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Temias Mercurial
Knights Of Ender RISE of LEGION
112
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Posted - 2014.07.13 23:42:00 -
[1] - Quote
Buwaro Draemon wrote:And pretty much every other ADS pilot I have encountered always use that tactic (myself included)
It's not really a tactic... it's the only way to survive against decent AV, which absolutely tear through an ADS now. Without a afterburner you will not survive, unless your lucky as hell, or the AV users are terrible. As long as they're around and pursuing you, your role is entirely invalidated... and it sucks. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.13 23:57:00 -
[2] - Quote
DUST Fiend wrote:Temias Mercurial wrote:Buwaro Draemon wrote:And pretty much every other ADS pilot I have encountered always use that tactic (myself included) It's not really a tactic... it's the only way to survive against decent AV, which absolutely tear through an ADS now. Without a afterburner you will not survive, unless your lucky as hell, or the AV users are terrible. As long as they're around and pursuing you, your role is entirely invalidated... and it sucks. I hate how an unplated incubus with an afterburner active has the same speed as a Python with no afterburner, yet basically all AV does tons of extra damage to armor *le drawn out sigh*
It's just amazing... especially when only three volleys are needed to take you down, and those missiles are not rendered, then you fall in a blazing ball of fire for no apparent reason... great times. |
Temias Mercurial
Knights Of Ender RISE of LEGION
112
|
Posted - 2014.07.14 00:02:00 -
[3] - Quote
Will Driver wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. Rip, keeping an ADS at bay is not the goal of A/V. Do infantry just want to keep other infantry at bay? No, didn't think so.
The problem with an ADS is that their ehp is so low, and putting more on doesn't help, to the point where if you hover in one location for more than a single second, you lose 500k near instantly... and there is no profiting from it. AV is so ungodly powerful against ADS to where it becomes very annoying to be forced to recall if you want to profit even slightly... every frickin' time. |
Temias Mercurial
Knights Of Ender RISE of LEGION
114
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Posted - 2014.07.14 18:25:00 -
[4] - Quote
Leanna Boghin wrote:Riptalis wrote:I feel like if they reduce the cost more pilots will take more risks and might not fly away frequently. I don't know how you're not taking down ADS but it only takes a few swarms or forges to keep a ADS at bay. ADS are already easy enough to take out with just the right tactics. The problem the OP is saying is that they dont want to just "keep them at bay" they want to destroy them completely. And if they lower the price there will be 5 of those and 5 tanks on the damn field every single match making infantry completely obsolete. So i agree with the OP dont touch the price of the ADS and i believe they should increase the price of the tanks as well cause im so sick of 5 tanks being called into every single match.
That would only be true if they were more pilots than tankers, or an even number of them, as tanks are vastly easier to use, but still need a good player to use them properly, while a pilot needs to be skilled enough just to maneuver a dropship to avoid dying. More people can use tanks that act as a threat to players, while vastly fewer players can use dropships to the degree of being an actual threat on the battlefield. Also, no role should be ripped the benefit of profiting from a single match, especially when only one asset cost them that match's profit.
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Temias Mercurial
Knights Of Ender RISE of LEGION
121
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Posted - 2014.07.16 17:21:00 -
[5] - Quote
843-Vika wrote:TEBOW BAGGINS wrote:JRleo jr wrote:Buwaro Draemon wrote:Doing so will most likely incline to the new FOTM Pythons with XT1s spamming all across they sky!
I am getting tired on getting into matches where the enemy teams (Mostly 6 man scrub squads) use it as an easy way to get OBs since that thing can take down infantry to vehicles to turret installations (and yes, I read the upcomming patches for Charlie and I know the changes to the OB system and adding more eHP to turret installations)
What I am trying to prevent is a next FOTM. If the price reduction comes into play I can assure you that the ADS will be spammed. And they will be more horrible than the tank spam back in 1.7
Currently taking one out is a challenge on its own. And I have been in countless matches where me and 3 or 4 other AV guys have been trying to take one down be couldn't. All thanks to the Afterburner module.
As soon as the ADS feels one shot it kicks in its afterburners and camps in the flight ceiling for until it's shields (or armor) is back up and comes back down. During the wait for their HP to come back, the Afterburner module has already cooled down and is ready for use very quick. So as soon as the ADS is threatened again it kicks again with its afterburners and making a few twists in the airto dodge the uncomming Forge rounds.
My only problem here is that they have an easy and fast get away to complete safety. A cool down of 10 seconds for the 3 afterburner modules. That is a very fast cool down. You can go easily to the flight ceiling. And as you are coming back down from it, you already have your fast get-a-away to the flight ceiling again.
This can be prevented by increasing cooldown time with these afterburners. Make them 50 secs - 1 minute cool down.
This game should reward the skilled. Not the coward. While yes you may know how to fly and shoot with the ADS, dodging AV fire should be another skill. Not the cowardly tactic of activating your afterburner and camp on the ceiling.
Another counter to this tactic would be lowering the flight ceiling to MCC height. Or a little higher. You can keep your Afterburner cooldown, but the only place you'll have to hide now is outside of the map or inside your redline.
I am just trying to prevent the next FOTM from happening. And this one looks very nasty. And if(when) it happens. People are going to call for a ADS nerf. Which will anger old and dedicated ADS pilots (like myself) what you just said no he's right. the only people behind this hotfix are scrubs looking for their next FOTM. GTFO out of our skies if you can't fly well enough as is to break even. if the dev had any sense at all he would INCREASE PAYOUT FOR PILOTS, that way you still have to flyhard to make isk it's not just handed to you on a silver platter. he's also dead on that this will bring a nerf to dropships after dev messes this up he has delta to "fix" the hotfix/FOTM he should have never touched in the first place. you think he will actually do the smart thing and roll back the price reduction- no he will do what CCP does and nerf the dropships... this is beyond ret4rded and only vet pilots can see what the problem is, the rest of you have a hard on for your next FOTM choice but that's what this game has become is petty "hotfixes'" and some kind of carrot to chase but nothing at all is progressing it's just BS. The cost of an ADS verus a tank is totally unbalanced, tanks 98k isk for basic purchase with no mods or turrets ads 332k isk for basic purchase with no mods or turrets Why does an ADS have to cost close to 4x the amount of a tank? is that fair to the people who skilled into ADS? To fly an ADS it is a complete isk sink especially since the damage from another kind of DS will totally destroy it the second it touches it. So I am completely for lowering the cost of an ADS
The ADS, as a dropships varient and only of standard tier, should only cost about 10,000 isk more than a Grimsnes or Myron. It makes no logical sense for it to cost more than a damn tank...
My apologies if I come off as an elitist, but I try to view things objectively, logically, and factually.
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