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Clone D
484
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Posted - 2014.07.11 19:18:00 -
[1] - Quote
Dust players young and old. I posted a google survey for the purpose of understanding where players are getting their battlefield information and how players are making battlefield decisions. After you complete the survey, you may view the global results. Also, you may not return and change your answers once they have been submitted, so be as accurate as you can.
Here's the link: https://docs.google.com/forms/d/1IW3cHaTsaEjstlye4XOZwII8UEJuJyAnKpdpidl_EEM/viewform
Please participate and enjoy the results
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
4523
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Posted - 2014.07.11 19:32:00 -
[2] - Quote
70+ average kills per match as a LAV operator, GOML b*tches
Earn 500Mil ISK
Gentlemen's Club "No poors allowed"
Chat Channel: Vik PC
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Clone D
485
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Posted - 2014.07.12 10:24:00 -
[3] - Quote
10 responses so far. The results can be viewed at https://docs.google.com/forms/d/1IW3cHaTsaEjstlye4XOZwII8UEJuJyAnKpdpidl_EEM/viewanalytics
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TechMechMeds
Inner.Hell
3848
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Posted - 2014.07.12 10:29:00 -
[4] - Quote
Lol.
Other - All
Be vigilant!, for there are those that remove the teabag before adding milk!.
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Clone D
510
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Posted - 2014.07.13 10:48:00 -
[5] - Quote
20 responses have been completed. Thank you all for participating! I'm still collecting data if anyone else wants to contribute.
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Taskanoss
Royal Dominion
1
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Posted - 2014.07.13 11:48:00 -
[6] - Quote
Clone,
What picture are you looking to paint with the data you are gathering here? |
Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2303
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Posted - 2014.07.13 11:58:00 -
[7] - Quote
Taskanoss wrote:Clone,
What picture are you looking to paint with the data you are gathering here? Hoooooooooo
Cares?
This game is just whittling until the wood is gone.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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Clone D
511
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Posted - 2014.07.13 12:20:00 -
[8] - Quote
Taskanoss wrote:Clone,
What picture are you looking to paint with the data you are gathering here?
This data is useful for examining several dimensions of play:
Does mentality have a correlation to outcomes? I.e "I feel out of control on the battlefield, and I die a lot, but I get massive kills" vs "I feel in control, take my time and deliberately plan out everything I do, but I get fewer WP per match"
Correlations between player class and feeling in control. What factors contribute to that?
Correlations between kills & WP and feeling in control.
Correlations between planning/responding & WP.
Correlations between class and match outcomes (kills & WP).
Which classes feel in control on the battlefield, how do they gather Intel?
Correlations between how Intel is gathered and match outcomes.
Correlations between how Intel is gathered and whether mercs plan/respond. What factors drive that correlation. I.e. "I can't see through walls, so I use TACNET heavily to plan urban infiltrations" vs "I play a heavy, so I simply walk into buildings like I own the place and rely on my damage indicator to tell me where enemies are", etc.
The list goes on, but ultimately I hope to gain some insight into what kind of information and play styles contribute to massive kills and/or massive WP and on the contrary which play styles just don't work.
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Clone D
511
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Posted - 2014.07.13 12:23:00 -
[9] - Quote
Onesimus Tarsus wrote:Taskanoss wrote:Clone,
What picture are you looking to paint with the data you are gathering here? Hoooooooooo Cares? This game is just whittling until the wood is gone.
I like this game. I play this game. I care. Peace.
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Clone D
519
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Posted - 2014.07.14 10:50:00 -
[10] - Quote
Still collecting data. As seen from the initial findings, there are some interesting relationships between player mentality and battlefield outcomes.
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Clone D
546
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Posted - 2014.07.15 10:23:00 -
[11] - Quote
The next survey response is #50. Much thanks to all who have participated thus far!
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Clone D
Grundstein Automation
571
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Posted - 2014.07.16 14:58:00 -
[12] - Quote
This is the last time I will bump this. Just wanted to get a few more responses if anyone is interested.
A corp for lonewolves where squadding and comms are optional, but exceptional team play is expected.
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