Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Unidentified Caldarian
Terminal Courtesy Proficiency V.
0
|
Posted - 2014.07.14 08:25:00 -
[1] - Quote
Here's a crazy thought.
What if the Assault's new role in the battlefield was Explosives? Like specializing in Remote Explosive and Grenades.
You could have a +1% of splash damage for RE's and +1% (or 2% but going with 1% right now) of nades per level. In order to do this we must decrease current splash damage of REs. Not sure about nades but ideas will help. Also lowering the CPU and PG for REs and nades for Assault could help as well.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Assault variants:
(Lvl 1) STD - +1% splash damage of REs and +1% splash to Grenades (Lvl. 3) ADV - +3% splash damage of REs and +3% splash to Grenades (Lvl. 5) PRO - +5% splash damage of REs and +5% splash to Grenades
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mediocre thoughts. But it will be like turning the Assault into a different role by itself. An "Explosives Specialist" role. Still call it Assault if you want but here is my proposal for Assault's new role. Thoughts?
"Where's the damn bread?" - Arkena
|
Twelve Guage
Death Firm. Canis Eliminatus Operatives
309
|
Posted - 2014.07.14 08:41:00 -
[2] - Quote
Add plus one to contact nades at proto level and i'd be happy with this.
Death Firm recruiter and sandwiches maker.
You're been like by Twelve Gauge = her grabbing your @$$.
|
JRleo jr
Xer Cloud Consortium
36
|
Posted - 2014.07.14 09:48:00 -
[3] - Quote
Unidentified Caldarian wrote:Here's a crazy thought.
What if the Assault's new role in the battlefield was Explosives? Like specializing in Remote Explosive and Grenades.
You could have a +1% of splash damage for RE's and +1% (or 2% but going with 1% right now) of nades per level. In order to do this we must decrease current splash damage of REs. Not sure about nades but ideas will help. Also lowering the CPU and PG for REs and nades for Assault could help as well.
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Assault variants:
(Lvl 1) STD - +1% splash damage of REs and +1% splash to Grenades (Lvl. 3) ADV - +3% splash damage of REs and +3% splash to Grenades (Lvl. 5) PRO - +5% splash damage of REs and +5% splash to Grenades (+1% splash to contact nades)
------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
Mediocre thoughts. But it will be like turning the Assault into a different role by itself. An "Explosives Specialist" role. Still call it Assault if you want but here is my proposal for Assault's new role. Thoughts? http://www.youtube.com/watch?v=FopyRHHlt3M
Max level brony.
My special magic is trolling.
|
Ekrano Fergus
Molon Labe. General Tso's Alliance
54
|
Posted - 2014.07.14 12:03:00 -
[4] - Quote
http://www.youtube.com/watch?v=FopyRHHlt3M
/)_/)
( . .)
C(") (")
|
Unidentified Caldarian
Terminal Courtesy Proficiency V.
12
|
Posted - 2014.07.14 19:26:00 -
[5] - Quote
What does this have to do with my proposal?
Not even funny.
"Falsely misquoted in a bible..." - Jett Pezzin
|
Zindorak
CaUsE-4-CoNcErN
116
|
Posted - 2014.07.14 19:44:00 -
[6] - Quote
Unidentified Caldarian wrote:What does this have to do with my proposal? Not even funny. It kind of is |
Cat Merc
Onslaught Inc RISE of LEGION
10946
|
Posted - 2014.07.14 19:49:00 -
[7] - Quote
Nade spam isn't a role...
Feline overlord of all humans - CAT MERC
|
Unidentified Caldarian
Terminal Courtesy Proficiency V.
14
|
Posted - 2014.07.14 19:53:00 -
[8] - Quote
Cat Merc wrote:Nade spam isn't a role... I know.
That's why there is a proposal...
"Falsely misquoted in a bible..." - Jett Pezzin
|
Unidentified Caldarian
Terminal Courtesy Proficiency V.
91
|
Posted - 2014.07.16 06:20:00 -
[9] - Quote
Bump.
"Falsely misquoted in a bible..." - Jett Pezzin
|
Mobius Kaethis
Molon Labe. General Tso's Alliance
1513
|
Posted - 2014.07.16 08:37:00 -
[10] - Quote
As many other vets before me have said this is a bad idea. It would be far too limiting a role and it would not be usefull enough to make assaults viable again.
Fun > Realism
|
|
Sum1ne Else
Haus of Triage
1292
|
Posted - 2014.07.16 08:48:00 -
[11] - Quote
I think maybe 2 nade slots would be a great idea..but they would have to be different; Locus, or AV, or Flux. To throw, you would hold the grenade button and it brings a weapon wheel like the equipment maybe?
Impressive? Longest PLC Kill - 151.8m
Logi mk.0 - Commando gk.0 - Scout gk.0 - Assault ak.0
|
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
302
|
Posted - 2014.07.16 11:42:00 -
[12] - Quote
Vrain Matari wrote: I really don't like where Rattati's going with the Assault, but i understand the motivation. Increasing hp is a safe answer, but it's about as uninspired as it gets.
Tbh i feel the same way about the proposals to increase dps & rof, but agree with the sentiment that the assault should be the class that pushes objectives.
Buffing hp and/or dps just leads to more disparity between vets and noobs, and leaves us playing the brick tank/dps game.
So if we don't buff tank and dps what do we do?
My answer is buff by 2-3%/lvl of assault suit operation all the skill/abilities that allow an assault to apply damage: sprint speed, range, dispersion, reload, shield/armor recovery rate & delay, ammo capacity, melee, resupply rate, respawn time. Why? Because these buffs would do very little to help hapless noobs, but would be powerful in the hands of a competent merc. They are a buff for assaults who know how to assault, without inflicting hp inflation or dps inflation on the game.
Defining the assault suit around all those 'soft' skills also allows it to be a strong generalist suit, and as an added bonus we prolly wouldn't see a repeat of fotm fiascoes like the heartbreaking sadness that is the heavy/RR combo.
Imagine facing your mirror image opponent, but with them basically 10 to 15 percent better at everything. How is that fight going to go?
Buffing the soft skills will allow assaults to apply pressure sooner, harder and longer, and also allow them to quickly react and flexibly adapt to changes in the battlespace around them.
From the Clone Wars I came. Here, I am a man among tamed beasts, and a god...among men.
CEO of G0DS AM0NG MEN
|
Unidentified Caldarian
Terminal Courtesy Proficiency V.
103
|
Posted - 2014.07.16 19:33:00 -
[13] - Quote
Sum1ne Else wrote:I think maybe 2 nade slots would be a great idea..but they would have to be different; Locus, or AV, or Flux. To throw, you would hold the grenade button and it brings a weapon wheel like the equipment maybe? Yep. Thrown in as well.
"Falsely misquoted in a bible..." - Jett Pezzin
|
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |