Fire of Prometheus
Alpha Response Command
5233
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Posted - 2014.07.10 21:22:00 -
[1] - Quote
Please do not remove the sidearm slot from the amarr logi.
It is quite literally the defining feature of the amarr logi. Countless times, I've been caught in the middle of combat, with no cover fire, so I've had to deal my own. And when I run out if ammo in my main gun at the same time as my opponent, I can easily just switch to my secondary and finish the guy off.
The amarr logi to me, is my ideal non commando suit (at least for my play style etc.). The amarr logi perfectly bridges the gap between assault and logi through its sidearm slot. It can dole out damage when needed, and provide superb logi support at the same time. I'm what I call a "lazy logi". Now what I mean by this is that, if I'm in a logi suit and no one in my squad is in dire need of logi ing, I don't do logi, I simply use my logi suit to provide cover fire etc. Now before you call me a "murder logi", know that I have dedicated logi fits that are built around the amarr logi. My true logi fits on my amarr logi, are able to perform the duties of a true logi, but is still able to carry out the same tasks as a slightly above average assault (due to its sidearm). With that being said, I have come to the conclusion that opposite of the min logi being the "true medic", the amarr logi is a veritable "combat engineer/medic". It can hold it's own in a firefight and still can compete with the other logi suits when it comes down to the wire. I would argue that next down from the commando suit, the amarr logi is the most versatile suit in the game, due to the sidearm slot.
I went amarr logi before they got sidearms, and since they got them, I feel like the amarr logi has finally been put on an equal playing field (especially post 1.8 where the bonus is, IMO brutal to say the least).
So my request: if you remove my amarr logis sidearm slot, I demand that those who are specced into it, be given a refund of the sp that was spent into it (ya I know, everyone will say "if he gets a refund, how come I didn't?" So this probably won't happen, but I can say I tried)
Please tank into consideration what I have said when you make your final decision, the amarr logi is it's own unique role and has some of the most diverse fitting capabilities in the game due to its ability to fit a sidearm.
Fire
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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Fire of Prometheus
Alpha Response Command
5233
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Posted - 2014.07.10 21:59:00 -
[2] - Quote
Arkena Wyrnspire wrote:Go see the other thread. I think he's been convinced. Just for good measure
Ps. Already re posted it in other threads
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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Fire of Prometheus
Alpha Response Command
5233
|
Posted - 2014.07.10 22:06:00 -
[3] - Quote
I-Shayz-I wrote:Would you rather have one less slot or one less equipment?
in exchange for the sidearm Neither, leave the goddam amarr logi alone, it's already behind the other logis in slot count etc....
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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Fire of Prometheus
Alpha Response Command
5266
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Posted - 2014.07.13 14:42:00 -
[4] - Quote
Aero Yassavi wrote:I honestly rather have an Amarr logi with 4 equipment especially considering that one of those equipments will almost always be an uplink. If there is time make a Logistics Type-2 for all races that trades an equipment for a sidearm. Well considering that they won't introduce any thing major that's new, than I'm guessing type 2 stuff is out.
The amarr logi already underperforms in comparison to other logis, it's good, but it's not the best.
If the amarr logi didn't lose any slots and traded the sidearm for another equipment, I might be able to make an exception....but I want to test it first.
I can use all 4 proto commandos ^.^
CCP, at least fix my ck.0 commandos colour scheme...he looks like the Michelin man
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