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Apothecary Za'ki
Biomass Positive
175
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Posted - 2014.07.30 12:45:00 -
[1] - Quote
Sinboto Simmons wrote:We know that sidearms are planned for Delta (for now) so it's time to start talking about improvement=
1: What needs buffing.(opinion= all pistols, barring Amarr scrambler.)
2: Why does it need buffing? (Sees very little use outside and inside competitive play, very difficult to make work for the average player.)
3: What is fine as is? (Scrambler, [Nova knife after charlie?] does it's job well)
4:What else can be improved? (Proxi mines?)
For now I'm going to eat, then edit, but go ahead and start argui-err.......debating, getting started early is good.
1. ion pistol, flaylock, bolt pistol(?), magsec, knives
2. ion. its charged shot cooldown gets you killed with that 3 seconds, make it like ScR charged+a couple followup shots befor it burns out.
flaylock. its supposed to be a hand held 12g frag pistol, dumb fire or homeing.. they just suck atm.. need more splash dmg but limited radius on dumb fire to maybe 2.5m and maybe improved damage at the upper end of that splash dmg range while keeping direct hits nice and high dmg.
bolt pistol no one uses them it seems perhaps too underpowered or sidearm shouldnt have charge up time?
magsec seems fine as it with the exception that it NEEDs a scope.. iron sights on a rail weapon system is not the caldari way especially when its supposed to be longer range then SMG. id also love them to get silencers actually implimented so the audioble range is lowered, might make for MAGSEC scouts with knives?
nova knives after charlie they will be fine dmg wise but i think the problem is more so the fact that when you stop sprinting to charge them you lose distance and the chance for a kill.. give them innate 10% movement speed regardless of suit and youll see more Minjas.. maybe even have knock on effect of less cloak+shotgun scouts.
3. scrambler seems fine (though maybe address clipsize? burst fire varient?) nova knives seem to work too.
4. Prox mines need to be @ L1 L3 L5 like RE and have improved damage and more carried. 4 STD, 5 ADV, 6 PRO.
AV nades. max carred == 3 or 4 and damage buff.
Flux nades.. a no where lethal grenade.. and with that give max carried a buff to 3 or 4.
Active scanners, with charle scout update and proposed passive scan TACNET sharing going to get removed we need active scanners to be better.. scan precision needs to be better as if you do scan a scout their damps remove them quick anyway. maybe 4 sets of scanners.. long 45 degree. med 60degree. short 180 degree. ex-short 360 degree.
Nano hives, primarily the repairing nano-hives need a buff as they seem uselessly limited with how fast they pop due to grenade hoes sucking up all the nanites.. once nanites are exhausted the repair/ammo hive dosnt pop immediately it has a self destruct timer set for 2 minutes or something.. or no expiration till you place more then max active is greater then allowed.. ie max carried 3.. max active 2.. pop 3rd down.. the first one put down is popped. (non repairing hives work fine except nanite cost for AV nade, swarms, PLC, FLux nade needs lowering.. keep normal grenade cost the same)
Repair tools. Vehicle orientated repair tools need much more repair amount per tick to make BUFFER tanked tanks a little viable even against dual repping armor hardened tanks.
(kind of) joke idea. cloaked scouts can use hostile ammo and ammo/rep hives.. high risk for nice reward and gives meta play to them as they can suck up the nanites for themselves instead of letting hostiles take them. (think spy useing enemy dispencer in TF2)
Logibro in training.
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Apothecary Za'ki
Biomass Positive
175
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Posted - 2014.07.30 12:46:00 -
[2] - Quote
Balamob wrote:Why not an increase of clip size on pistols per level ? and an extra like the dispersion for ion pistol, kick for rail, reload for amarr and the tradicional area increase for flaylock. BTW... i bought lvl5 Magsec on an alt and the kick doesnt seem to be reduced and if it does is barely noticeable. L3 magsec on my alt (caldari) kick /dispersal seems less notisable then L4 SMG with only level 2 dispersal.. if magsec had a scope id use it over smg on main
Logibro in training.
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Apothecary Za'ki
Biomass Positive
175
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Posted - 2014.07.30 12:52:00 -
[3] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. SMG is NOT the goto weapon.. its only easy to Equip if its not the M203 or the Ishukone which have requirments like that of a LIGHT WEAPON but they are still sub-par vs LIGHT weapons.. and let us not forget MAGSEC has much more dps then SMG and easier to equip across the board
Logibro in training.
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Apothecary Za'ki
Biomass Positive
180
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Posted - 2014.07.30 18:31:00 -
[4] - Quote
2Berries wrote:Give magsec the markmanship skill book, but instead of reducing dispersion-reduce kick. Would be used more if it weren't so wild. It feels like a 2 yr old manning a firehose.
Not sure why it needs it, but the magsec description does mention something regarding a silencer (and people think the cal scout is OP now...). Like the cloak, not sure i need it but it sounds cool to have.
Since each race has it's own sidearm, can we have the starter fits updated with the appropriate side. Rail rifle & ScP are almost too good of a combo for a cal frontline suit with zero cost, magsec would fit the roll better. +1 for any post regarding actually having a working silencer on MAGSEC
but id just be happy with a sight, i hate iron sights
Logibro in training.
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Apothecary Za'ki
Biomass Positive
180
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Posted - 2014.07.30 19:04:00 -
[5] - Quote
Temias Mercurial wrote:Apothecary Za'ki wrote:CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. SMG is NOT the goto weapon.. its only easy to Equip if its not the M203 or the Ishukone which have requirments like that of a LIGHT WEAPON but they are still sub-par vs LIGHT weapons.. and let us not forget MAGSEC has much more dps then SMG and easier to equip across the board Yet you never see the magsec in the killfeed... or at least it's that way for me. I love using it, as the recoil is very controllable.
(L3 magsec) adv magsec N7-A.. 40 cpu 8 pg. 373.33 vs (L3 SMG ) adv smg M512-A 35 cpu 6 pg . 367.5 dps
Now major differances..
MAGSEC no scope, higher dps longer range no "sharpshooter" SP sink as its dispersal is already nice and tight, only somewhat of a recent released weapon.
SMG Scope, no charge up time, needs the "Sharpshooter" SP sink as it has loose dispersal above short range, as old as dust is.
Basically main reason people use smg is casue they are already skilled for it from way befor magsec was released.
now lets look at the proto magsec.. (L5 magsec) kaalakiota 61 cpu 12pg. 391.11 dps (dosnt need prof 1 nor sharpshooter skill, lower reqs) (L4 improved SMG) M209.. 42 cpu 7 pg . 386.84 dps (slightly better then the L3 one but much higher requirments) (L5 normal smg) six kin.. 57 cpu 10 pg. 385.0 dps ( why sue this when L4 one is better right? useless weapon) (L5 improved smg) ishukone 68 cpu 11pg. 405.26 dps (much higher requirements and also needs prof 1)
now.. lets think.. even some of the advanced L3 and 4 LIGHT weapons dont even need this much PG and CPU as the L3 and 4 MAG/smg use its mind boggleing.. and befor you say SMG is op.. lets look at M209 vs L5 mag. smg wont get proficianty for more armor damage while the magsec would have that opened up easly but the smg would also need ALOT of sp into sharpshooters to be as accurate as a magsec..
so i put it to you Rattati! SMG is balanced and fair for the SP commitment and CPU/pg use and is NOT that EASY to FIT.. hell even some light weapons use less cpu and pg then the higher dps SMGs and even then the light weapons do alot more dps.
PS. if magsec had a scope every one would use it cause of the lack of having to waste SP on SHARPSHOOTER skill.
Logibro in training.
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Apothecary Za'ki
Biomass Positive
180
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Posted - 2014.07.30 19:07:00 -
[6] - Quote
Cass Caul wrote:Iron Wolf Saber wrote:Still mad over 1.8 scrambler pistol changes. I still keep trying to trigger it as fast as I used to but to get caught in the clucky wait for it before you can pull on it mechanic. . You think that that's bad? try having proficiency V in shotguns. It's a complete waste of SP to have any SP in shotguns past Operations III. TTK doesn't change between CRG-3 with prof 0 and CreoDron Prof 5. The only difference is ISK and fitting costs. Bravo guys that did that change. Another set of people that i'd like love to see injected with a paralytic agent and let Gunnar Nelson beat bloody.
only differance i think is the distance and how tight the spread is going from adv shotty to proto shotty meaning you can double tap heavys from even farther away then you could before
Logibro in training.
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Apothecary Za'ki
Biomass Positive
180
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Posted - 2014.07.30 19:10:00 -
[7] - Quote
CCP Rattati wrote:SMG is far to easy to equip as the goto weapon that does everything well. with out (smg)sharpshooter, MAGSEC does it all better.. give magsec a scope and watch people switch over to it cause they can save like.. 1m SP which can be of use in other areas.
Logibro in training.
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