Pages: 1 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Talon Paetznick II
Gallente Federation Resistance
29
|
Posted - 2014.07.11 03:05:00 -
[1] - Quote
give me mods to increase ammo pool, clip capacity, dispersion control, recoil, optics, and possibly reload speed.
dust has become a game of almost pure dps vs EHP with no weapon customization also I would like to see the handheld weapon skill tree expanded upon
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
|
Omega Black Zero
Condotta Rouvenor Gallente Federation
68
|
Posted - 2014.07.11 03:24:00 -
[2] - Quote
Don't forget heat buildup reduction and heat cooling improvement modifications. |
Louis Domi
Pradox One Proficiency V.
457
|
Posted - 2014.07.11 04:45:00 -
[3] - Quote
Talon Paetznick II wrote:give me mods to increase ammo pool, clip capacity, dispersion control, recoil, optics, and possibly reload speed.
dust has become a game of almost pure dps vs EHP with no weapon customization also I would like to see the handheld weapon skill tree expanded upon
If you can get me a either the gal sights, or variable zoom sights on my sniper, then I'm all for.
Honestly though for a game that has the a pretty good character customization it has pretty bad weapons customizing Thinking of an assualt CR with "Extended mags" and well if there is a ROF mod, a "Rapid fire" mod... Good god and if you are able to fit a couple of reload speed mods, with the actually reload speed skill in the weapons skill tree... wow...
Proto assualt CR with 100 round clip+ and a ROF of 2000+ and a reload speed of .3 seconds... It wouldn't even matter if you pretty much just gimped your suit, you would pretty much insta drop so many people.... Ok ROF mod might be a bit too OP... everything else seems cool though |
Talon Paetznick II
Gallente Federation Resistance
32
|
Posted - 2014.07.11 15:41:00 -
[4] - Quote
the solution is easy put a soft cap on all stats so that OP doesn't happen with ROF for the CR or clip size for the HMG this way you can still fit modules while avoiding OP
dust math:
getting killed by ion pistol = dropping the soap,useful item= nerfhammer,
protostomp= WHY GOD!!!
|
Boot Booter
Escrow Removal and Acquisition Dark Taboo
663
|
Posted - 2014.07.11 19:45:00 -
[5] - Quote
I think weapons should have separate slots that can be filled with mods as you suggest for a CPU and PG cost. Perhaps that's not very eve like though
Would make the game a lot more enjoyable though.
SMG Specialist
|
Thokk Nightshade
KNIGHTZ OF THE ROUND
458
|
Posted - 2014.07.11 20:23:00 -
[6] - Quote
Boot Booter wrote:I think weapons should have separate slots that can be filled with mods as you suggest for a CPU and PG cost. Perhaps that's not very eve like though Would make the game a lot more enjoyable though.
There is one problem with this. Most likely a proto would have more slots then Advanced, then Std, etc. The Proto is already more powerful than the Adv, do we really want to make it even worse and allow protostompers to also stack their weapon with mods and have an even greater imbalance to weapons. Then we start talking proto weapon mods vs. standard weapon mods, etc. and it is going to skew everything even more in favor of Protos.
Talon's idea would HAVE to be added in to prevent this, and even then I'm fearful of the ramifications. (Sorry Talon, didn't see your rebuttal idea).
Thokk Kill. Thokk Crush. Thokk Smash.
|
Pokey Dravon
OSG Planetary Operations Covert Intervention
2298
|
Posted - 2014.07.11 22:27:00 -
[7] - Quote
I'd support this initially but only for modules that don't offer direct DPS or offensive output bonuses. Fire rate has its issues because fire rate is typically used to control minimum effective range, same with increasing range...best to leave those baselines intact for the time being, especially after the old Sharpshooter Skill problem back in the day.
However Ammo Capacity, Reload Speed, ect. are pretty legit, I'll +1 that for indirect combat bonuses.
Like my ideas?
Pokey Dravon for CPM1
|
|
|
|
Pages: 1 :: [one page] |