphasize damage at the cost of defense, whereas sentinels should sacrifice offense at the cost of defense.
Therefore, remove commandos 2% damage per level, and give it to assaults. In exchange, commandos get 20% magazine size and max ammo capacity per level, for double the mag size and capacity at level 5.
Next, each race should emphasize dealing damage with their preferred weaponry. If needed, they should also emphasize racial tank. This second part can be omitted if it harms balance. Racial tank skills will be bolded.
Assault skill: 2% light/sidearm damage per level
Amarr: 5% reduction in laser weapon heat buildup and 5% increase in armor plate efficiency per level.
Caldari: 5% reduction of hybrid - rail kick and 5% efficiency of shield extenders per level.
Gallente: 5% increase in hybrid - blaster ROF and 5% to armor repairer efficiency per level.
Minmatar: 5% increase to projectile weapon magazine size and 5% efficiency to damage mods per level. alternatively, 5% increase to shield recharger/energizer efficiency.
The bold can be dropped if the suits are OP, but the emphasis needs to be on their ability to apply their racial weaponry's damage, while commandos become the "LMG" suits, with tons of ammo to throw out, making them the suppression platforms they are said to be. Now, commandos can shoot at an area to keep their opponents heads down, while assaults move for the flank to get the kill.
In exchange for this, they lose their equipment slot. Now a lone assault is at a disadvantage, because he can run out of ammo. This means he needs to bring a logi along with him to have nanohives, scanners, rep tools, needles, and whatever else the squad wishes to have. Meaning a player cannot solo very well with an assault suit, but when in a squad the other suits can compensate for the assaults weaknesses, promoting squad play and meaning the suits function better than the sum of their parts.
Anyway, my take on it.